Game #23

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schrom01 merged 43 commits from Game into main 2022-03-20 16:56:34 +01:00
1 changed files with 52 additions and 2 deletions
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@ -141,8 +141,58 @@ public class Game implements GameSpecification {
*/ */
@Override @Override
public List<PositionVector> calculatePath(PositionVector startPosition, PositionVector endPosition) { public List<PositionVector> calculatePath(PositionVector startPosition, PositionVector endPosition) {
// TODO: implementation ArrayList pathList = new ArrayList<PositionVector>();
throw new UnsupportedOperationException(); // Use Bresenham's algorithm to determine positions.
int x = startPosition.getX();
int y = startPosition.getY();
// Relative Distance (x & y axis) between end- and starting position
int diffX = endPosition.getX() - startPosition.getY();
int diffY = endPosition.getY() - startPosition.getY();
// Absolute distance (x & y axis) between end- and starting position
int distX = Math.abs(diffX);
int distY = Math.abs(diffY);
// Direction of vector on x & y axis (-1: to left/down, 0: none, +1 : to right/up)
int dirX = Integer.signum(diffX);
int dirY = Integer.signum(diffY);
// Determine which axis is the fast direction and set parallel/diagonal step values
int parallelStepX, parallelStepY;
int diagonalStepX, diagonalStepY;
int distanceSlowAxis, distanceFastAxis;
if (distX > distY) {
// x axis is the 'fast' direction
parallelStepX = dirX; parallelStepY = 0; // parallel step only moves in x direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distY;
distanceFastAxis = distX;
} else {
// y axis is the 'fast' direction
parallelStepX = 0; parallelStepY = dirY; // parallel step only moves in y direction
diagonalStepX = dirX; diagonalStepY = dirY; // diagonal step moves in both directions
distanceSlowAxis = distX;
distanceFastAxis = distY;
}
int error = distanceFastAxis/2;
for(int step = 0; step < distanceFastAxis; step ++) {
error -= distanceSlowAxis;
if (error < 0) {
error += distanceFastAxis; // correct error value to be positive again
// step into slow direction; diagonal step
x += diagonalStepX;
y += diagonalStepY;
} else {
// step into fast direction; parallel step
x += parallelStepX;
y += parallelStepY;
}
pathList.add(new PositionVector(x,y));
}
return pathList;
} }