refactored longestRoad implementation from SiedlerGame to SiedlerBoard and updated Test Method longestRoad
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			@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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  <component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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  <component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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    <output url="file://$PROJECT_DIR$/out" />
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  </component>
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</project>
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			@ -5,11 +5,7 @@ import ch.zhaw.hexboard.HexBoard;
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import ch.zhaw.hexboard.Label;
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import java.awt.Point;
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import java.util.List;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.*;
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/**
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 * Subclass of HexBoard
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			@ -130,4 +126,166 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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        }
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        return List.of(lands);
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    }
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    /**
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     * This method checks for the player with the longest road according to the catan game rules.
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     * @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
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     * and the Integer representing the length of the road
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     */
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    public void getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad,List<Config.Faction> factionList) {
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        List<Settlement> corners = getCorners();
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        HashMap<Config.Faction,Integer> players = new HashMap<>();
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        for(Config.Faction faction : factionList) {
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            int count = 0;
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            players.put(faction,count);
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            for(Settlement settlement : corners){
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                if(settlement.getFaction() == faction){
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                    HashSet<Road> roads = new HashSet<>();
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                    roads = countRoad(faction,settlement.getPosition(),roads,true);
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                    count = roads.size();
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                    int currentCount = players.get(faction);
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                    if(count > currentCount) {
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                        players.put(faction,count);
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                    }
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                }
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            }
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        }
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        if(currentLongestRoad.size() == 0) {
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            Config.Faction currentFaction = null;
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            int currentRoad = 4;
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            for(Config.Faction factionA : players.keySet()) {
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                if(players.get(factionA)>currentRoad) {
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                    currentFaction = factionA;
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                    currentRoad = players.get(factionA);
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                }
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            }
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            if(currentFaction != null){
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                currentLongestRoad.put(currentFaction,currentRoad);
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            }
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        }else{
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            for(Config.Faction faction : players.keySet()) {
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                for(Config.Faction faction1 : currentLongestRoad.keySet()) {
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                    if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
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                        currentLongestRoad.remove(faction1);
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                        currentLongestRoad.put(faction,players.get(faction));
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                    }
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                }
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            }
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        }
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    }
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    /**
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     * This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
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     * The length of the HashSet represents the length of the longest Road the player has.
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     * @param faction the faction of the player to check on
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     * @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
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     * @param roads is the hashset with all roads belong to the player which are stringing together
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     * @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
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     * @return HashSet with all roads from a specific player which are string together.
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     */
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    private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
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        List<Road> roadslist = getAdjacentEdges(position);
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        if(getCorner(position) != null && getCorner(position).getFaction() != faction) {
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            return roads;
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        }
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        Iterator<Road> it2 = roads.iterator();
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        while(it2.hasNext()) {
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            Road roadsroad = it2.next();
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            Iterator<Road> it3 = roadslist.iterator();
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            while (it3.hasNext()){
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                Road roadslistRoad = it3.next();
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                if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
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                    it3.remove();
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                }
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            }
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        }
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        if(roadslist.size() == 1) {
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            roads.add(roadslist.get(0));
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            position = getNextPoint(roadslist.get(0),position);
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            roads = countRoad(faction,position,roads,false);
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        }
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        else if(roadslist.size() == 2) {
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            HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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            HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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            listOne.add(roadslist.get(0));
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            Point positionOne = getNextPoint(roadslist.get(0),position);
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            listTwo.add(roadslist.get(1));
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            Point positionTwo = getNextPoint(roadslist.get(1),position);
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            listOne = countRoad(faction,positionOne,listOne,false);
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            listTwo = countRoad(faction,positionTwo,listTwo,false);
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            if(add) {
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                for (Road road : listOne) {
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                    listTwo.add(road);
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                }
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                roads = listTwo;
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            }else {
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                HashSet<Road> tallest;
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                if(listOne.size()>= listTwo.size()) {
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                    tallest = listOne;
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                }else{
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                    tallest = listTwo;
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                }
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                for (Road road : tallest) {
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                    roads.add(road);
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                }
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            }
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        }
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        else if(roadslist.size() == 3) {
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            HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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            HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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            HashSet<Road> listThree = (HashSet<Road>) roads.clone();
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            listOne.add(roadslist.get(0));
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            Point positionOne = getNextPoint(roadslist.get(0),position);
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            listTwo.add(roadslist.get(1));
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            Point positionTwo = getNextPoint(roadslist.get(1),position);
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            listThree.add(roadslist.get(2));
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            Point positionThree = getNextPoint(roadslist.get(2),position);
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            listOne = countRoad(faction,positionOne,listOne,false);
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            listTwo = countRoad(faction,positionTwo,listTwo,false);
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            listThree = countRoad(faction,positionThree,listThree,false);
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            HashSet<Road> tallest;
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            HashSet<Road> secondtallest;
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            if(listOne.size()>=listTwo.size()) {
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                tallest = listOne;
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                secondtallest = listTwo;
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            }else {
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                tallest = listTwo;
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                secondtallest = listOne;
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            }if(listThree.size() >= secondtallest.size()) {
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                secondtallest = listThree;
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            }
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            for(Road road : secondtallest) {
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                tallest.add(road);
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            }
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            roads = tallest;
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        }
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        return roads;
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    }
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    /**
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     * This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
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     * @param road the next road to check on
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     * @param position the current starting point
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     * @return return the oposite point of the current point.
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     */
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    private Point getNextPoint(Road road,Point position) {
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        Point start = road.getStart();
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        Point end = road.getEnd();
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        if(position.equals(start)) {
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            position = end;
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        }else {
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            position = start;
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        }
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        return position;
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    }
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}
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			@ -497,161 +497,13 @@ public class SiedlerGame {
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                    winPoints += newWinPoints;
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                }
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            }
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            longestRoadFaction = getLongestRoadFaction(longestRoadFaction);
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            board.getLongestRoadFaction(longestRoadFaction,getPlayerFactions());
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            if(longestRoadFaction.get(getCurrentPlayerFaction()) != null){
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                winPoints += 2;
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            }
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            return winPoints;
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        }
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    /**
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     * This method checks for the player with the longest road according to the catan game rules.
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     * @return a HashMap<Faction,Integer> where faction is the player with the longest road longer according to catan game rules
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     * and the Integer representing the length of the road
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     */
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    private HashMap<Config.Faction, Integer> getLongestRoadFaction(HashMap<Config.Faction,Integer> currentLongestRoad) {
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            List<Settlement> corners = board.getCorners();
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            List<Config.Faction> factionList = getPlayerFactions();
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            HashMap<Config.Faction,Integer> players = new HashMap<>();
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            for(Config.Faction faction : factionList) {
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                int count = 0;
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                players.put(faction,count);
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                for(Settlement settlement : corners){
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                    HashSet<Road> roads = new HashSet<>();
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                    roads = countRoad(faction,settlement.getPosition(),roads,true);
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                    count = roads.size();
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                    int currentCount = players.get(faction);
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                    if(count > currentCount) {
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                        players.put(faction,count);
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                    }
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                }
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            }
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            for(Config.Faction faction : players.keySet()) {
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                for(Config.Faction faction1 : currentLongestRoad.keySet()) {
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                    if(players.get(faction) >= 5 && players.get(faction) > currentLongestRoad.get(faction1)) {
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                        currentLongestRoad.remove(faction1);
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                        currentLongestRoad.put(faction,players.get(faction));
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                    }
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                }
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            }
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            return currentLongestRoad;
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        }
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    /**
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     * This method is recursive and adds all roads which belongs to a specific players and stringing together to a HashSet.
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     * The length of the HashSet represents the length of the longest Road the player has.
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     * @param faction the faction of the player to check on
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     * @param position there has to be a starting point to start counting. In this case it's a corner where a settlement belonging to the players faction is build on.
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     * @param roads is the hashset with all roads belong to the player which are stringing together
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     * @param add if true branches needs to be count together. (for example if it is the starting point(first time of counting)) otherwise the longest branch is beeing added to roads.
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     * @return HashSet with all roads from a specific player which are string together.
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     */
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        private HashSet<Road> countRoad(Config.Faction faction,Point position,HashSet<Road> roads,boolean add) {
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            List<Road> roadslist = board.getAdjacentEdges(position);
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            if(board.getCorner(position) != null || board.getCorner(position).getFaction() != faction) {
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                return roads;
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            }
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            Iterator<Road> it2 = roads.iterator();
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            while(it2.hasNext()) {
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                Road roadsroad = it2.next();
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                Iterator<Road> it3 = roadslist.iterator();
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                while (it3.hasNext()){
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                    Road roadslistRoad = it3.next();
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                    if(roadslistRoad == roadsroad || roadslistRoad.getFaction() != faction) {
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                        it3.remove();
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                    }
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                }
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            }
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            if(roadslist.size() == 1) {
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                roads.add(roadslist.get(0));
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                position = getNextPoint(roadslist.get(0),position);
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                roads = countRoad(faction,position,roads,false);
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            }
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            else if(roadslist.size() == 2) {
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                HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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                HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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                listOne.add(roadslist.get(0));
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                Point positionOne = getNextPoint(roadslist.get(0),position);
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                listTwo.add(roadslist.get(1));
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                Point positionTwo = getNextPoint(roadslist.get(1),position);
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                listOne = countRoad(faction,positionOne,listOne,false);
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                listTwo = countRoad(faction,positionTwo,listTwo,false);
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                if(add) {
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                    for (Road road : listOne) {
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                        listTwo.add(road);
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                    }
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                    roads = listTwo;
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                }else {
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                    HashSet<Road> tallest;
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                    if(listOne.size()>= listTwo.size()) {
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                        tallest = listOne;
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                    }else{
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                        tallest = listTwo;
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                    }
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                    for (Road road : tallest) {
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                        roads.add(road);
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                    }
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                }
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            }
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            else if(roadslist.size() == 3) {
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                HashSet<Road> listOne = (HashSet<Road>) roads.clone();
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                HashSet<Road> listTwo = (HashSet<Road>) roads.clone();
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                HashSet<Road> listThree = (HashSet<Road>) roads.clone();
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                listOne.add(roadslist.get(0));
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                Point positionOne = getNextPoint(roadslist.get(0),position);
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                listTwo.add(roadslist.get(1));
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                Point positionTwo = getNextPoint(roadslist.get(1),position);
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                listThree.add(roadslist.get(2));
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                Point positionThree = getNextPoint(roadslist.get(2),position);
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                listOne = countRoad(faction,positionOne,listOne,false);
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                listTwo = countRoad(faction,positionTwo,listTwo,false);
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                listThree = countRoad(faction,positionThree,listThree,false);
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                HashSet<Road> tallest;
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                HashSet<Road> secondtallest;
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                if(listOne.size()>=listTwo.size()) {
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                    tallest = listOne;
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                    secondtallest = listTwo;
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                }else {
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                    tallest = listTwo;
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                    secondtallest = listOne;
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                }if(listThree.size() >= secondtallest.size()) {
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                    secondtallest = listThree;
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                }
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                for(Road road : secondtallest) {
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                    tallest.add(road);
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                }
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                roads = tallest;
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            }
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            return roads;
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        }
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    /**
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     * This method is beeing used to evaluate the next starting position to get the adjacent Roads from it.
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		||||
     * @param road the next road to check on
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     * @param position the current starting point
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     * @return return the oposite point of the current point.
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     */
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    private Point getNextPoint(Road road,Point position) {
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        Point start = road.getStart();
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        Point end = road.getEnd();
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        if(position.equals(start)) {
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            position = end;
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        }else {
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            position = start;
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        }
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        return position;
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    }
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		||||
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		||||
    /**
 | 
			
		||||
     * Places the thief on the specified field and steals a random resource card (if
 | 
			
		||||
     * the player has such cards) from a random player with a settlement at that
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,9 +13,8 @@ import org.junit.jupiter.api.Nested;
 | 
			
		|||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.HashMap;
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.*;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/***
 | 
			
		||||
| 
						 | 
				
			
			@ -50,18 +49,15 @@ public class SiedlerGameTest {
 | 
			
		|||
            ));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * To Test getLongestRoad in SiedlerGame isolatet do:
 | 
			
		||||
     * 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
 | 
			
		||||
     * 2. make SiedlerGame.getLongestRoadFaction public
 | 
			
		||||
     * 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
 | 
			
		||||
     * 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
 | 
			
		||||
     * 5. Create Board in testLongestRoad() and Hashmap with faction
 | 
			
		||||
     * Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
 | 
			
		||||
     *       Make branches in between the road with diffrent lengths.
 | 
			
		||||
     * To Test getLongestRoad in SiedlerBoard
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testLongestRoad() {
 | 
			
		||||
        HashMap<Config.Faction,Integer> currentLongestRoad = new HashMap<>();
 | 
			
		||||
        //currentLongestRoad.put(Config.Faction.RED,5);
 | 
			
		||||
        List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
 | 
			
		||||
 | 
			
		||||
        SiedlerBoard board = new SiedlerBoard();
 | 
			
		||||
        board.createFixGamefield();
 | 
			
		||||
        board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
 | 
			
		||||
| 
						 | 
				
			
			@ -72,7 +68,9 @@ public class SiedlerGameTest {
 | 
			
		|||
        board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
 | 
			
		||||
        board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
 | 
			
		||||
        board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
 | 
			
		||||
        //SiedlerGame.getLongestRoadFaction(board,faction);
 | 
			
		||||
        board.getLongestRoadFaction(currentLongestRoad,factionList);
 | 
			
		||||
        assertEquals(6,currentLongestRoad.get(Config.Faction.BLUE));
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue