fixes in Game.java

This commit is contained in:
romanschenk37 2022-03-18 15:37:17 +01:00
parent 504d5c62ef
commit fd4513e0d0
1 changed files with 78 additions and 70 deletions

View File

@ -33,9 +33,9 @@ public class Game implements GameSpecification {
public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
File folder = new File("tracks");
File[] listOfFiles = folder.listFiles();
if(listOfFiles.length > 0) {
if (listOfFiles.length > 0) {
List<String> tracks = new ArrayList<>();
for(File file : listOfFiles){
for (File file : listOfFiles) {
tracks.add(file.getName());
}
File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
@ -49,15 +49,15 @@ public class Game implements GameSpecification {
moveStrategies.add("User Move Strategy");
moveStrategies.add("Move List Strategy");
moveStrategies.add("Path Follow Move Strategy");
for(int i = 0; i < track.getCarCount() ; i++ ) {
for (int i = 0; i < track.getCarCount(); i++) {
int moveStrategie = userInterface.selectOption(
"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
switch (moveStrategie + 1) { //TODO: set Movestrategy with method in Track
switch (moveStrategie + 1) {
case 1:
track.getCar(i).setMoveStrategy(new DoNotMoveStrategy()); //TODO: add Arguments
track.getCar(i).setMoveStrategy(new DoNotMoveStrategy());
break;
case 2:
track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i))); //TODO: add Arguments
track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i)));
break;
case 3:
track.getCar(i).setMoveStrategy(new MoveListStrategy()); //TODO: add Arguments
@ -68,8 +68,7 @@ public class Game implements GameSpecification {
}
}
return true;
}
else{
} else {
userInterface.printInformation("No Trackfile found!");
return false;
}
@ -78,6 +77,7 @@ public class Game implements GameSpecification {
/**
* Return the index of the current active car.
* Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
*
* @return The zero-based number of the current car
*/
@Override
@ -87,6 +87,7 @@ public class Game implements GameSpecification {
/**
* Get the id of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A char containing the id of the car
*/
@ -97,6 +98,7 @@ public class Game implements GameSpecification {
/**
* Get the position of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A PositionVector containing the car's current position
*/
@ -107,6 +109,7 @@ public class Game implements GameSpecification {
/**
* Get the velocity of the specified car.
*
* @param carIndex The zero-based carIndex number
* @return A PositionVector containing the car's current velocity
*/
@ -117,14 +120,15 @@ public class Game implements GameSpecification {
/**
* Return the winner of the game. If the game is still in progress, returns NO_WINNER.
*
* @return The winning car's index (zero-based, see getCurrentCar()), or NO_WINNER if the game is still in progress
*/
@Override
public int getWinner() {
List<Car> cars = track.getCars();
for (Car car: cars) {
if(car.getWinPoints() == 1){
return car.getID();
for (Car car : cars) {
if (car.getWinPoints() == 1) {
return car.getID(); // TODO: Index not ID
}
}
return NO_WINNER;
@ -158,23 +162,24 @@ public class Game implements GameSpecification {
*/
@Override
public void doCarTurn(Direction acceleration) throws PositionVectorNotValid {
// TODO: implementation
track.getCar(currentCarIndex).accelerate(acceleration);
PositionVector crashPosition = null;
List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex),track.getCar(currentCarIndex).nextPosition());
//TODO: check if Method calculatePath contains endposition
for(PositionVector location : positionList) { //todo: check if order must be reversed
if(willCarCrash(currentCarIndex, location)) {
crashPosition = location;
List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
for (int i = 0; i < positionList.size(); i++) {
if (willCarCrash(currentCarIndex, positionList.get(i))) {
if (i == 0) {
crashPosition = track.getCarPos(currentCarIndex);
} else {
crashPosition = positionList.get(i - 1);
}
}
}
if(crashPosition != null) {
if (crashPosition != null) {
track.carDoesCrash(currentCarIndex, crashPosition);
}
else {
track.moveCar(currentCarIndex);
} else {
calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
track.moveCar(currentCarIndex);
}
}
@ -183,7 +188,7 @@ public class Game implements GameSpecification {
userInterface.printTrack(track);
Direction direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
doCarTurn(direction);
if(allCarsCrashed()) {
if (allCarsCrashed()) {
return NO_WINNER;
}
switchToNextActiveCar();
@ -199,9 +204,8 @@ public class Game implements GameSpecification {
do {
if ((currentCarIndex + 1) == track.getCarCount()) {
currentCarIndex = 0;
}
else {
currentCarIndex ++;
} else {
currentCarIndex++;
}
} while (track.getCar(currentCarIndex).isCrashed());
// TODO: evtl andere Kapselung
@ -215,8 +219,9 @@ public class Game implements GameSpecification {
* - Detect which axis of the distance vector is longer (faster movement)
* - for each pixel on the 'faster' axis calculate the position on the 'slower' axis.
* Direction of the movement has to correctly considered
*
* @param startPosition Starting position as a PositionVector
* @param endPosition Ending position as a PositionVector
* @param endPosition Ending position as a PositionVector
* @return Intervening grid positions as a List of PositionVector's, including the starting and ending positions.
*/
@Override
@ -244,20 +249,24 @@ public class Game implements GameSpecification {
int distanceSlowAxis, distanceFastAxis;
if (distX > distY) {
// x axis is the 'fast' direction
parallelStepX = dirX; parallelStepY = 0; // parallel step only moves in x direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
parallelStepX = dirX;
parallelStepY = 0; // parallel step only moves in x direction
diagonalStepX = dirX;
diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distY;
distanceFastAxis = distX;
} else {
// y axis is the 'fast' direction
parallelStepX = 0; parallelStepY = dirY; // parallel step only moves in y direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
parallelStepX = 0;
parallelStepY = dirY; // parallel step only moves in y direction
diagonalStepX = dirX;
diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distX;
distanceFastAxis = distY;
}
int error = distanceFastAxis/2;
for(int step = 0; step < distanceFastAxis; step ++) {
int error = distanceFastAxis / 2;
for (int step = 0; step < distanceFastAxis; step++) {
error -= distanceSlowAxis;
if (error < 0) {
error += distanceFastAxis; // correct error value to be positive again
@ -270,50 +279,49 @@ public class Game implements GameSpecification {
y += parallelStepY;
}
pathList.add(new PositionVector(x,y));
pathList.add(new PositionVector(x, y));
}
return pathList;
}
private void calculateWinner(PositionVector start, PositionVector finish, int carIndex ) {
private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
List<PositionVector> path = calculatePath(start, finish);
for (PositionVector point : path){
switch (track.getSpaceType(point)) {
case FINISH_UP:
if(start.getY() < finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
}
else if(start.getY() > finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_DOWN:
if(start.getY() > finish.getY()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getY() < finish.getY()){
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_RIGHT:
if(start.getX() < finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getX() > finish.getX()){
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_LEFT:
if(start.getX() > finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
else if (start.getX() < finish.getX()){
track.getCar(carIndex).increaseWinPoints();
}
break;
for (PositionVector point : path) {
if (track.getSpaceType(point) != null)
{
switch (track.getSpaceType(point)) { //TODO: Case null
case FINISH_UP:
if (start.getY() < finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getY() > finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_DOWN:
if (start.getY() > finish.getY()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getY() < finish.getY()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_RIGHT:
if (start.getX() < finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getX() > finish.getX()) {
track.getCar(carIndex).deductWinPoints();
}
break;
case FINISH_LEFT:
if (start.getX() > finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
} else if (start.getX() < finish.getX()) {
track.getCar(carIndex).increaseWinPoints();
}
break;
}
}
}
}
}
@ -328,7 +336,7 @@ public class Game implements GameSpecification {
return track.willCrashAtPosition(carIndex, position);
}
public boolean allCarsCrashed() {
public boolean allCarsCrashed() { //TODO: Finish game when only one car left? or if all cars crashed?
for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
if(! track.getCar(carIndex).isCrashed()) {
return false;