rename variables in SiedlerBoard
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@ -10,7 +10,7 @@ import java.util.*;
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public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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Map<Point, Field> lowerFieldLabel = new HashMap<>();
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Map<Point, Field> fields = new HashMap<>();
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public void createFixGamefield(){
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Map<Point,Land> resourcePlacement = Config.getStandardLandPlacement();
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@ -21,10 +21,10 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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String numberAsString = dicePlacement.get(resourceField.getKey()).toString();
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char[] numbersInChar = numberAsString.toCharArray();
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if (numberAsString.length() < 2) {
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lowerFieldLabel.put(resourceField.getKey(), new Field(resourceField.getValue(), new Label('0', numbersInChar[0])));
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fields.put(resourceField.getKey(), new Field(resourceField.getValue(), new Label('0', numbersInChar[0])));
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}
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else {
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lowerFieldLabel.put(resourceField.getKey(), new Field(resourceField.getValue(), new Label(numbersInChar[0],numbersInChar[1])));
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fields.put(resourceField.getKey(), new Field(resourceField.getValue(), new Label(numbersInChar[0],numbersInChar[1])));
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}
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}
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}
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@ -32,15 +32,15 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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private int getDiceNumber(Point field) {
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Label label = lowerFieldLabel.get(field).getLabel();
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Label label = fields.get(field).getLabel();
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return Integer.parseInt(label.toString());
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}
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public String getTextView () {
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SiedlerBoardTextView view = new SiedlerBoardTextView(this);
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for (Map.Entry<Point, Field> e : lowerFieldLabel.entrySet()) {
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view.setLowerFieldLabel(e.getKey(), e.getValue().getLabel());
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for (Map.Entry<Point, Field> field : fields.entrySet()) {
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view.setLowerFieldLabel(field.getKey(), field.getValue().getLabel());
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}
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return view.toString();
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}
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@ -58,7 +58,7 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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*/
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public List<Point> getFieldsForDiceValue(int dice) {
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ArrayList<Point> fields = new ArrayList<>();
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for(Point field : lowerFieldLabel.keySet()){
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for(Point field : this.fields.keySet()){
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if(getDiceNumber(field) == dice){
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fields.add(field);
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}
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