343 lines
14 KiB
Java
343 lines
14 KiB
Java
package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertThrows;
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import org.junit.jupiter.api.*;
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import org.junit.jupiter.params.ParameterizedTest;
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import org.junit.jupiter.params.provider.ValueSource;
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import java.awt.*;
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import java.util.*;
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import java.util.List;
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/***
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* TODO Write your own tests in this class.
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*
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* Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used
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* to get several different game states.
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*
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*/
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/**
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* @class SiedlerGameTest
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*
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* contains all of the test cases for SiedlerGame class.
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* The Test cases are categorized into
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* - Positive TestCases
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* Tests the methods of SiedlerGame with the intended values
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*
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* - Negative TestCases
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* Tests the methods of SiedlerGame with values, that results to errors and failure
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*
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* - SystemTestCases
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* Tests the coordination of all methods and simulates a game with all moves programmed
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* Checks if the methods are being executed and the values are set correctly
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*/
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public class SiedlerGameTest {
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private final static int DEFAULT_WINPOINTS = 5;
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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/**
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* Property START_SETTLEMENT_POSITIONS
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*
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* Lists all positions of Settlement for every faction in the initialization phase.
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* Each faction is assigned to a list of specific settlements, which represents as a list of points
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*/
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private final static Map<Config.Faction, ArrayList<Point>> START_SETTLEMENT_POSITIONS = Map.of(
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Config.Faction.BLUE, new ArrayList<>(List.of(new Point(4, 4), new Point(5, 7))),
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Config.Faction.RED, new ArrayList<>(List.of(new Point(10, 4), new Point(9, 7))),
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Config.Faction.GREEN, new ArrayList<>(List.of(new Point(4, 18), new Point(5, 15))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(new Point(10, 18), new Point(9, 15)))
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);
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/**
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* Property START_ROADS_POSITION
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*
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* Lists all endpoints of roads for every faction in the initialization phase.
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* Each faction is assigned to a specific Road, which represents as a tuple of 2 points
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*/
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private final static Map<Config.Faction, ArrayList<Tuple<Point, Point>>> START_ROADS_POSITIONS = Map.of(
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Config.Faction.BLUE, new ArrayList<>(List.of(
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new Tuple<>(new Point(4, 4), new Point(4, 6)), new Tuple<>(new Point(4, 6), new Point(5, 7)))),
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Config.Faction.RED, new ArrayList<>(List.of(
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new Tuple<>(new Point(10, 4), new Point(10, 6)), new Tuple<>(new Point(10, 6), new Point(9, 7)))),
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Config.Faction.GREEN, new ArrayList<>(List.of(
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new Tuple<>(new Point(4, 18), new Point(4, 16)), new Tuple<>(new Point(4, 16), new Point(5, 15)))),
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Config.Faction.YELLOW, new ArrayList<>(List.of(
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new Tuple<>(new Point(10, 18), new Point(10, 16)), new Tuple<>(new Point(10, 16), new Point(9, 15))))
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);
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/**
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* This test class contains all positive test cases.
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*/
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@Nested
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@DisplayName("Positive test cases")
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class PositiveTestcases {
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/**
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* This test will check, if the game initializes with all 4 factions.
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* All factions should have no resources
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*/
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@ParameterizedTest(name = "Test with {arguments} players")
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@ValueSource(ints = {2, 3, 4})
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@DisplayName("Game initializing with different amount of players within the domain (Players have no resources), expected ok")
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public void TestGameInitializationWithAllPlayercounts(int playerAmount) {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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/**
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*
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*/
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@Test
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@DisplayName("Test")
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public void TestHandle7() {
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SiedlerGame game = startGame();
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}
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}
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/**
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* @Class NegAtiveTestcases
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*
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* contains all negative test cases
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*/
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@Nested
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@DisplayName("Negative test cases")
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class NegativeTestcases {
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/**
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* Tests if siedlergame will start with one or five players.
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* 1 Player is below the minimum
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* 5 Players are above the maximum
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*/
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@ParameterizedTest(name = "Test with {arguments} players")
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@ValueSource(ints = {1, 5})
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@DisplayName("Starting Siedler game with one player or 5 players, expects fail")
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public void startSiedlerGameWithOnePlayerorMoreThanMaximum(int playerAmount) {
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Exception exc = assertThrows(IllegalArgumentException.class, () -> {
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new SiedlerGame(DEFAULT_WINPOINTS, playerAmount);
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});
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Assertions.assertEquals(IllegalArgumentException.class, exc.getClass());
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}
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/**
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* Tests if the game crashes when passing an amount of points, that is below the minimum amount
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*/
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@Test
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@DisplayName("Starting Siedler game with one player, expects fail")
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public void startSiedlerGameWithLowerThanMinimumWinPoints() {
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Exception exc = assertThrows(IllegalArgumentException.class, () -> {
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SiedlerGame game = new SiedlerGame(1, 4);
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});
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Assertions.assertEquals(IllegalArgumentException.class, exc.getClass());
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}
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/**
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* This testcase will test, if the methods placeInitialRoad and placeInitialSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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@DisplayName("Test placeInitialRoad and placeInitialSettlement with already occupied positions")
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public void testPlaceInitialStructuresInAlreadyOccupiedPositions() {
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SiedlerGame game = startGame();
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Point settlementPoint = START_SETTLEMENT_POSITIONS.get(Config.Faction.BLUE).get(1);
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Assertions.assertTrue(game.placeInitialSettlement(settlementPoint, false));
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Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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Tuple<Point, Point> roadEndpoints = START_ROADS_POSITIONS.get(Config.Faction.BLUE).get(1);
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Assertions.assertTrue(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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Assertions.assertFalse(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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// Switch to other player to see if the occupied fields can be overwritten, when switched to the next player/faction
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game.switchToNextPlayer();
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Assertions.assertFalse(game.placeInitialRoad(roadEndpoints.first, roadEndpoints.second));
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Assertions.assertFalse(game.placeInitialSettlement(settlementPoint, false));
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}
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/**
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* This testcase will test, if the methods buildRoad, buildCity buildSettlement are overwritting
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* already occupied positions if the same faction or any other faction are calling the method with the same positions
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*
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* Expected: Method placeInitialRoad placeInitialSettlement should return false, independent of the current faction playing
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*/
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@Test
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@DisplayName("Test buildRoad, buildCity and buildSettlement with already occupied positions")
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public void testBuildStructuresOnOccupiedFields() {
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}
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}
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/**
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* @Class SystemTestCases
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*
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* This class simulates a running game and tests multiple sequences of this game.
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*/
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@Nested
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@DisplayName("System test cases")
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class SystemTestcases {
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/**
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* TestS if the players can place initial settlements and roads
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*/
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@Test
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@DisplayName("2 Players initialize a settlement and position")
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public void TestGameInSetupPhase() {
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SiedlerGame game = startGame();
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Assertions.assertTrue(game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(game.getCurrentPlayerFaction()).get(0), false));
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Tuple<Point, Point> road1 = START_ROADS_POSITIONS.get(game.getCurrentPlayerFaction()).get(0);
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Assertions.assertTrue(game.placeInitialRoad(road1.first, road1.second));
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game.switchToNextPlayer();
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Assertions.assertTrue(game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(game.getCurrentPlayerFaction()).get(1), false));
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Tuple<Point, Point> road2 = START_ROADS_POSITIONS.get(game.getCurrentPlayerFaction()).get(1);
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Assertions.assertTrue(game.placeInitialRoad(road2.first, road2.second));
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}
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/**
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* tests, if the players can do all pf the actions in the building phase
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*/
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@Test
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = gameAfterSetupPhase();
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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throwDiceSeveralTimes(game, 5, 5);
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game.switchToNextPlayer();
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throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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//throwDiceSeveralTimes(game, 6, 5);
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soutDistribution(game);
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}
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/**
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* tests, if a player wins when reached the amount of points.
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*/
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@Test
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@DisplayName("End of Game test")
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public void TestGameEnd() {
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}
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//TEMPORARY METHOD, WILL BE REMOVED SOON
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private static void soutDistribution(SiedlerGame game) {
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System.out.println("\n\nVerteilung \n\n");
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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System.out.println(faction.toString() + "\n");
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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System.out.println(" ORE " + resources.get(Config.Resource.ORE));
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System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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}
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/**
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* Initializes a game with the default values of winning points and amount of player
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*
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* @return
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*/
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private static SiedlerGame startGame() {
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return new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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}
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/**
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* This method will set the game to the timeline after the setup.
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* Players have already set each 2 Settlements and 2 Roads.
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*
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* @return SiedlerGame The game after the setup phase
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*/
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private static SiedlerGame gameAfterSetupPhase() {
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SiedlerGame game = startGame();
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for (int i = 0; i < game.getPlayerFactions().size(); i++) {
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Config.Faction f = game.getCurrentPlayerFaction();
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game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(f).get(0), false);
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Tuple<Point, Point> firstRoad = START_ROADS_POSITIONS.get(f).get(0);
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game.placeInitialRoad(firstRoad.first, firstRoad.second);
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game.switchToNextPlayer();
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}
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for (int i = 0; i < game.getPlayerFactions().size(); i++) {
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game.switchToPreviousPlayer();
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Config.Faction f = game.getCurrentPlayerFaction();
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game.placeInitialSettlement(START_SETTLEMENT_POSITIONS.get(f).get(1), false);
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Tuple<Point, Point> secondRoad = START_ROADS_POSITIONS.get(f).get(1);
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game.placeInitialRoad(secondRoad.first, secondRoad.second);
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}
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return game;
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}
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/**
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* This method will call the method "throwDice" multiple times and passes the set value of the dice
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*
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* @param game Type SiedlerGame, the game itself in a running state
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* @param dice Type int, Set Value of dice
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* @param amountDiceThrows Type int, The amount of dice throws
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*/
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private static void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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//System.out.println(game.getCurrentPlayerFaction().toString() + " got " + dice + " and throw " + amountDiceThrows + " times");
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for (int i = 0; i < amountDiceThrows; i++) {
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game.throwDice(dice);
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}
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}
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/**
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* This method will setup a game to a state before a player has the points
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* for being able to win the game
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*
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* @return SiedlerGame which is near the
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*/
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private static SiedlerGame gameNearEnd() {
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SiedlerGame game = gameAfterSetupPhase();
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return game;
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}
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} |