refactored longestRoad implementation from SiedlerGame to SiedlerBoard and updated Test Method longestRoad
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@@ -5,11 +5,7 @@ import ch.zhaw.hexboard.HexBoard;
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import ch.zhaw.hexboard.Label;
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import java.awt.Point;
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import java.util.List;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.*;
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/**
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* Subclass of HexBoard
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@@ -130,4 +126,166 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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}
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return List.of(lands);
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}
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/**
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* This method checks for the player with the longest road according to the catan game rules.
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* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
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* and the Integer representing the length of the road
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*/
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public void getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad,List<Config.Faction> factionList) {
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List<Settlement> corners = getCorners();
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HashMap<Config.Faction,Integer> players = new HashMap<>();
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for(Config.Faction faction : factionList) {
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int count = 0;
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players.put(faction,count);
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for(Settlement settlement : corners){
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if(settlement.getFaction() == faction){
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HashSet<Road> roads = new HashSet<>();
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roads = countRoad(faction,settlement.getPosition(),roads,true);
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count = roads.size();
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int currentCount = players.get(faction);
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if(count > currentCount) {
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players.put(faction,count);
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}
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}
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}
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}
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if(currentLongestRoad.size() == 0) {
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Config.Faction currentFaction = null;
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int currentRoad = 4;
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for(Config.Faction factionA : players.keySet()) {
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if(players.get(factionA)>currentRoad) {
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currentFaction = factionA;
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currentRoad = players.get(factionA);
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}
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}
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if(currentFaction != null){
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currentLongestRoad.put(currentFaction,currentRoad);
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}
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}else{
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for(Config.Faction faction : players.keySet()) {
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for(Config.Faction faction1 : currentLongestRoad.keySet()) {
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if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
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currentLongestRoad.remove(faction1);
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currentLongestRoad.put(faction,players.get(faction));
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}
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}
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}
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}
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}
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/**
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* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
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* The length of the HashSet represents the length of the longest Road the player has.
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* @param faction the faction of the player to check on
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* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
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* @param roads is the hashset with all roads belong to the player which are stringing together
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* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
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* @return HashSet with all roads from a specific player which are string together.
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*/
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private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
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List<Road> roadslist = getAdjacentEdges(position);
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if(getCorner(position) != null && getCorner(position).getFaction() != faction) {
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return roads;
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}
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Iterator<Road> it2 = roads.iterator();
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while(it2.hasNext()) {
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Road roadsroad = it2.next();
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Iterator<Road> it3 = roadslist.iterator();
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while (it3.hasNext()){
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Road roadslistRoad = it3.next();
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if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
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it3.remove();
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}
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}
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}
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if(roadslist.size() == 1) {
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roads.add(roadslist.get(0));
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position = getNextPoint(roadslist.get(0),position);
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roads = countRoad(faction,position,roads,false);
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}
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else if(roadslist.size() == 2) {
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HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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listOne.add(roadslist.get(0));
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Point positionOne = getNextPoint(roadslist.get(0),position);
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listTwo.add(roadslist.get(1));
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Point positionTwo = getNextPoint(roadslist.get(1),position);
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listOne = countRoad(faction,positionOne,listOne,false);
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listTwo = countRoad(faction,positionTwo,listTwo,false);
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if(add) {
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for (Road road : listOne) {
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listTwo.add(road);
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}
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roads = listTwo;
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}else {
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HashSet<Road> tallest;
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if(listOne.size()>= listTwo.size()) {
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tallest = listOne;
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}else{
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tallest = listTwo;
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}
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for (Road road : tallest) {
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roads.add(road);
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}
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}
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}
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else if(roadslist.size() == 3) {
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HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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HashSet<Road> listThree = (HashSet<Road>) roads.clone();
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listOne.add(roadslist.get(0));
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Point positionOne = getNextPoint(roadslist.get(0),position);
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listTwo.add(roadslist.get(1));
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Point positionTwo = getNextPoint(roadslist.get(1),position);
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listThree.add(roadslist.get(2));
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Point positionThree = getNextPoint(roadslist.get(2),position);
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listOne = countRoad(faction,positionOne,listOne,false);
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listTwo = countRoad(faction,positionTwo,listTwo,false);
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listThree = countRoad(faction,positionThree,listThree,false);
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HashSet<Road> tallest;
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HashSet<Road> secondtallest;
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if(listOne.size()>=listTwo.size()) {
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tallest = listOne;
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secondtallest = listTwo;
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}else {
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tallest = listTwo;
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secondtallest = listOne;
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}if(listThree.size() >= secondtallest.size()) {
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secondtallest = listThree;
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}
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for(Road road : secondtallest) {
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tallest.add(road);
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}
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roads = tallest;
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}
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return roads;
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}
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/**
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* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
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* @param road the next road to check on
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* @param position the current starting point
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* @return return the oposite point of the current point.
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*/
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private Point getNextPoint(Road road,Point position) {
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Point start = road.getStart();
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Point end = road.getEnd();
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if(position.equals(start)) {
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position = end;
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}else {
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position = start;
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}
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return position;
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}
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}
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@@ -497,161 +497,13 @@ public class SiedlerGame {
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winPoints += newWinPoints;
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}
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}
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longestRoadFaction = getLongestRoadFaction(longestRoadFaction);
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board.getLongestRoadFaction(longestRoadFaction,getPlayerFactions());
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if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){
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winPoints += 2;
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}
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return winPoints;
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}
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/**
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* This method checks for the player with the longest road according to the catan game rules.
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* @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
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* and the Integer representing the length of the road
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*/
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private HashMap<Config.Faction, Integer> getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad) {
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List<Settlement> corners = board.getCorners();
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List<Config.Faction> factionList = getPlayerFactions();
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HashMap<Config.Faction,Integer> players = new HashMap<>();
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for(Config.Faction faction : factionList) {
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int count = 0;
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players.put(faction,count);
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for(Settlement settlement : corners){
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HashSet<Road> roads = new HashSet<>();
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roads = countRoad(faction,settlement.getPosition(),roads,true);
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count = roads.size();
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int currentCount = players.get(faction);
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if(count > currentCount) {
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players.put(faction,count);
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}
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}
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}
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for(Config.Faction faction : players.keySet()) {
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for(Config.Faction faction1 : currentLongestRoad.keySet()) {
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if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
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currentLongestRoad.remove(faction1);
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currentLongestRoad.put(faction,players.get(faction));
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}
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}
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}
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return currentLongestRoad;
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}
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/**
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* This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
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* The length of the HashSet represents the length of the longest Road the player has.
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* @param faction the faction of the player to check on
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* @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
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* @param roads is the hashset with all roads belong to the player which are stringing together
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* @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
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* @return HashSet with all roads from a specific player which are string together.
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*/
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private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
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List<Road> roadslist = board.getAdjacentEdges(position);
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if(board.getCorner(position) != null || board.getCorner(position).getFaction() != faction) {
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return roads;
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}
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Iterator<Road> it2 = roads.iterator();
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while(it2.hasNext()) {
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Road roadsroad = it2.next();
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Iterator<Road> it3 = roadslist.iterator();
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while (it3.hasNext()){
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Road roadslistRoad = it3.next();
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if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
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it3.remove();
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}
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}
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}
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if(roadslist.size() == 1) {
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roads.add(roadslist.get(0));
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position = getNextPoint(roadslist.get(0),position);
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roads = countRoad(faction,position,roads,false);
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}
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else if(roadslist.size() == 2) {
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HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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listOne.add(roadslist.get(0));
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Point positionOne = getNextPoint(roadslist.get(0),position);
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listTwo.add(roadslist.get(1));
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Point positionTwo = getNextPoint(roadslist.get(1),position);
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listOne = countRoad(faction,positionOne,listOne,false);
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listTwo = countRoad(faction,positionTwo,listTwo,false);
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if(add) {
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for (Road road : listOne) {
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listTwo.add(road);
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}
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roads = listTwo;
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}else {
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HashSet<Road> tallest;
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if(listOne.size()>= listTwo.size()) {
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tallest = listOne;
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}else{
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tallest = listTwo;
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}
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for (Road road : tallest) {
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roads.add(road);
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}
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}
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}
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else if(roadslist.size() == 3) {
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HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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HashSet<Road> listThree = (HashSet<Road>) roads.clone();
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listOne.add(roadslist.get(0));
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Point positionOne = getNextPoint(roadslist.get(0),position);
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listTwo.add(roadslist.get(1));
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Point positionTwo = getNextPoint(roadslist.get(1),position);
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listThree.add(roadslist.get(2));
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Point positionThree = getNextPoint(roadslist.get(2),position);
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listOne = countRoad(faction,positionOne,listOne,false);
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listTwo = countRoad(faction,positionTwo,listTwo,false);
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listThree = countRoad(faction,positionThree,listThree,false);
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HashSet<Road> tallest;
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HashSet<Road> secondtallest;
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if(listOne.size()>=listTwo.size()) {
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tallest = listOne;
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secondtallest = listTwo;
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}else {
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tallest = listTwo;
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secondtallest = listOne;
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}if(listThree.size() >= secondtallest.size()) {
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secondtallest = listThree;
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}
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for(Road road : secondtallest) {
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tallest.add(road);
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}
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roads = tallest;
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}
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return roads;
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}
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/**
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* This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
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* @param road the next road to check on
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* @param position the current starting point
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* @return return the oposite point of the current point.
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*/
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private Point getNextPoint(Road road,Point position) {
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Point start = road.getStart();
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Point end = road.getEnd();
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if(position.equals(start)) {
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position = end;
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}else {
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position = start;
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}
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return position;
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}
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/**
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* Places the thief on the specified field and steals a random resource card (if
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* the player has such cards) from a random player with a settlement at that
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