checked some warnings in class SiedlerGame.
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@ -19,10 +19,10 @@ public class SiedlerGame {
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static final int FOUR_TO_ONE_TRADE_OFFER = 4;
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static final int FOUR_TO_ONE_TRADE_WANT = 1;
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private SiedlerBoard board;
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private ArrayList<Player> allPlayers;
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private int winPointsForWin;
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private Bank bank;
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private final SiedlerBoard board;
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private final ArrayList<Player> allPlayers;
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private final int winPointsForWin;
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private final Bank bank;
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private int activePlayer;
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/**
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@ -222,7 +222,7 @@ public class SiedlerGame {
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Map<Faction,List<Resource>> returnMap= new HashMap<>();
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List<Point> diceValueFields = board.getFieldsForDiceValue(dicethrow);
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for (Player player : allPlayers) {
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returnMap.put(player.getFaction(), new ArrayList());
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returnMap.put(player.getFaction(), new ArrayList<>());
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for (Point field : diceValueFields) {
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List<Resource> resources = board.getResourcesforFaction(field,player.getFaction());
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for (Config.Resource resource : resources){
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@ -367,9 +367,9 @@ public class SiedlerGame {
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/**
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* Can be used for both initial Settlement and normal Phase.
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* @param roadStart
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* @param roadEnd
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* This Method is used to check if the chosen position for a road is valid or not.
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* @param roadStart the coordinates where the road begins.
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* @param roadEnd the coordinates where the roads ends.
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* @return
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*/
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private boolean validPositionForRoad(Point roadStart, Point roadEnd){
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