Merge remote-tracking branch 'origin/main'
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commit
470666ed75
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_16" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@ -12,11 +12,11 @@ import static org.junit.jupiter.api.Assertions.assertEquals;
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public class SiedlerBoardTest {
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public class SiedlerBoardTest {
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@Nested
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class LongestRoadTest {
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/**
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/**
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* To Test getLongestRoad in SiedlerBoard
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* To Test getLongestRoad in SiedlerBoard
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*/
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*/
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@Nested
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class LongestRoadTest {
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List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
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List<Config.Faction> factionList = Arrays.asList(Config.Faction.values());
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@ -20,7 +20,21 @@ import java.util.List;
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*
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*
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*/
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*/
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/**
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* @class SiedlerGameTest
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*
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* contains all of the test cases for SiedlerGame class.
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* The Test cases are categorized into
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* - Positive TestCases
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* Tests the methods of SiedlerGame with the intended values
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*
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* - Negative TestCases
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* Tests the methods of SiedlerGame with values, that results to errors and failure
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*
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* - SystemTestCases
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* Tests the coordination of all methods and simulates a game with all moves programmed
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* Checks if the methods are being executed and the values are set correctly
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*/
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public class SiedlerGameTest {
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public class SiedlerGameTest {
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private final static int DEFAULT_WINPOINTS = 5;
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private final static int DEFAULT_WINPOINTS = 5;
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@ -40,7 +54,7 @@ public class SiedlerGameTest {
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);
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);
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/**
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/**
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* START_ROADS_POSITION
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* Property START_ROADS_POSITION
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*
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*
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* Lists all endpoints of roads for every faction in the initialization phase.
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* Lists all endpoints of roads for every faction in the initialization phase.
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* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
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* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
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@ -92,16 +106,15 @@ public class SiedlerGameTest {
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@Test
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@Test
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@DisplayName("Test")
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@DisplayName("Test")
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public void TestHandle7() {
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public void TestHandle7() {
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SiedlerGame game = startGame();
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SiedlerGame game = startGame();
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}
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}
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}
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}
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/**
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/**
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* @Class NegtiveTestcases
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* @Class NegAtiveTestcases
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*
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*
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* This class contains all negative test cases
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* contains all negative test cases
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*/
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*/
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@Nested
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@Nested
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@DisplayName("Negative test cases")
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@DisplayName("Negative test cases")
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@ -190,7 +203,7 @@ public class SiedlerGameTest {
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class SystemTestcases {
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class SystemTestcases {
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/**
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/**
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* This will test if the players can place initial settlements and roads
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* TestS if the players can place initial settlements and roads
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*/
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*/
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@Test
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@Test
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@DisplayName("2 Players initialize a settlement and position")
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@DisplayName("2 Players initialize a settlement and position")
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@ -217,6 +230,18 @@ public class SiedlerGameTest {
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SiedlerGame game = gameAfterSetupPhase();
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SiedlerGame game = gameAfterSetupPhase();
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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game.switchToNextPlayer();
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throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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soutDistribution(game);
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soutDistribution(game);
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}
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}
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@ -295,8 +320,10 @@ public class SiedlerGameTest {
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* @param amountDiceThrows Type int, The amount of dice throws
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* @param amountDiceThrows Type int, The amount of dice throws
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*/
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*/
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private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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//System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
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for (int i = 0; i < amountDiceThrows; i++) {
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for (int i = 0; i < amountDiceThrows; i++) {
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System.out.println(game.getCurrentPlayerFaction().toString());
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game.throwDice(dice);
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game.throwDice(dice);
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}
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}
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}
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}
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