Player added methods and javadoc

This commit is contained in:
Andrin Fassbind 2021-11-26 12:15:18 +01:00
parent aef0479cf5
commit bfb1433fd2
1 changed files with 61 additions and 12 deletions

View File

@ -1,6 +1,7 @@
package ch.zhaw.catan; package ch.zhaw.catan;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
/** /**
* New Class PLayer * New Class PLayer
@ -31,31 +32,79 @@ public class Player {
/** /**
* This method returns all the resources the player has at the moment * This method returns all the resources the player has at the moment
* @return HashMap * @return HashMap with the count of every resource
*/ */
public HashMap<Config.Resource,Integer> getResources() { public HashMap<Config.Resource,Integer> getResources() {
return resources; return resources;
} }
/**
* This method adds a specific resource to resourcess
* @param resource to add
* @param numberToAdd how much to add
*/
public void addResource(Config.Resource resource, int numberToAdd) {
resources.put(resource, resources.get(resource) + numberToAdd);
}
/**
* This method substracts a specific resource from resourcess but check first if player has enough resources.
* @param resource to substract
* @param numberToTake how much to substract
* @return true if resource has been substracted false if player has not enough resources
*/
public boolean substractResource(Config.Resource resource, int numberToTake) {
int inPossesion = resources.get(resource);
if(inPossesion - numberToTake < 0) {
return false;
}
resources.put(resource,inPossesion - numberToTake);
return true;
}
/**
* This method has to be used when a player wants to build a road. It checks if a player has enough roads
* and resources to build one more. If player is able to build, the method substract the buildcost from the resources
* in possesion by the player.
* @return true if road can be created false if road can't be created
*/
public boolean buildRoad() { public boolean buildRoad() {
if (roadsToUse > 0) { List<Config.Resource> costs = Config.Structure.ROAD.getCosts();
roadsToUse--; if ( roadsToUse == 0 || !checkRessourceToBuild(costs)) {
return true; return false;
} }
return false; for (Config.Resource resource : costs) {
resources.put(resource,resources.get(resource)-1);
}
return true;
} }
/**
* This method has to be used when a player wants to build a settlement. It checks if a player has enough roads
* and resources to build one more. If player is able to build, the method substract the buildcost from the resources
* in possesion by the player.
* @return true if road can be created false if road can't be created
*/
public boolean buildSettlement() { public boolean buildSettlement() {
if (settlementsToUse > 0) { List<Config.Resource> costs = Config.Structure.SETTLEMENT.getCosts();
settlementsToUse--; if ( settlementsToUse == 0 || !checkRessourceToBuild(costs)) {
return true; return false;
} }
return false; for (Config.Resource resource : costs) {
resources.put(resource,resources.get(resource)-1);
}
return true;
} }
//returns true if player has enough resources else false
private boolean checkRessourceToBuild(List<Config.Resource> liste) {
for (Config.Resource resource : liste) {
int possesion = resources.get(resource);
if (possesion == 0) {
return false;
}
}
return true;
}
} }