Player created
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3adec5bd43
commit
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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package ch.zhaw.catan;
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import java.util.ArrayList;
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import java.util.HashMap;
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/**
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* New Class PLayer
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@ -11,10 +11,51 @@ public class Player {
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private String name;
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private Config.Faction faction;
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private Config.Resource resource;
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private HashMap<Config.Resource,Integer> resources;
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private int roadsToUse;
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private int settlementsToUse;
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public Player (String name, Config.Faction faction){
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this.name = new name(" ");
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//Datenfelder
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this.name = name;
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this.faction = faction;
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roadsToUse = Config.Structure.ROAD.getStockPerPlayer();
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settlementsToUse = Config.Structure.SETTLEMENT.getStockPerPlayer();
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//Ressourcen initialisiern
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resources = new HashMap<>();
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for(Config.Resource resource : Config.Resource.values()) {
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resources.put(resource,0);
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}
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}
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/**
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* This method returns all the resources the player has at the moment
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* @return HashMap
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*/
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public HashMap<Config.Resource,Integer> getResources() {
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return resources;
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}
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public boolean buildRoad() {
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if (roadsToUse > 0) {
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roadsToUse--;
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return true;
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}
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return false;
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}
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public boolean buildSettlement() {
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if (settlementsToUse > 0) {
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settlementsToUse--;
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return true;
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}
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return false;
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}
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}
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@ -16,5 +16,7 @@ public class Siedler {
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TextTerminal<?> textTerminal = textIO.getTextTerminal();
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textTerminal.println(game.getBoard().getTextView());
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}
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}
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@ -24,7 +24,9 @@ public class SiedlerGame {
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static final int FOUR_TO_ONE_TRADE_OFFER = 4;
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static final int FOUR_TO_ONE_TRADE_WANT = 1;
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SiedlerBoard board;
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private SiedlerBoard board;
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private Player[] allPlayers;
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private int winPoints;
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/**
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* Constructs a SiedlerGame game state object.
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@ -38,6 +40,8 @@ public class SiedlerGame {
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public SiedlerGame(int winPoints, int numberOfPlayers) {
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board = new SiedlerBoard();
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board.createFixGamefield();
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allPlayers = new Player[numberOfPlayers];
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this.winPoints = winPoints;
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}
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/**
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@ -69,6 +73,9 @@ public class SiedlerGame {
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*/
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public List<Faction> getPlayerFactions() {
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// TODO: Implement
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Faction[] factions = new Faction[allPlayers.length];
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return Collections.emptyList();
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}
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