gruppe06-hufflepuff-projekt.../test/ch/zhaw/catan/SiedlerGameTest.java

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package ch.zhaw.catan;
import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertTrue;
import ch.zhaw.catan.games.ThreePlayerStandard;
import org.beryx.textio.TextIO;
import org.beryx.textio.TextIoFactory;
import org.beryx.textio.TextTerminal;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
import java.awt.*;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
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/***
* TODO Write your own tests in this class.
*
* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
* to get several different game states.
*
*/
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public class SiedlerGameTest {
private final static int DEFAULT_WINPOINTS = 10;
private final static int DEFAULT_PLAYERAMOUNT = 4;
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/**
* To Test getLongestRoad in SiedlerGame isolatet do:
* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
* 2. make SiedlerGame.getLongestRoadFaction public
* 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
* 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
* 5. Create Board in testLongestRoad() and Hashmap with faction
* Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
* Make branches in between the road with diffrent lengths.
*
*/
@Test
public void testLongestRoad() {
SiedlerBoard board = new SiedlerBoard();
board.createFixGamefield();
board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(5, 7)));
board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(4, 4)));
board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(3, 7)));
board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE,new Point(3, 7),new Point(3, 9)));
board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
//SiedlerGame.getLongestRoadFaction(board,faction);
}
/**
* Tests if the method will fail when given false Data
* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
*/
@Test
public void destructiveTestBuildCity() {
SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
//Too
Assertions.assertFalse(model.buildCity(new Point(50, 60)));
//Factions wants to build a city on a city from another faction
Assertions.assertFalse(model.buildCity(new Point(3, 3)));
}
/**
* Tests if the method fails when given false Data
* {@link ThreePlayerStandard#getAfterSetupPhase(int)}
*/
@Test
public void destructiveTestBuildRoad() {
SiedlerGame model = ThreePlayerStandard.getAfterSetupPhase(DEFAULT_WINPOINTS);
System.out.println(model.buildRoad(new Point(3, 7),new Point(3, 9)));
}
/**
* Tests if the method fails when trading material with the same material
* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
*/
@Test
public void destructiveTestTradeWithBank() {
SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
model.switchToNextPlayer();
Map<Config.Resource, Integer> expectedResourceCards = ThreePlayerStandard.BANK_ALMOST_EMPTY_RESOURCE_CARD_STOCK.get(model.getCurrentPlayerFaction());
assertEquals(expectedResourceCards.get(Config.Resource.WOOL), model.getCurrentPlayerResourceStock(Config.Resource.WOOL));
assertEquals(expectedResourceCards.get(Config.Resource.LUMBER), model.getCurrentPlayerResourceStock(Config.Resource.LUMBER));
System.out.println(model.tradeWithBankFourToOne(Config.Resource.WOOL, Config.Resource.WOOL));
}
@Test
public void TestGameInSetupPhase() {
SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
for (Config.Faction faction: game.getPlayerFactions()) {
HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
game.switchToNextPlayer();
}
}
@Test
public void TestGameAfterSetupPhase() {
SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
throwDiceSeveralTimes(game, 5, 5);
System.out.println("\n\nVerteilung \n\n");
for (Config.Faction faction: game.getPlayerFactions()) {
HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
System.out.printf(faction.toString() + "\n");
System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
System.out.println(" ORE " + resources.get(Config.Resource.ORE));
System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
game.switchToNextPlayer();
}
}
@Test
public void TestGameInMiddle() {
}
private void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
for (int i = 0; i < amountDiceThrows; i++) {
System.out.println(game.getCurrentPlayerFaction().toString());
game.throwDice(dice);
}
}
private SiedlerGame gameAfterSetupPhase() {
SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
for (Config.Faction faction: game.getPlayerFactions()) {
}
return game;
}
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}