#16 create MainFXML with skeletal structure

This commit is contained in:
giavaphi
2022-10-28 15:36:33 +02:00
parent f5fcfa78f6
commit 7fd18f3830
14 changed files with 774 additions and 6 deletions
@@ -0,0 +1,58 @@
package ch.zhaw.gartenverwaltung;
import ch.zhaw.gartenverwaltung.types.Plant;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.layout.VBox;
import java.io.IOException;
import java.net.URL;
import java.util.LinkedList;
import java.util.List;
import java.util.ResourceBundle;
public class MyPlantsController implements Initializable {
MainFXMLController mainController;
@FXML
private Button addPlant_button;
@FXML
private VBox myPlants_vbox;
@FXML
void addPlant(ActionEvent event) throws IOException {
mainController.loadPane("Plants.fxml");
}
@Override
public void initialize(URL url, ResourceBundle resourceBundle) {
//ToDo
List<Plant> myPlants = getMyPlants();
createPlantView(myPlants);
}
private void createPlantView(List<Plant> myPlants) {
//ToDo
for(Plant plant : myPlants) {
createPlantView();
}
}
public void getMainController(MainFXMLController controller) {
mainController = controller;
}
private List<Plant> getMyPlants() {
//ToDo method to get myPlantList(scheduled)
//Method to call all Plants saved
List<Plant> myPlantList = new LinkedList<>();
return myPlantList;
}
private void createPlantView() {
//ToDo FXML Panel with Plant data
}
}