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3 changed files with 129 additions and 90 deletions
+100 -77
View File
@@ -33,9 +33,9 @@ public class Game implements GameSpecification {
public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
File folder = new File("tracks");
File[] listOfFiles = folder.listFiles();
if(listOfFiles.length > 0) {
if (listOfFiles.length > 0) {
List<String> tracks = new ArrayList<>();
for(File file : listOfFiles){
for (File file : listOfFiles) {
tracks.add(file.getName());
}
File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
@@ -49,15 +49,15 @@ public class Game implements GameSpecification {
moveStrategies.add("User Move Strategy");
moveStrategies.add("Move List Strategy");
moveStrategies.add("Path Follow Move Strategy");
for(int i = 0; i < track.getCarCount() ; i++ ) {
for (int i = 0; i < track.getCarCount(); i++) {
int moveStrategie = userInterface.selectOption(
"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
switch (moveStrategie + 1) { //TODO: set Movestrategy with method in Track
switch (moveStrategie + 1) {
case 1:
track.getCar(i).setMoveStrategy(new DoNotMoveStrategy()); //TODO: add Arguments
track.getCar(i).setMoveStrategy(new DoNotMoveStrategy());
break;
case 2:
track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i))); //TODO: add Arguments
track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i)));
break;
case 3:
track.getCar(i).setMoveStrategy(new MoveListStrategy()); //TODO: add Arguments
@@ -68,8 +68,7 @@ public class Game implements GameSpecification {
}
}
return true;
}
else{
} else {
userInterface.printInformation("No Trackfile found!");
return false;
}
@@ -78,6 +77,7 @@ public class Game implements GameSpecification {
/**
* Return the index of the current active car.
* Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
*
* @return The zero-based number of the current car
*/
@Override
@@ -87,6 +87,7 @@ public class Game implements GameSpecification {
/**
* Get the id of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A char containing the id of the car
*/
@@ -97,6 +98,7 @@ public class Game implements GameSpecification {
/**
* Get the position of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A PositionVector containing the car's current position
*/
@@ -107,6 +109,7 @@ public class Game implements GameSpecification {
/**
* Get the velocity of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A PositionVector containing the car's current velocity
*/
@@ -117,14 +120,17 @@ public class Game implements GameSpecification {
/**
* Return the winner of the game. If the game is still in progress, returns NO_WINNER.
*
* @return The winning car's index (zero-based, see getCurrentCar()), or NO_WINNER if the game is still in progress
*/
@Override
public int getWinner() {
List<Car> cars = track.getCars();
for (Car car: cars) {
if(car.getWinPoints() == 1){
return car.getID();
if (onlyOneCarLeft()) {
return currentCarIndex;
}
for (int i = 0; i < track.getCarCount(); i++) {
if (track.getCar(i).getWinPoints() == 1) {
return i;
}
}
return NO_WINNER;
@@ -158,36 +164,40 @@ public class Game implements GameSpecification {
*/
@Override
public void doCarTurn(Direction acceleration) throws PositionVectorNotValid {
// TODO: implementation
track.getCar(currentCarIndex).accelerate(acceleration);
PositionVector crashPosition = null;
List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex),track.getCar(currentCarIndex).nextPosition());
//TODO: check if Method calculatePath contains endposition
for(PositionVector location : positionList) { //todo: check if order must be reversed
if(willCarCrash(currentCarIndex, location)) {
crashPosition = location;
List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
for (int i = 0; i < positionList.size(); i++) {
if (willCarCrash(currentCarIndex, positionList.get(i))) {
if (i == 0) {
crashPosition = track.getCarPos(currentCarIndex);
} else {
crashPosition = positionList.get(i - 1);
}
}
}
if(crashPosition != null) {
if (crashPosition != null) {
track.carDoesCrash(currentCarIndex, crashPosition);
}
else {
track.moveCar(currentCarIndex);
} else {
calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
track.moveCar(currentCarIndex);
}
}
public int gamePhase() throws PositionVectorNotValid {
while (getWinner() == NO_WINNER) {
while (CarsMoving() && getWinner() == NO_WINNER) {
userInterface.printTrack(track);
Direction direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
doCarTurn(direction);
if(allCarsCrashed()) {
return NO_WINNER;
Direction direction = null;
direction= track.getCar(currentCarIndex).getMoveStrategy().nextMove();
if(direction == null) {
track.getCar(currentCarIndex).setMoveStrategy(new DoNotMoveStrategy());
direction= track.getCar(currentCarIndex).getMoveStrategy().nextMove();
}
doCarTurn(direction);
switchToNextActiveCar();
}
userInterface.printTrack(track);
return getWinner();
}
@@ -199,9 +209,8 @@ public class Game implements GameSpecification {
do {
if ((currentCarIndex + 1) == track.getCarCount()) {
currentCarIndex = 0;
}
else {
currentCarIndex ++;
} else {
currentCarIndex++;
}
} while (track.getCar(currentCarIndex).isCrashed());
// TODO: evtl andere Kapselung
@@ -215,8 +224,9 @@ public class Game implements GameSpecification {
* - Detect which axis of the distance vector is longer (faster movement)
* - for each pixel on the 'faster' axis calculate the position on the 'slower' axis.
* Direction of the movement has to correctly considered
*
* @param startPosition Starting position as a PositionVector
* @param endPosition Ending position as a PositionVector
* @param endPosition Ending position as a PositionVector
* @return Intervening grid positions as a List of PositionVector's, including the starting and ending positions.
*/
@Override
@@ -244,20 +254,24 @@ public class Game implements GameSpecification {
int distanceSlowAxis, distanceFastAxis;
if (distX > distY) {
// x axis is the 'fast' direction
parallelStepX = dirX; parallelStepY = 0; // parallel step only moves in x direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
parallelStepX = dirX;
parallelStepY = 0; // parallel step only moves in x direction
diagonalStepX = dirX;
diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distY;
distanceFastAxis = distX;
} else {
// y axis is the 'fast' direction
parallelStepX = 0; parallelStepY = dirY; // parallel step only moves in y direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
parallelStepX = 0;
parallelStepY = dirY; // parallel step only moves in y direction
diagonalStepX = dirX;
diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distX;
distanceFastAxis = distY;
}
int error = distanceFastAxis/2;
for(int step = 0; step < distanceFastAxis; step ++) {
int error = distanceFastAxis / 2;
for (int step = 0; step < distanceFastAxis; step++) {
error -= distanceSlowAxis;
if (error < 0) {
error += distanceFastAxis; // correct error value to be positive again
@@ -270,50 +284,49 @@ public class Game implements GameSpecification {
y += parallelStepY;
}
pathList.add(new PositionVector(x,y));
pathList.add(new PositionVector(x, y));
}
return pathList;
}
private void calculateWinner(PositionVector start, PositionVector finish, int carIndex ) {
private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
List<PositionVector> path = calculatePath(start, finish);
for (PositionVector point : path){
switch (track.getSpaceType(point)) {
case FINISH_UP:
if(start.getY() < finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
for (PositionVector point : path) {
if (track.getSpaceType(point) != null)
{
switch (track.getSpaceType(point)) {
case FINISH_UP:
if (start.getY() < finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getY() > finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_DOWN:
if (start.getY() > finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getY() < finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_RIGHT:
if (start.getX() < finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getX() > finish.getX()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_LEFT:
if (start.getX() > finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getX() < finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
}
break;
}
else if(start.getY() > finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_DOWN:
if(start.getY() > finish.getY()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getY() < finish.getY()){
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_RIGHT:
if(start.getX() < finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getX() > finish.getX()){
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_LEFT:
if(start.getX() > finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getX() < finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
break;
}
}
}
}
}
@@ -328,12 +341,22 @@ public class Game implements GameSpecification {
return track.willCrashAtPosition(carIndex, position);
}
public boolean allCarsCrashed() {
public boolean onlyOneCarLeft() {
int carsLeft = 0;
for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
if(! track.getCar(carIndex).isCrashed()) {
return false;
carsLeft++;
}
}
return true;
return !(carsLeft > 1);
}
public boolean CarsMoving() {
for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
if(! (track.getCar(carIndex).isCrashed() || track.getCar(carIndex).getMoveStrategy().getClass() == DoNotMoveStrategy.class)) {
return true;
}
}
return false;
}
}
@@ -8,8 +8,8 @@ public class Main {
public static void main(String[] args) throws InvalidTrackFormatException, FileNotFoundException, PositionVectorNotValid {
boolean exit = false;
UserInterface userInterface = new UserInterface("Hello and Welcome");
while (!exit) {
UserInterface userInterface = new UserInterface("Hello and Welcome");
Game game = new Game(userInterface);
int winner = 0;
if (game.initPhase()) {
@@ -23,6 +23,7 @@ public class Main {
exit = true;
}
}
userInterface.printInformation("Thank you and goodbye");
}
}
+27 -12
View File
@@ -60,6 +60,7 @@ public class Track implements TrackSpecification {
private List<String> track;
private List<Car> cars;
private final List<PositionVector> finishLine;
private ConfigSpecification.SpaceType finishTyp;
/**
* Initialize a Track from the given track file.
@@ -132,7 +133,7 @@ public class Track implements TrackSpecification {
if (finishLine.size() == 0) {
throw new InvalidTrackFormatException();
}
ConfigSpecification.SpaceType finishTyp = getSpaceType(finishLine.get(0));
finishTyp = getSpaceType(finishLine.get(0));
for (PositionVector positionVector : finishLine) {
if (getSpaceType(positionVector) != finishTyp) {
throw new InvalidTrackFormatException();
@@ -207,12 +208,20 @@ public class Track implements TrackSpecification {
* @param carIndex of the current car
*/
private void makeCarMoveInTrack(int carIndex) {
PositionVector positionVector = findChar(getCarId(carIndex));
PositionVector carPositionVector = findChar(getCarId(carIndex));
//Removes the Car at Current Pos
drawCharOnTrackIndicator(positionVector, ConfigSpecification.SpaceType.TRACK.getValue());
drawCharOnTrackIndicator(carPositionVector, ConfigSpecification.SpaceType.TRACK.getValue());
//Redraw finishline if Car was on finish-line Position
for(PositionVector finishLinePositionVector : finishLine){
if(finishLinePositionVector.equals(carPositionVector)){
drawCharOnTrackIndicator(carPositionVector, finishTyp.getValue());
}
}
//Adds Car at new Position
positionVector = cars.get(carIndex).nextPosition();
drawCharOnTrackIndicator(positionVector, cars.get(carIndex).getID());
carPositionVector = cars.get(carIndex).nextPosition();
drawCharOnTrackIndicator(carPositionVector, cars.get(carIndex).getID());
}
/**
@@ -222,24 +231,30 @@ public class Track implements TrackSpecification {
* @return true if car would crash. Else false.
*/
public boolean willCrashAtPosition(int carIndex, PositionVector positionVector) throws PositionVectorNotValid {
isPositionVectorOnTrack(positionVector);
isPositionVectorOnTrack(positionVector); //TODO: remove this line? Or Method?
char charAtPosition = track.get(positionVector.getY()).charAt(positionVector.getX());
if (getCarId(carIndex) == charAtPosition) return false;
return (charAtPosition == ConfigSpecification.SpaceType.WALL.value);
return !(charAtPosition == ConfigSpecification.SpaceType.TRACK.value ||
charAtPosition == ConfigSpecification.SpaceType.FINISH_RIGHT.value ||
charAtPosition == ConfigSpecification.SpaceType.FINISH_LEFT.value ||
charAtPosition == ConfigSpecification.SpaceType.FINISH_UP.value ||
charAtPosition == ConfigSpecification.SpaceType.FINISH_DOWN.value);
}
/**
* This Method will make the Car Crash. In Track and in the Car Object
*
* @param carIndex representing current Car
* @param positionVector where the Crash did happen
* @param crashPositionVector where the Crash did happen
*/
public void carDoesCrash(int carIndex, PositionVector positionVector) throws PositionVectorNotValid{
isPositionVectorOnTrack(positionVector);
public void carDoesCrash(int carIndex, PositionVector crashPositionVector) throws PositionVectorNotValid{
isPositionVectorOnTrack(crashPositionVector); //TODO: remove this line? and Method?
PositionVector currentCarPosition = getCarPos(carIndex);
drawCharOnTrackIndicator(new PositionVector(currentCarPosition.getX(), currentCarPosition.getY()), ConfigSpecification.SpaceType.TRACK.getValue());
Car car = cars.get(carIndex);
car.crash();
car.setPosition(positionVector);
drawCharOnTrackIndicator(new PositionVector(positionVector.getX(), positionVector.getY()), CRASH_INDICATOR);
car.setPosition(crashPositionVector);
drawCharOnTrackIndicator(new PositionVector(crashPositionVector.getX(), crashPositionVector.getY()), CRASH_INDICATOR);
}
/**