Strategy #31
			
				
			
		
		
		
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					@ -21,6 +21,7 @@ public class PathFinderStrategy implements MoveStrategy{
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    private void test(){
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					    private void test(){
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        ArrayList<tryOutPaths> temporary = new ArrayList<>();
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					        ArrayList<tryOutPaths> temporary = new ArrayList<>();
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        Iterator<tryOutPaths> it = possiblePaths.iterator();
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					        Iterator<tryOutPaths> it = possiblePaths.iterator();
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        while(it.hasNext()) {
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					        while(it.hasNext()) {
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            tryOutPaths current = it.next();
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					            tryOutPaths current = it.next();
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            if (!current.isFeasible()) {
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					            if (!current.isFeasible()) {
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					@ -29,7 +30,9 @@ public class PathFinderStrategy implements MoveStrategy{
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            else {
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					            else {
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                for (PositionVector.Direction direction : directions) {
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					                for (PositionVector.Direction direction : directions) {
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                    temporary.add(current);
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					                    temporary.add(current);
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                    temporary.get(temporary.size() - 1).takeDirection(direction);
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					                    if (temporary.get(temporary.size() - 1).takeDirection(direction)){
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					                    break;
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					                    }
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                }
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					                }
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            }
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					            }
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        }
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					        }
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					@ -49,6 +52,7 @@ public class PathFinderStrategy implements MoveStrategy{
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    public PositionVector.Direction nextMove() {
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					    public PositionVector.Direction nextMove() {
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        return null;
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					        return null;
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    }
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					    }
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    public class tryOutPaths {
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					    public class tryOutPaths {
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        ArrayList<PositionVector.Direction>  directionsTaken = new ArrayList<>();
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					        ArrayList<PositionVector.Direction>  directionsTaken = new ArrayList<>();
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        PositionVector currentPosition;
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					        PositionVector currentPosition;
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					@ -58,18 +62,23 @@ public class PathFinderStrategy implements MoveStrategy{
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        public tryOutPaths(Track track){
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					        public tryOutPaths(Track track){
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            this.track = track;
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					            this.track = track;
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        }
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					        }
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        public boolean isFeasible(){
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					        public boolean isFeasible(){
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            return feasible;
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					            return feasible;
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        }
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					        }
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        public void takeDirection(PositionVector.Direction direction) {
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					        public boolean takeDirection(PositionVector.Direction direction) {
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            if(directionsTaken.size() >= 50){
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					            if(directionsTaken.size() >= 50){
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                feasible = false;
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					                feasible = false;
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					                return false;
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            }
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					            }
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            else if(finished){
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					            else if(finished){
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					                return true;
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            }
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					            }
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            else {
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					            else {
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                //check if possible eventuell hier??
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					                //check if possible eventuell hier??
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                directionsTaken.add(direction);
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					                directionsTaken.add(direction);
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					                return false;
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            }
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					            }
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        }
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					        }
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    }
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					    }
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