gruppe06-hufflepuff-projekt.../src/ch/zhaw/catan/SiedlerBoard.java

97 lines
3.3 KiB
Java

package ch.zhaw.catan;
import ch.zhaw.catan.Config.Land;
import ch.zhaw.hexboard.HexBoard;
import ch.zhaw.hexboard.Label;
import java.awt.*;
import java.util.*;
import java.util.List;
public class SiedlerBoard extends HexBoard<Land, Structure, Road, String> {
Map<Point, ch.zhaw.hexboard.Label> lowerFieldLabel = new HashMap<>();
public void createFixGamefield(){
Map<Point,Land> resourcePlacement = Config.getStandardLandPlacement();
Map<Point, Integer> dicePlacement = Config.getStandardDiceNumberPlacement();
for (Map.Entry<Point,Land> resourceField : resourcePlacement.entrySet()) {
addField(resourceField.getKey(),resourceField.getValue());
}
for (Map.Entry<Point,Integer> diceField : dicePlacement.entrySet()) {
String numberAsString = diceField.getValue().toString();
char[] numbersInChar = numberAsString.toCharArray();
if (numberAsString.length() < 2) {
lowerFieldLabel.put(diceField.getKey(), new Label('0', numbersInChar[0]));
}
else {
lowerFieldLabel.put(diceField.getKey(), new Label(numbersInChar[0],numbersInChar[1]));
}
}
}
private int getDiceNumber(Point field) {
Label label = lowerFieldLabel.get(field);
return Integer.parseInt(label.toString());
}
public String getTextView () {
SiedlerBoardTextView view = new SiedlerBoardTextView(this);
for (Map.Entry<Point, Label> e : lowerFieldLabel.entrySet()) {
view.setLowerFieldLabel(e.getKey(), e.getValue());
}
return view.toString();
}
//TODO: Add fields, constructors and methods as you see fit. Do NOT change the signature
// of the methods below.
/**
* Returns the fields associated with the specified dice value.
*
* @param dice the dice value
* @return the fields associated with the dice value
*/
public List<Point> getFieldsForDiceValue(int dice) {
//TODO: Implement.
ArrayList<Point> fields = new ArrayList<>();
for(Point field : lowerFieldLabel.keySet()){
if(getDiceNumber(field) == dice){
fields.add(field);
}
}
return fields;
}
/**
* Returns the {@link Land}s adjacent to the specified corner.
*
* @param corner the corner
* @return the list with the adjacent {@link Land}s
*/
public List<Land> getLandsForCorner(Point corner) {
Point above = new Point(corner.x, corner.y + 2);
Point below = new Point(corner.x, corner.y -2);
Land[] lands = new Land[3];
if (hasField(above)) {
lands[0] = getField(above);
lands[1] = getField(new Point(corner.x + 1, corner.y - 1));
lands[2] = getField(new Point(corner.x - 1, corner.y - 1));
}
else if (hasField(below)) {
lands[0] = getField(below);
lands[1] = getField(new Point(corner.x + 1, corner.y + 1));
lands[2] = getField(new Point(corner.x - 1, corner.y + 1));
}
else {
return Collections.emptyList();
}
return List.of(lands);
}
}