Java Doc Server && ServerConnectionHandler
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@ -10,7 +10,15 @@ import java.util.Map;
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import java.util.concurrent.locks.Condition;
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import java.util.concurrent.locks.ReentrantLock;
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/**
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* This Class represents a Server. The user can start the programm with the port number as a argument.
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* If no argument has been set the {@link NetworkHandler#DEFAULT_PORT} is used as port number.
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* After initialising the server:
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* 1. Starts a Socketserver using the logic given in {@link NetworkHandler.NetworkServer#createServer()}
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* 2. The server starts to listen for incoming connection using the Logic given in {@link NetworkHandler.NetworkServer#waitForConnection()}
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* 3. New conections will be atached to a Connectionhandler: {@link ServerConnectionHandler} and placed in a Map containing all active connections {@link Server#connections}
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*
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*/
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public class Server {
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// Server connection
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@ -57,6 +65,11 @@ public class Server {
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}
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}
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/**
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* The Constructor to create a new instance.
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* @param serverPort to listen for incoming connections.
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* @throws IOException thrown if an I/O error occurs when opening the socket.
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*/
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public Server(int serverPort) throws IOException {
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// Open server connection
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System.out.println("Create server connection");
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@ -64,6 +77,10 @@ public class Server {
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System.out.println("Listening on " + networkServer.getHostAddress() + ":" + networkServer.getHostPort());
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}
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/**
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* With this methode the instance waits for incoming connections. If a client tries to connect to the server.
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* The connection will be registered in the connection registry if successful.
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*/
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private void start() {
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ReentrantLock mutex = new ReentrantLock();
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Condition nameComplete = mutex.newCondition();
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@ -104,6 +121,9 @@ public class Server {
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System.out.println("Server Stopped.");
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}
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/**
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* This method will stop the serversocket.
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*/
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public void terminate() {
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try {
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System.out.println("Close server port.");
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@ -16,7 +16,31 @@ import java.util.concurrent.locks.Condition;
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import java.util.concurrent.locks.ReentrantLock;
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/**
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* This class represents the connection between the server and a client and offers the serverside logic.
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* The ServerConnectionHandler receives data send from the client aswell as sends data to the client.
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*
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* The ServeConnectionHandler offers following functionality:
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*
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* Evaluating connection attempts from a client by:
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* 1. Checks if Username is valid (Not used)
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* 2. Saves Username in {@link ServerConnectionHandler#userName}
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* 3. Saves the connection in the {@link ServerConnectionHandler#connectionRegistry}
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*
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* Processes disconnections from a client by:
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* 1. Removing the connection from the {@link ServerConnectionHandler#connectionRegistry}
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* 2. Terminates the socket by calling {@link NetworkHandler.NetworkConnection#close()}
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*
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* Processes Messages send from a client by:
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* 1. Evaluating the reciever by differentiating between broadcast or unicast.
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* 2. Sending the message accordingly.
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*
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* To use this class, start a new instance and start it in a thread.
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* To constructor needs following parameter:
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* 1. {@link ch.zhaw.pm2.multichat.protocol.NetworkHandler.NetworkConnection} representing the socket connection between server and client
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* 2. {@link Map<String,ServerConnectionHandler>} registry to check for all active connections
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* 3. {@link ReentrantLock @link Condition} to lock server thread to evaluate connection.
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* */
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public class ServerConnectionHandler extends ConnectionHandler implements Runnable{
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private static final AtomicInteger connectionCounter = new AtomicInteger(0);
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private final int connectionId = connectionCounter.incrementAndGet();
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@ -29,11 +53,21 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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private String userName = "Anonymous-"+connectionId;
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private State state = NEW;
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/**
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* Called when runnable gets started in a thread.
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*/
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@Override
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public void run() {
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startReceiving();
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}
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/**
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* Constructor to intitialize the connection
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* @param connection representing the socket connection between server and clinet
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* @param registry map containing all active connections between server and clients
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* @param mutex to lock thread
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* @param nameComplete condition to call threads
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*/
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public ServerConnectionHandler(NetworkHandler.NetworkConnection<String> connection,
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Map<String,ServerConnectionHandler> registry, ReentrantLock mutex, Condition nameComplete) {
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super();
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@ -45,14 +79,26 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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this.nameComplete = nameComplete;
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}
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/**
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*
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* @return the username of the connected client
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*/
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public String getUserName() {
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return this.userName;
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}
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/**
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*
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* @return state of the connection. Poosible states are see {@link ch.zhaw.pm2.multichat.protocol.ConnectionHandler.State}
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*/
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public State getState() {
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return state;
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}
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/**
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* This methods runs in a whileloop as long as the socket between server and client is available
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* and the connection State is not ERROR.
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*/
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private void startReceiving() {
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System.out.println("Starting Connection Handler for new User");
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try {
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@ -83,6 +129,9 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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}
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/**
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* This method will call {@link NetworkHandler.NetworkConnection#close()} to close the Socket.
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*/
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private void stopReceiving() {
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System.out.println("Closing Connection Handler for " + userName);
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try {
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@ -95,6 +144,17 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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System.out.println("Closed Connection Handler for " + userName);
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}
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/**
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* This method gets called when socket recieves data. The method checks for the data type and reacts accordingly
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* If data type:
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* 1. Connect => checks if username is valid. if valid sends response to client with confirmation.
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* If username not valid quits connection by changing status to ERROR.
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* 2. Confirm => Server should not recieve this kind of message. STDOUT informs about it.
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* 3. Disconnect => Disconnects connection by removing connection from registry and calling method to terminate socket.
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* 4. Message => Checks if broadcast or unicast. Sends data accordingly
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* 5. Error => STDERR message
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* @param data recieved by the server
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*/
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private void processData(String data) {
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try {
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Scanner scanner = new Scanner(data);
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@ -125,6 +185,12 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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}
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}
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/**
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* This method is called by method {@link ServerConnectionHandler#processData(String)}
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* Checks if username is valid. if valid sends response to client with confirmation.
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* @param sender of the payload
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* @throws ChatProtocolException if username not valid
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*/
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private void caseConnect(String sender) throws ChatProtocolException {
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if (this.state != NEW) throw new ChatProtocolException("Illegal state for connect request: " + state);
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if (sender.isBlank()) sender = this.userName;
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@ -141,7 +207,7 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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}
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mutex.lock();
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try {
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this.userName = sender.toString();
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this.userName = sender;
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nameComplete.signal();
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}
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finally {
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@ -152,6 +218,11 @@ public class ServerConnectionHandler extends ConnectionHandler implements Runnab
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this.state = CONNECTED;
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}
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/**
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* This method is called by method {@link ServerConnectionHandler#processData(String)}
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* Disconnects connection by removing connection from registry and calling method {@link ServerConnectionHandler#stopReceiving()} to terminate socket.
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* @throws ChatProtocolException if state allready DISCONNECTED.
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*/
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private void caseDisconnect() throws ChatProtocolException {
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if (state == DISCONNECTED)
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throw new ChatProtocolException("Illegal state for disconnect request: " + state);
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this.stopReceiving();
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}
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/**
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* This method is called by method {@link ServerConnectionHandler#processData(String)}
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* Checks if broadcast or unicast. Sends data accordingly
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* @param sender who sent data
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* @param reciever to recieve data
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* @param type of message
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* @param payload data to transmit
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* @throws ChatProtocolException if state not equal to CONNECT
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*/
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private void caseMessage(String sender, String reciever, String type, String payload) throws ChatProtocolException{
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if (state != CONNECTED) throw new ChatProtocolException("Illegal state for message request: " + state);
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if (USER_ALL.equals(reciever)) {
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