code cleanup
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					@ -160,7 +160,7 @@ class GameTest {
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         */
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					         */
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        @Test
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					        @Test
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        void winner() {
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					        void winner() {
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            game = new Game(new interFace("Test",new Integer[]{0,2,0},new PositionVector.Direction[]{RIGHT,
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					            game = new Game(new Interface("Test",new Integer[]{0,2,0},new PositionVector.Direction[]{RIGHT,
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                RIGHT,
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					                RIGHT,
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                RIGHT,
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					                RIGHT,
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                NONE,
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					                NONE,
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					@ -208,7 +208,7 @@ class GameTest {
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         */
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					         */
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        @Test
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					        @Test
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        void crashA() {
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					        void crashA() {
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            game = new Game(new interFace("Test",new Integer[]{0,1,0},new PositionVector.Direction[]{UP}), new Config());
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					            game = new Game(new Interface("Test",new Integer[]{0,1,0},new PositionVector.Direction[]{UP}), new Config());
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            game.initPhase();
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					            game.initPhase();
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            Assertions.assertEquals("b",game.gamePhase());
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					            Assertions.assertEquals("b",game.gamePhase());
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        }
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					        }
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					@ -218,7 +218,7 @@ class GameTest {
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         */
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					         */
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        @Test
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					        @Test
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        void passFinishLineInWrongDirection() {
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					        void passFinishLineInWrongDirection() {
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            game = new Game(new interFace("Test",new Integer[]{1,0,1},new PositionVector.Direction[]{LEFT,NONE,NONE,RIGHT,RIGHT}), new Config());
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					            game = new Game(new Interface("Test",new Integer[]{1,0,1},new PositionVector.Direction[]{LEFT,NONE,NONE,RIGHT,RIGHT}), new Config());
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            game.initPhase();
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					            game.initPhase();
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            Assertions.assertEquals("a",game.gamePhase());
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					            Assertions.assertEquals("a",game.gamePhase());
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        }
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					        }
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					@ -241,15 +241,15 @@ class GameTest {
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     * This Class is used to communicate with the UserInterface. It overrides crucial methods and returns an instruction based on the instructions' data field.
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					     * This Class is used to communicate with the UserInterface. It overrides crucial methods and returns an instruction based on the instructions' data field.
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     * To implement the right instructions the user has to be aware of the game sequence.
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					     * To implement the right instructions the user has to be aware of the game sequence.
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     */
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					     */
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    private class interFace extends UserInterface {
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					    private class Interface extends UserInterface {
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        private final PositionVector.Direction[] directions;
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					        private final PositionVector.Direction[] directions;
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        private final Integer[] instructions;
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					        private final Integer[] instructions;
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        private int pointerDir,pointerInstruction;
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					        private int pointerDir,pointerInstruction;
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        public interFace(String welcometxt, Integer[] instructions, PositionVector.Direction[] directions) {
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					        public Interface(String welcometext, Integer[] instructions, PositionVector.Direction[] directions) {
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            super(welcometxt);
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					            super(welcometext);
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            pointerDir = -1;
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					            pointerDir = -1;
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            pointerInstruction = -1;
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					            pointerInstruction = -1;
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            this.instructions = instructions;
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					            this.instructions = instructions;
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