solved lab

This commit is contained in:
schrom01
2022-11-24 21:06:23 +01:00
parent aa8786c63c
commit 3ab6cc0b8a
430 changed files with 62550 additions and 29 deletions
+64
View File
@@ -0,0 +1,64 @@
let checkLine = function (color, board, y, x, length){
if (length === 4){
return true;
} else if(y === board.length || x === board[1].length){
return false
}
else if(board[y][x+1] === color){
return checkLine(color, board,y, x+1, length + 1)
} else {
return false;
}
}
let checkDownRight = function (color,board, y, x, length){
if (length === 4){
return true;
} else if((y + 1) === board.length || (x + 1) === board[1].length){
return false
}
else if(board[y+1][x+1] === color){
return checkDownRight(color,board,y + 1, x + 1, length + 1)
} else {
return false;
}
}
let checkDownLeft = function (color,board, y, x, length){
if (length === 4){
return true;
} else if((y + 1) === board.length || (x - 1)< 0){
return false
}
else if(board[y+1][x-1] === color){
return checkDownLeft(color,board,y + 1, x - 1, length + 1)
} else {
return false;
}
}
let checkDown = function (color,board, y, x, length){
if (length === 4){
return true;
} else if((y + 1)=== board.length){
return false
}
else if(board[y + 1][x] === color){
return checkDown(color,board,y + 1, x, length + 1)
} else {
return false;
}
}
let connect4Winner = function (color, board) {
for(let y = 0; y < board.length; y++){
for(let x = 0; x < board[y].length; x++){
if(board[y][x] === color){
if (checkLine(color,board,y,x,1) || checkDown(color,board,y,x,1) || checkDownRight(color,board,y,x,1) || checkDownLeft(color,board,y,x,1)){
console.log('win')
return true;
}
}
}
}
return false;
}
+97 -21
View File
@@ -4,13 +4,13 @@
<meta charset="UTF-8">
<title>Vier gewinnt</title>
<link rel="stylesheet" href="styles.css">
<script src="connect4-winner.js"></script>
<script>
/*
* This solution sould be considered as a proof of concept the code
* definitely needs some cleanup and documentation
*/
let datakey = ''
let state = {
board: [
[ '', '', '', '', '', '', '' ],
@@ -20,15 +20,24 @@ let state = {
[ '', '', '', '', '', '', '' ],
[ '', '', '', '', '', '', '' ]
],
next: 'b'
next: 'blue'
}
const url = "http://localhost:3000/"
const SERVICE = "http://localhost:3000/api/data/c4state?api-key=c4game"
// Initialize game
//
function initGame () {
console.log("initializing game")
fetch(url + "api/data/" + datakey + "?api-key=c4game", {
method: 'POST',
headers: { 'Content-type': 'application/json' },
body: JSON.stringify(state)
}).then(response => response.json())
.then(data => {
datakey = data.id
})
let board = showBoard()
attachEventHandler(board)
}
@@ -37,14 +46,26 @@ function initGame () {
// Show board
//
function showBoard () {
console.log("showing board")
let actualPlayerText = document.getElementById("actualPlayer")
if(actualPlayerText){
actualPlayerText.innerText = state.next
}
let board = document.querySelector(".board")
// first remove all fields
while (board.firstChild) { board.removeChild(board.firstChild) }
// ...
// your implementation
// ...
for(row = 0; row < state.board.length; row++) {
for(column = 0; column < state.board[0].length; column++) {
let attributes = {"id": column.toString() + ":" + row.toString(), "class": "field"}
let children = elt("div", {"class": state.board[row][column] + " piece"})
board.append(elt("div", attributes, children))
}
}
return board
}
@@ -68,38 +89,92 @@ function elt (type, attrs, ...children) {
// Attach event handler to board
//
function attachEventHandler (board) {
board.addEventListener("click", (e) => {
// ...
console.log("attaching Eventhandler")
// your implementation
// ...
showBoard()
board.addEventListener("click", event => {
let field = event.target
if(field.classList.contains("piece")){
field = field.parentNode
}
let column = Number(field.id.split(":")[0])
console.log("calculated column")
setColumn(column)
showBoard()
})
}
function setColumn(column) {
console.log("setting Column")
let row = state.board.length - 1
const column_number = column
while(row >= 0){
if(state.board[row][column_number] !== ''){
row--
} else {
if(state.next === ''){
console.log("not setting Field becuase there is a winner.")
} else {
setField(row, column_number)
}
break
}
}
}
function setField(row, column) {
state.board[row][column] = state.next
showBoard()
if(connect4Winner(state.next, state.board)){
document.getElementById("state-text").innerText = "Player " + state.next + " won!"
state.next = ''
} else {
switchNextColor()
}
}
function switchNextColor() {
if(state.next === "red") {
state.next = "blue"
} else {
state.next = "red"
}
}
// Get current state from server and re-draw board
//
function loadState () {
// ...
// your implementation
// ...
console.log("loading State")
fetch(url + "api/data/" + datakey + "?api-key=c4game", {
method: 'GET',
headers: { 'Content-type': 'application/json' }
}).then(response => response.json())
.then(data => {
state = data
showBoard()
})
}
// Put current state to server
//
function saveState () {
// ...
// your implementation
// ...
console.log("saving state")
fetch(url + "api/data/" + datakey + "?api-key=c4game", {
method: 'PUT',
headers: { 'Content-type': 'application/json' },
body: JSON.stringify(state)
}).then(response => response.json())
.then(data => {
state = data
showBoard()
})
}
</script>
</script>
</head>
<body>
@@ -109,6 +184,7 @@ function saveState () {
<div class="controls">
<button onclick="loadState()">Load</button>
<button onclick="saveState()">Save</button>
<p id="state-text"><a id="actualPlayer"></a>'s turn</p>
</div>
<script>
@@ -116,4 +192,4 @@ function saveState () {
</script>
</body>
</html>
</html>