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@ -1,10 +1,7 @@
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package ch.zhaw.pm2.racetrack;
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import ch.zhaw.pm2.racetrack.given.GameSpecification;
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import ch.zhaw.pm2.racetrack.strategy.DoNotMoveStrategy;
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import ch.zhaw.pm2.racetrack.strategy.MoveListStrategy;
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import ch.zhaw.pm2.racetrack.strategy.PathFollowerMoveStrategy;
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import ch.zhaw.pm2.racetrack.strategy.UserMoveStrategy;
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import ch.zhaw.pm2.racetrack.strategy.*;
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import java.io.File;
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import java.io.FileNotFoundException;
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@ -33,9 +30,9 @@ public class Game implements GameSpecification {
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public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
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File folder = new File("tracks");
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File[] listOfFiles = folder.listFiles();
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if(listOfFiles.length > 0) {
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if (listOfFiles.length > 0) {
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List<String> tracks = new ArrayList<>();
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for(File file : listOfFiles){
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for (File file : listOfFiles) {
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tracks.add(file.getName());
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}
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File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
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@ -49,7 +46,7 @@ public class Game implements GameSpecification {
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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for(int i = 0; i < track.getCarCount() ; i++ ) {
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for (int i = 0; i < track.getCarCount(); i++) {
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int moveStrategie = userInterface.selectOption(
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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switch (moveStrategie + 1) { //TODO: set Movestrategy with method in Track
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@ -60,7 +57,14 @@ public class Game implements GameSpecification {
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track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i))); //TODO: add Arguments
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break;
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case 3:
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track.getCar(i).setMoveStrategy(new MoveListStrategy()); //TODO: add Arguments
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String path = ".\\moves\\ " + selectedTrack.getName().split(".")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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try {
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MoveStrategy moveStrategy = new MoveListStrategy(path);
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track.getCar(i).setMoveStrategy(moveStrategy);
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} catch (FileNotFoundException e) {
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//TODO: what if not valid
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}
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//TODO: Backslash kompatibel für Linux
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break;
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case 4:
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track.getCar(i).setMoveStrategy(new PathFollowerMoveStrategy()); //TODO: add Arguments
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@ -68,8 +72,7 @@ public class Game implements GameSpecification {
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}
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}
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return true;
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}
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else{
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} else {
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userInterface.printInformation("No Trackfile found!");
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return false;
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}
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@ -78,6 +81,7 @@ public class Game implements GameSpecification {
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/**
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* Return the index of the current active car.
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* Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
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*
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* @return The zero-based number of the current car
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*/
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@Override
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@ -87,6 +91,7 @@ public class Game implements GameSpecification {
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/**
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* Get the id of the specified car.
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*
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* @param carIndex The zero-based carIndex number
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* @return A char containing the id of the car
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*/
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@ -97,6 +102,7 @@ public class Game implements GameSpecification {
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/**
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* Get the position of the specified car.
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*
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* @param carIndex The zero-based carIndex number
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* @return A PositionVector containing the car's current position
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*/
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@ -107,6 +113,7 @@ public class Game implements GameSpecification {
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/**
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* Get the velocity of the specified car.
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*
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* @param carIndex The zero-based carIndex number
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* @return A PositionVector containing the car's current velocity
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*/
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@ -117,13 +124,14 @@ public class Game implements GameSpecification {
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/**
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* Return the winner of the game. If the game is still in progress, returns NO_WINNER.
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*
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* @return The winning car's index (zero-based, see getCurrentCar()), or NO_WINNER if the game is still in progress
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*/
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@Override
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public int getWinner() {
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List<Car> cars = track.getCars();
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for (Car car: cars) {
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if(car.getWinPoints() == 1){
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for (Car car : cars) {
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if (car.getWinPoints() == 1) {
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return car.getID();
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}
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}
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@ -162,17 +170,16 @@ public class Game implements GameSpecification {
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track.getCar(currentCarIndex).accelerate(acceleration);
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PositionVector crashPosition = null;
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List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex),track.getCar(currentCarIndex).nextPosition());
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List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
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//TODO: check if Method calculatePath contains endposition
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for(PositionVector location : positionList) { //todo: check if order must be reversed
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if(willCarCrash(currentCarIndex, location)) {
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for (PositionVector location : positionList) { //todo: check if order must be reversed
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if (willCarCrash(currentCarIndex, location)) {
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crashPosition = location;
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}
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}
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if(crashPosition != null) {
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if (crashPosition != null) {
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track.carDoesCrash(currentCarIndex, crashPosition);
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}
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else {
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} else {
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track.moveCar(currentCarIndex);
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calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
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}
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@ -183,7 +190,7 @@ public class Game implements GameSpecification {
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userInterface.printTrack(track);
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Direction direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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doCarTurn(direction);
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if(allCarsCrashed()) {
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if (allCarsCrashed()) {
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return NO_WINNER;
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}
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switchToNextActiveCar();
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@ -199,9 +206,8 @@ public class Game implements GameSpecification {
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do {
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if ((currentCarIndex + 1) == track.getCarCount()) {
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currentCarIndex = 0;
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}
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else {
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currentCarIndex ++;
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} else {
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currentCarIndex++;
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}
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} while (track.getCar(currentCarIndex).isCrashed());
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// TODO: evtl andere Kapselung
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@ -215,6 +221,7 @@ public class Game implements GameSpecification {
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* - Detect which axis of the distance vector is longer (faster movement)
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* - for each pixel on the 'faster' axis calculate the position on the 'slower' axis.
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* Direction of the movement has to correctly considered
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*
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* @param startPosition Starting position as a PositionVector
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* @param endPosition Ending position as a PositionVector
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* @return Intervening grid positions as a List of PositionVector's, including the starting and ending positions.
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@ -244,20 +251,24 @@ public class Game implements GameSpecification {
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int distanceSlowAxis, distanceFastAxis;
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if (distX > distY) {
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// x axis is the 'fast' direction
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parallelStepX = dirX; parallelStepY = 0; // parallel step only moves in x direction
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diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
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parallelStepX = dirX;
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parallelStepY = 0; // parallel step only moves in x direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distY;
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distanceFastAxis = distX;
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} else {
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// y axis is the 'fast' direction
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parallelStepX = 0; parallelStepY = dirY; // parallel step only moves in y direction
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diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
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parallelStepX = 0;
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parallelStepY = dirY; // parallel step only moves in y direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distX;
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distanceFastAxis = distY;
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}
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int error = distanceFastAxis/2;
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for(int step = 0; step < distanceFastAxis; step ++) {
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int error = distanceFastAxis / 2;
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for (int step = 0; step < distanceFastAxis; step++) {
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error -= distanceSlowAxis;
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if (error < 0) {
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error += distanceFastAxis; // correct error value to be positive again
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@ -270,44 +281,40 @@ public class Game implements GameSpecification {
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y += parallelStepY;
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}
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pathList.add(new PositionVector(x,y));
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pathList.add(new PositionVector(x, y));
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}
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return pathList;
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}
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex ) {
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
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List<PositionVector> path = calculatePath(start, finish);
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for (PositionVector point : path){
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for (PositionVector point : path) {
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switch (track.getSpaceType(point)) {
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case FINISH_UP:
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if(start.getY() < finish.getY()) {
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if (start.getY() < finish.getY()) {
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track.getCar(carIndex).increaseWinPoints();
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}
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else if(start.getY() > finish.getY()) {
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} else if (start.getY() > finish.getY()) {
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track.getCar(carIndex).deductWinPoints();
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}
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break;
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case FINISH_DOWN:
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if(start.getY() > finish.getY()){
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if (start.getY() > finish.getY()) {
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track.getCar(carIndex).increaseWinPoints();
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}
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else if (start.getY() < finish.getY()){
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} else if (start.getY() < finish.getY()) {
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track.getCar(carIndex).deductWinPoints();
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}
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break;
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case FINISH_RIGHT:
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if(start.getX() < finish.getX()){
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if (start.getX() < finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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}
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else if (start.getX() > finish.getX()){
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} else if (start.getX() > finish.getX()) {
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track.getCar(carIndex).deductWinPoints();
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}
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break;
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case FINISH_LEFT:
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if(start.getX() > finish.getX()){
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if (start.getX() > finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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}
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else if (start.getX() < finish.getX()){
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} else if (start.getX() < finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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}
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break;
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@ -319,6 +326,7 @@ public class Game implements GameSpecification {
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/**
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* Does indicate if a car would have a crash with a WALL space or another car at the given position.
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*
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* @param carIndex The zero-based carIndex number
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* @param position A PositionVector of the possible crash position
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* @return A boolean indicator if the car would crash with a WALL or another car.
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@ -329,8 +337,8 @@ public class Game implements GameSpecification {
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}
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public boolean allCarsCrashed() {
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for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
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if(! track.getCar(carIndex).isCrashed()) {
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for (int carIndex = 0; carIndex < track.getCarCount(); carIndex++) {
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if (!track.getCar(carIndex).isCrashed()) {
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return false;
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}
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}
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