Strategy #31
			
				
			
		
		
		
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					@ -112,22 +112,14 @@ class GameTest {
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        @Test
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					        @Test
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        void carTurnCorrect() {
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					        void carTurnCorrect() {
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            try {
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					            game.doCarTurn(RIGHT);
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                game.doCarTurn(RIGHT);
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					            Assertions.assertEquals(new PositionVector(1, 0), game.getCarVelocity(0));
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                Assertions.assertEquals(new PositionVector(1, 0), game.getCarVelocity(0));
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            } catch (PositionVectorNotValidException positionVectorNotValidException) {
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                positionVectorNotValidException.printStackTrace();
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            }
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        }
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					        }
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        @Test
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					        @Test
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        void carCrash() {
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					        void carCrash() {
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            try {
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					            game.doCarTurn(PositionVector.Direction.UP);
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                game.doCarTurn(PositionVector.Direction.UP);
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					            Assertions.assertTrue(game.onlyOneCarLeft());
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                Assertions.assertTrue(game.onlyOneCarLeft());
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            } catch (PositionVectorNotValidException positionVectorNotValidException) {
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                positionVectorNotValidException.printStackTrace();
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            }
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        }
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					        }
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    }
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					    }
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