Merge remote-tracking branch 'origin/main'
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commit
ee6b348611
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@ -33,6 +33,9 @@ class CarTest {
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car = new Car(DEFAULT_ID, new PositionVector(DEFAULT_X, DEFAULT_Y));
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}
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/**
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* Checks getID
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*/
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@Test
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void getID() {
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assertEquals(DEFAULT_ID, car.getID());
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@ -45,6 +45,9 @@ class GameTest {
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}
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/**
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* Tests if Carindex is correct
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*/
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@Test
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void getCurrentCarIndex() {
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Assertions.assertEquals(CAR_INDEX_ONE, game.getCurrentCarIndex());
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@ -52,34 +55,52 @@ class GameTest {
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Assertions.assertEquals(CAR_INDEX_TWO, game.getCurrentCarIndex());
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}
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/**
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* Checks if CarId matches char given in trackfile
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*/
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@Test
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void getCarId() {
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Assertions.assertEquals('a', game.getCarId(0));
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Assertions.assertEquals('b', game.getCarId(1));
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}
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/**
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* Checks initial carposition
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*/
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@Test
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void getCarPosition() {
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Assertions.assertEquals(new PositionVector(24, 22), game.getCarPosition(0));
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Assertions.assertEquals(new PositionVector(24, 24), game.getCarPosition(1));
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}
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/**
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* Checks if initial carvelocity is 0,0
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*/
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@Test
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void getCarVelocity() {
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Assertions.assertEquals(new PositionVector(0, 0), game.getCarVelocity(0));
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Assertions.assertEquals(new PositionVector(0, 0), game.getCarVelocity(1));
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}
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/**
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* Checks initial winner
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*/
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@Test
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void getWinner() {
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Assertions.assertEquals(NO_WINNER, game.getWinner());
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}
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/**
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* Checks correct inital state
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*/
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@Test
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void onlyOneCarLeft() {
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Assertions.assertFalse(game.onlyOneCarLeft());
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}
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/**
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* Checks if cars are able to move
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*/
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@Test
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void carsMoving() {
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Assertions.assertTrue(game.carsMoving());
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@ -109,6 +130,9 @@ class GameTest {
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}
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/**
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* Checks if car does change velocity specified by direction input
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*/
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@Test
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void carTurnCorrect() {
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game.doCarTurn(RIGHT);
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@ -131,6 +155,9 @@ class GameTest {
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class Play {
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private Game game;
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/**
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* This method will start a game instance on the challenge track. Car a uses MoveListStrategy. Car b uses DoNotMoveStrategy
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*/
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@Test
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void winner() {
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game = new Game(new interFace("Test",new Integer[]{0,2,0},new PositionVector.Direction[]{RIGHT,
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@ -176,6 +203,9 @@ class GameTest {
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Assertions.assertEquals("a",game.gamePhase());
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}
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/**
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* Will start a game instance where car a does crash.
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*/
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@Test
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void crashA() {
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game = new Game(new interFace("Test",new Integer[]{0,1,0},new PositionVector.Direction[]{UP}), new Config());
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@ -183,6 +213,9 @@ class GameTest {
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Assertions.assertEquals("b",game.gamePhase());
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}
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/**
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* Checks that a car cant win before finishing a complete round around the track.
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*/
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@Test
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void passFinishLineInWrongDirection() {
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game = new Game(new interFace("Test",new Integer[]{1,0,1},new PositionVector.Direction[]{LEFT,NONE,NONE,RIGHT,RIGHT}), new Config());
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@ -190,6 +223,9 @@ class GameTest {
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Assertions.assertEquals("a",game.gamePhase());
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}
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/**
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* Does wait 10 seconds before closing the textio.
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*/
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@AfterEach
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void cleanUp() {
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try {
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