finished method currentCarIndex, switchToNextActiveCar, willCarCrash
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dd987a5a14
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@ -82,8 +82,7 @@ public class Game implements GameSpecification {
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*/
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*/
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@Override
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@Override
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public int getCurrentCarIndex() {
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public int getCurrentCarIndex() {
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// TODO: implementation
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return currentCarIndex;
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throw new UnsupportedOperationException();
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}
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}
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/**
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/**
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@ -163,8 +162,12 @@ public class Game implements GameSpecification {
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*/
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*/
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@Override
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@Override
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public void switchToNextActiveCar() {
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public void switchToNextActiveCar() {
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// TODO: implementation
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do {
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throw new UnsupportedOperationException();
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if (currentCarIndex++ > track.getCarCount()) {
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currentCarIndex = 0;
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}
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} while (track.getCar(currentCarIndex).isCrashed());
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// TODO: evtl andere Kapselung
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}
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}
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/**
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/**
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@ -181,7 +184,7 @@ public class Game implements GameSpecification {
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*/
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*/
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@Override
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@Override
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public List<PositionVector> calculatePath(PositionVector startPosition, PositionVector endPosition) {
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public List<PositionVector> calculatePath(PositionVector startPosition, PositionVector endPosition) {
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ArrayList pathList = new ArrayList<PositionVector>();
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ArrayList<PositionVector> pathList = new ArrayList<>();
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// Use Bresenham's algorithm to determine positions.
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// Use Bresenham's algorithm to determine positions.
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int x = startPosition.getX();
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int x = startPosition.getX();
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int y = startPosition.getY();
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int y = startPosition.getY();
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@ -246,7 +249,13 @@ public class Game implements GameSpecification {
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@Override
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@Override
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public boolean willCarCrash(int carIndex, PositionVector position) {
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public boolean willCarCrash(int carIndex, PositionVector position) {
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List<PositionVector> positionList = calculatePath(track.getCarPos(carIndex),position);
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for(PositionVector location : positionList) {
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if(track.willCrashAtPosition(location)) {
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return true;
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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