163 lines
6.7 KiB
Java
163 lines
6.7 KiB
Java
package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import ch.zhaw.catan.games.ThreePlayerStandard;
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import org.beryx.textio.TextIO;
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import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextTerminal;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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/***
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* TODO Write your own tests in this class.
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*
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* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
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* to get several different game states.
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*
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*/
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public class SiedlerGameTest {
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private final static int DEFAULT_WINPOINTS = 10;
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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/**
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* To Test getLongestRoad in SiedlerGame isolatet do:
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* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
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* 2. make SiedlerGame.getLongestRoadFaction public
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* 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
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* 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
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* 5. Create Board in testLongestRoad() and Hashmap with faction
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* Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
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* Make branches in between the road with diffrent lengths.
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*
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*/
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@Test
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public void testLongestRoad() {
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SiedlerBoard board = new SiedlerBoard();
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board.createFixGamefield();
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board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(4, 4)));
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board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(3, 7)));
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board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE,new Point(3, 7),new Point(3, 9)));
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board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
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board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
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//SiedlerGame.getLongestRoadFaction(board,faction);
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}
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/**
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* Tests if the method will fail when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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*/
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@Test
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public void destructiveTestBuildCity() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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//Too
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Assertions.assertFalse(model.buildCity(new Point(50, 60)));
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//Factions wants to build a city on a city from another faction
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Assertions.assertFalse(model.buildCity(new Point(3, 3)));
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}
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/**
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* Tests if the method fails when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhase(int)}
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*/
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@Test
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public void destructiveTestBuildRoad() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhase(DEFAULT_WINPOINTS);
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System.out.println(model.buildRoad(new Point(3, 7),new Point(3, 9)));
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}
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/**
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* Tests if the method fails when trading material with the same material
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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*/
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@Test
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public void destructiveTestTradeWithBank() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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model.switchToNextPlayer();
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Map<Config.Resource, Integer> expectedResourceCards = ThreePlayerStandard.BANK_ALMOST_EMPTY_RESOURCE_CARD_STOCK.get(model.getCurrentPlayerFaction());
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assertEquals(expectedResourceCards.get(Config.Resource.WOOL), model.getCurrentPlayerResourceStock(Config.Resource.WOOL));
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assertEquals(expectedResourceCards.get(Config.Resource.LUMBER), model.getCurrentPlayerResourceStock(Config.Resource.LUMBER));
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System.out.println(model.tradeWithBankFourToOne(Config.Resource.WOOL, Config.Resource.WOOL));
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}
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@Test
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public void TestGameInSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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@Test
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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throwDiceSeveralTimes(game, 5, 5);
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System.out.println("\n\nVerteilung \n\n");
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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System.out.printf(faction.toString() + "\n");
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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System.out.println(" ORE " + resources.get(Config.Resource.ORE));
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System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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@Test
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public void TestGameInMiddle() {
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}
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private void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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for (int i = 0; i < amountDiceThrows; i++) {
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System.out.println(game.getCurrentPlayerFaction().toString());
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game.throwDice(dice);
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}
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}
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private SiedlerGame gameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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for (Config.Faction faction: game.getPlayerFactions()) {
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}
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return game;
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}
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} |