implemented Method getWinner and getWinPoints
added Class City for later use.
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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			@ -0,0 +1,8 @@
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package ch.zhaw.catan;
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public class City extends Structure {
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    public City(Config.Faction faction) {
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        super(faction);
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    }
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}
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			@ -4,12 +4,14 @@ import org.beryx.textio.TextIO;
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import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextTerminal;
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import java.awt.*;
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public class Siedler {
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    public static void main(String[] args) {
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        //Spiel erstellen
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        SiedlerGame game = new SiedlerGame(0, 0);
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        SiedlerGame game = new SiedlerGame(3, 2);
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        //Spielfeld ausgeben
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        TextIO textIO = TextIoFactory.getTextIO();
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			@ -18,5 +20,8 @@ public class Siedler {
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    }
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}
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			@ -8,7 +8,7 @@ import java.awt.*;
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import java.util.*;
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import java.util.List;
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public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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public class SiedlerBoard extends HexBoard<Land, Structure, Road, String> {
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    Map<Point, ch.zhaw.hexboard.Label> lowerFieldLabel = new HashMap<>();
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			@ -6,7 +6,7 @@ import ch.zhaw.hexboard.Label;
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import java.awt.*;
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public class SiedlerBoardTextView extends HexBoardTextView<Land, Settlement, Road, String> {
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public class SiedlerBoardTextView extends HexBoardTextView<Land, Structure, Road, String> {
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  public SiedlerBoardTextView(SiedlerBoard board) {
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    super(board);
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			@ -7,10 +7,7 @@ import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextTerminal;
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import java.awt.Point;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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/**
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			@ -26,7 +23,7 @@ public class SiedlerGame {
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    private SiedlerBoard board;
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    private ArrayList<Player> allPlayers;
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    private int winPoints;
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    private int winPointsForWin;
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    private Bank bank;
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    private int activePlayer;
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			@ -48,7 +45,7 @@ public class SiedlerGame {
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        allPlayers = new ArrayList<>();
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        createPlayer(numberOfPlayers);
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        activePlayer = 0;
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        this.winPoints = winPoints;
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        this.winPointsForWin = winPoints;
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    }
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    private void createPlayer(int numberOfPlayers) {
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			@ -292,9 +289,39 @@ public class SiedlerGame {
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     */
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    public Faction getWinner() {
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        // TODO: Implement
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        HashMap<Faction, Integer> winPoints = getWinPoints();
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        for(Faction faction : winPoints.keySet()){
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            if(winPoints.get(faction) >= winPointsForWin){
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                return faction;
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            }
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        }
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        return null;
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    }
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    private HashMap<Faction, Integer> getWinPoints(){
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        HashMap<Faction, Integer> winPoints = new HashMap<>();
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        List<Structure> structures = board.getCorners();
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        for(Structure structure : structures) {
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            int newWinPoints = 0;
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            if(structure instanceof Settlement){
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                newWinPoints = 1;
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            } else if(structure instanceof City) {
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                newWinPoints = 2;
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            }
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            Faction faction = structure.getFaction();
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            if(winPoints.containsKey(faction)) {
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               winPoints.put(faction, winPoints.get(faction) + newWinPoints);
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            }
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            else {
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                winPoints.put(faction, newWinPoints);
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            }
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        }
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        return winPoints;
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    }
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    /**
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     * Places the thief on the specified field and steals a random resource card (if
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			@ -10,4 +10,8 @@ public abstract class Structure {
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    public String toString() {
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        return faction.toString();
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    }
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    public Config.Faction getFaction() {
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        return faction;
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    }
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}
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