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				@ -1,10 +1,7 @@
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				package ch.zhaw.pm2.racetrack;
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				import ch.zhaw.pm2.racetrack.given.GameSpecification;
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				import ch.zhaw.pm2.racetrack.strategy.DoNotMoveStrategy;
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				import ch.zhaw.pm2.racetrack.strategy.MoveListStrategy;
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				import ch.zhaw.pm2.racetrack.strategy.PathFollowerMoveStrategy;
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				import ch.zhaw.pm2.racetrack.strategy.UserMoveStrategy;
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				import ch.zhaw.pm2.racetrack.strategy.*;
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				import java.io.File;
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				import java.io.FileNotFoundException;
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				@ -33,9 +30,9 @@ public class Game implements GameSpecification {
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				    public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
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				        File folder = new File("tracks");
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				        File[] listOfFiles = folder.listFiles();
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				        if(listOfFiles.length > 0) {
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				        if (listOfFiles.length > 0) {
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				            List<String> tracks = new ArrayList<>();
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				            for(File file : listOfFiles){
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				            for (File file : listOfFiles) {
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				                tracks.add(file.getName());
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				            }
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				            File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
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				@ -49,7 +46,7 @@ public class Game implements GameSpecification {
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				            moveStrategies.add("User Move Strategy");
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				            moveStrategies.add("Move List Strategy");
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				            moveStrategies.add("Path Follow Move Strategy");
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				            for(int i = 0; i < track.getCarCount() ; i++ ) {
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				            for (int i = 0; i < track.getCarCount(); i++) {
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				                int moveStrategie = userInterface.selectOption(
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				                    "Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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				                switch (moveStrategie + 1) { //TODO: set Movestrategy with method in Track
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				@ -60,7 +57,14 @@ public class Game implements GameSpecification {
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				                        track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i))); //TODO: add Arguments
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				                        break;
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				                    case 3:
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				                        track.getCar(i).setMoveStrategy(new MoveListStrategy()); //TODO: add Arguments
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				                        String path = ".\\moves\\ " + selectedTrack.getName().split(".")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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				                        try {
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				                            MoveStrategy moveStrategy = new MoveListStrategy(path);
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				                            track.getCar(i).setMoveStrategy(moveStrategy);
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				                        } catch (FileNotFoundException e) {
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				                            //TODO: what if not valid
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				                        }
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				                        //TODO: Backslash kompatibel für Linux
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				                        break;
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				                    case 4:
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				                        track.getCar(i).setMoveStrategy(new PathFollowerMoveStrategy()); //TODO: add Arguments
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				@ -68,8 +72,7 @@ public class Game implements GameSpecification {
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				                }
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				            }
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				            return true;
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				        }
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				        else{
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				        } else {
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				            userInterface.printInformation("No Trackfile found!");
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				            return false;
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				        }
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				@ -78,6 +81,7 @@ public class Game implements GameSpecification {
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				    /**
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				     * Return the index of the current active car.
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				     * Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
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				     *
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				     * @return The zero-based number of the current car
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				     */
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				    @Override
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				@ -87,6 +91,7 @@ public class Game implements GameSpecification {
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				    /**
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				     * Get the id of the specified car.
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				     *
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				     * @param carIndex The zero-based carIndex number
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				     * @return A char containing the id of the car
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				     */
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				@ -97,6 +102,7 @@ public class Game implements GameSpecification {
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				    /**
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				     * Get the position of the specified car.
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				     *
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				     * @param carIndex The zero-based carIndex number
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				     * @return A PositionVector containing the car's current position
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				     */
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				@ -107,6 +113,7 @@ public class Game implements GameSpecification {
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				    /**
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				     * Get the velocity of the specified car.
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				     *
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				     * @param carIndex The zero-based carIndex number
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				     * @return A PositionVector containing the car's current velocity
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				     */
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				@ -117,13 +124,14 @@ public class Game implements GameSpecification {
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				    /**
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				     * Return the winner of the game. If the game is still in progress, returns NO_WINNER.
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				     *
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				     * @return The winning car's index (zero-based, see getCurrentCar()), or NO_WINNER if the game is still in progress
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				     */
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				    @Override
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				    public int getWinner() {
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				        List<Car> cars = track.getCars();
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				        for (Car car: cars) {
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				            if(car.getWinPoints() == 1){
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				        for (Car car : cars) {
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				            if (car.getWinPoints() == 1) {
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				                return car.getID();
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				            }
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				        }
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				@ -162,17 +170,16 @@ public class Game implements GameSpecification {
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				        track.getCar(currentCarIndex).accelerate(acceleration);
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				        PositionVector crashPosition = null;
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				        List<PositionVector> positionList  = calculatePath(track.getCarPos(currentCarIndex),track.getCar(currentCarIndex).nextPosition());
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				        List<PositionVector> positionList = calculatePath(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
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				        //TODO: check if Method calculatePath contains endposition
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				        for(PositionVector location : positionList) { //todo: check if order must be reversed
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				            if(willCarCrash(currentCarIndex, location)) {
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				        for (PositionVector location : positionList) { //todo: check if order must be reversed
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				            if (willCarCrash(currentCarIndex, location)) {
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				                crashPosition = location;
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				            }
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				        }
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				        if(crashPosition != null) {
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				        if (crashPosition != null) {
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				            track.carDoesCrash(currentCarIndex, crashPosition);
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				        }
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				        else {
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				        } else {
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				            track.moveCar(currentCarIndex);
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				            calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
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				        }
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				@ -183,7 +190,7 @@ public class Game implements GameSpecification {
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				            userInterface.printTrack(track);
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				            Direction direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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				            doCarTurn(direction);
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				            if(allCarsCrashed()) {
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				            if (allCarsCrashed()) {
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				                return NO_WINNER;
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				            }
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				            switchToNextActiveCar();
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				@ -199,9 +206,8 @@ public class Game implements GameSpecification {
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				        do {
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				            if ((currentCarIndex + 1) == track.getCarCount()) {
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				                currentCarIndex = 0;
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				            }
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				            else {
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				                currentCarIndex ++;
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				            } else {
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				                currentCarIndex++;
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				            }
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				        } while (track.getCar(currentCarIndex).isCrashed());
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				        // TODO: evtl andere Kapselung
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				@ -215,6 +221,7 @@ public class Game implements GameSpecification {
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				     * - Detect which axis of the distance vector is longer (faster movement)
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				     * - for each pixel on the 'faster' axis calculate the position on the 'slower' axis.
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				     * Direction of the movement has to correctly considered
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				     *
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				     * @param startPosition Starting position as a PositionVector
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				     * @param endPosition   Ending position as a PositionVector
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				     * @return Intervening grid positions as a List of PositionVector's, including the starting and ending positions.
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				@ -244,20 +251,24 @@ public class Game implements GameSpecification {
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				        int distanceSlowAxis, distanceFastAxis;
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				        if (distX > distY) {
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				            // x axis is the 'fast' direction
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				            parallelStepX = dirX; parallelStepY = 0; // parallel step only moves in x direction
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				            diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
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				            parallelStepX = dirX;
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				            parallelStepY = 0; // parallel step only moves in x direction
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				            diagonalStepX = dirX;
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				            diagonalStepY = dirY; // diagonal step moves in both directions
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				            distanceSlowAxis = distY;
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				            distanceFastAxis = distX;
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				        } else {
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				            // y axis is the 'fast' direction
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				            parallelStepX = 0; parallelStepY = dirY; // parallel step only moves in y direction
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				            diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
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				            parallelStepX = 0;
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				            parallelStepY = dirY; // parallel step only moves in y direction
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				            diagonalStepX = dirX;
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				            diagonalStepY = dirY; // diagonal step moves in both directions
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				            distanceSlowAxis = distX;
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				            distanceFastAxis = distY;
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				        }
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				        int error = distanceFastAxis/2;
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				        for(int step = 0; step < distanceFastAxis; step ++) {
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				        int error = distanceFastAxis / 2;
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				        for (int step = 0; step < distanceFastAxis; step++) {
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				 | 
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			 | 
			 | 
			
				            error -= distanceSlowAxis;
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				 | 
			
			 | 
			 | 
			
				            if (error < 0) {
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			 | 
			 | 
			
				                error += distanceFastAxis; // correct error value to be positive again
 | 
			
		
		
	
	
		
			
				
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				@ -270,44 +281,40 @@ public class Game implements GameSpecification {
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				                y += parallelStepY;
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			 | 
			 | 
			
				            }
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        pathList.add(new PositionVector(x,y));
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				            pathList.add(new PositionVector(x, y));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        return pathList;
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    private void calculateWinner(PositionVector start, PositionVector finish, int carIndex ) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        List<PositionVector> path = calculatePath(start, finish);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        for (PositionVector point : path){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        for (PositionVector point : path) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            switch (track.getSpaceType(point)) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                case FINISH_UP:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if(start.getY() < finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if (start.getY() < finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).increaseWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    else if(start.getY() > finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    } else if (start.getY() > finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).deductWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                case FINISH_DOWN:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if(start.getY() > finish.getY()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if (start.getY() > finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).increaseWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    else if (start.getY() < finish.getY()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    } else if (start.getY() < finish.getY()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).deductWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                case FINISH_RIGHT:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if(start.getX() < finish.getX()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if (start.getX() < finish.getX()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).increaseWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    else if (start.getX() > finish.getX()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    } else if (start.getX() > finish.getX()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).deductWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    break;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                case FINISH_LEFT:
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if(start.getX() > finish.getX()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    if (start.getX() > finish.getX()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).increaseWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    else if (start.getX() < finish.getX()){
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    } else if (start.getX() < finish.getX()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                        track.getCar(carIndex).increaseWinPoints();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                    break;
 | 
			
		
		
	
	
		
			
				
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -319,6 +326,7 @@ public class Game implements GameSpecification {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    /**
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * Does indicate if a car would have a crash with a WALL space or another car at the given position.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     *
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * @param carIndex The zero-based carIndex number
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * @param position A PositionVector of the possible crash position
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				     * @return A boolean indicator if the car would crash with a WALL or another car.
 | 
			
		
		
	
	
		
			
				
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -329,8 +337,8 @@ public class Game implements GameSpecification {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    public boolean allCarsCrashed() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if(! track.getCar(carIndex).isCrashed()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        for (int carIndex = 0; carIndex < track.getCarCount(); carIndex++) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            if (!track.getCar(carIndex).isCrashed()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				                return false;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
	
		
			
				
					| 
						
					 | 
				
			
			 | 
			 | 
			
				
 
 | 
			
		
		
	
										
									
								
							
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