Develope game branch #33
|
@ -94,18 +94,18 @@ public class Tournament implements Serializable {
|
|||
private void calcGameSchedule() {
|
||||
Collections.shuffle(participants);
|
||||
|
||||
for (int i = 0; i < (Math.log(participants.size()) / Math.log(2)); i++) {
|
||||
for (int i = 0; i <= (Math.log(participants.size()) / Math.log(2)); i++) {
|
||||
List<Game> gameRound = new ArrayList<>();
|
||||
if (i == 0) {
|
||||
for (int j = 0; j < participants.size() - 1; j += 2) {
|
||||
gameRound.add(new Game(participants.get(j), participants.get(j+1)));
|
||||
}
|
||||
gameList.add(gameRound);
|
||||
} else {
|
||||
for (int j = 0; j < (participants.size() / Math.pow(2,i)); j++) {
|
||||
gameRound.add(new Game(null,null));
|
||||
}
|
||||
}
|
||||
gameList.add(gameRound);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -37,11 +37,17 @@ public class GameDecorator {
|
|||
}
|
||||
|
||||
public String getParticipantOne() {
|
||||
return game.getParticipant1().getName();
|
||||
if (game.getParticipant1() != null) {
|
||||
return game.getParticipant1().getName();
|
||||
}
|
||||
return "1";
|
||||
}
|
||||
|
||||
public String getParticipantTwo() {
|
||||
return game.getParticipant2().getName();
|
||||
if (game.getParticipant2() != null) {
|
||||
return game.getParticipant2().getName();
|
||||
}
|
||||
return "2";
|
||||
}
|
||||
|
||||
public Place getLocation() {
|
||||
|
|
Loading…
Reference in New Issue