Merge pull request #27 from PM2-IT21bWIN-ruiz-mach-krea/GameTest
GameTest startet
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commit
d7a593be30
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@ -18,7 +18,7 @@ import static ch.zhaw.pm2.racetrack.PositionVector.Direction;
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public class Game implements GameSpecification {
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public static final int NO_WINNER = -1;
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private Track track;
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int currentCarIndex;
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private int currentCarIndex;
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UserInterface userInterface;
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@ -27,7 +27,7 @@ public class Game implements GameSpecification {
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}
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public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
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public boolean initPhase() throws InvalidTrackFormatException {
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File folder = new File("tracks");
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File[] listOfFiles = folder.listFiles();
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if (listOfFiles.length > 0) {
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@ -36,39 +36,37 @@ public class Game implements GameSpecification {
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tracks.add(file.getName());
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}
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File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
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try {
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track = new Track(selectedTrack);
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} catch (FileNotFoundException | PositionVectorNotValid e) {
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e.printStackTrace();
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}
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selectTrack(selectedTrack);
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List<String> moveStrategies = new ArrayList<>();
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moveStrategies.add("Do not move Strategy");
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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for (int i = 0; i < track.getCarCount(); i++) {
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while(track.getCar(i).getMoveStrategy() == null) {
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Car car = track.getCar(i);
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while (car.getMoveStrategy() == null) {
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int moveStrategie = userInterface.selectOption(
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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switch (moveStrategie + 1) {
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case 1:
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track.getCar(i).setMoveStrategy(new DoNotMoveStrategy());
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selectMoveStrategy(car, new DoNotMoveStrategy());
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break;
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case 2:
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track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i)));
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selectMoveStrategy(car, new UserMoveStrategy(userInterface, i, track.getCarId(i)));
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break;
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case 3:
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String path = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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try {
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MoveStrategy moveStrategy = new MoveListStrategy(path);
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track.getCar(i).setMoveStrategy(moveStrategy);
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selectMoveStrategy(car, moveStrategy);
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} catch (FileNotFoundException e) {
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userInterface.printInformation("There is no MoveList implemented. Choose another Strategy!");
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}
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//TODO: Backslash kompatibel für Linux
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break;
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case 4:
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track.getCar(i).setMoveStrategy(new PathFollowerMoveStrategy()); //TODO: add Arguments
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//TODO: add Arguments
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selectMoveStrategy(car, new PathFollowerMoveStrategy());
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break;
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}
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}
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@ -80,6 +78,31 @@ public class Game implements GameSpecification {
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}
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}
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/**
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* The functionality was taken out of init to automate testing
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*
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* @param selectedTrack
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*/
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Track selectTrack(File selectedTrack) {
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try {
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track = new Track(selectedTrack);
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return track;
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} catch (FileNotFoundException | PositionVectorNotValid | InvalidTrackFormatException e) {
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e.printStackTrace();
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}
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return null;
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}
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/**
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* The functionality was taken out of init to automate testing
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*
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* @param car to set the MoveStrategy
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* @param strategy The movestrategy to set
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*/
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void selectMoveStrategy(Car car, MoveStrategy strategy) {
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car.setMoveStrategy(strategy);
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}
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/**
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* Return the index of the current active car.
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* Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
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@ -115,6 +138,7 @@ public class Game implements GameSpecification {
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/**
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* Get the velocity of the specified car.
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*
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* @param carIndex The zero-based carIndex number
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* @return A PositionVector containing the car's current velocity
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*/
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@ -192,15 +216,16 @@ public class Game implements GameSpecification {
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}
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public String gamePhase() throws PositionVectorNotValid {
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while (CarsMoving() && getWinner() == NO_WINNER) {
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while (carsMoving() && getWinner() == NO_WINNER) {
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userInterface.printTrack(track);
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Direction direction = null;
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Direction direction;
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direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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if (direction == null) {
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track.getCar(currentCarIndex).setMoveStrategy(new DoNotMoveStrategy());
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direction= track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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}
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direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove(); //TODO: Entfernen?
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}else {
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doCarTurn(direction);
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}
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switchToNextActiveCar();
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}
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userInterface.printTrack(track);
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@ -302,8 +327,7 @@ public class Game implements GameSpecification {
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
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List<PositionVector> path = calculatePath(start, finish);
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for (PositionVector point : path) {
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if (track.getSpaceType(point) != null)
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{
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if (track.getSpaceType(point) != null) {
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switch (track.getSpaceType(point)) {
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case FINISH_UP:
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if (start.getY() < finish.getY()) {
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@ -342,6 +366,7 @@ public class Game implements GameSpecification {
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/**
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* Does indicate if a car would have a crash with a WALL space or another car at the given position.
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*
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* @param carIndex The zero-based carIndex number
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* @param position A PositionVector of the possible crash position
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* @return A boolean indicator if the car would crash with a WALL or another car.
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@ -361,7 +386,7 @@ public class Game implements GameSpecification {
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return !(carsLeft > 1);
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}
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public boolean CarsMoving() {
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public boolean carsMoving() {
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for (int carIndex = 0; carIndex < track.getCarCount(); carIndex++) {
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if (!(track.getCar(carIndex).isCrashed() || track.getCar(carIndex).getMoveStrategy().getClass() == DoNotMoveStrategy.class)) {
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return true;
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@ -6,7 +6,7 @@ import java.util.List;
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public class Main {
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public static void main(String[] args) throws InvalidTrackFormatException, FileNotFoundException, PositionVectorNotValid {
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public static void main(String[] args) throws InvalidTrackFormatException, PositionVectorNotValid {
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UserInterface userInterface = new UserInterface("Hello and Welcome to Racetrack by Team02-\"AngryNerds\"");
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while (true) {
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Game game = new Game(userInterface);
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@ -0,0 +1,104 @@
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package ch.zhaw.pm2.racetrack;
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import ch.zhaw.pm2.racetrack.strategy.UserMoveStrategy;
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import org.junit.jupiter.api.*;
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import java.io.File;
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import static ch.zhaw.pm2.racetrack.Game.NO_WINNER;
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class GameTest {
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private UserInterface userInterface;
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private Game game;
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private Track track;
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@Nested
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@DisplayName("Test correct Setup")
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class Setup {
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@BeforeEach
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void setup() {
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userInterface = new UserInterface("Test");
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game = new Game(userInterface);
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track = game.selectTrack(new File(".\\tracks\\challenge.txt"));
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game.selectMoveStrategy(track.getCar(0),new UserMoveStrategy(new UserInterface("Testing"),0, track.getCarId(0)));
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game.selectMoveStrategy(track.getCar(1),new UserMoveStrategy(new UserInterface("Testing"),1, track.getCarId(1)));
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}
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@Test
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void getCurrentCarIndex() {
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Assertions.assertEquals(0,game.getCurrentCarIndex());
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game.switchToNextActiveCar();
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Assertions.assertEquals(1,game.getCurrentCarIndex());
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}
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@Test
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void getCarId() {
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Assertions.assertEquals('a',game.getCarId(0));
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Assertions.assertEquals('b',game.getCarId(1));
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}
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@Test
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void getCarPosition() {
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Assertions.assertEquals(new PositionVector(24,22),game.getCarPosition(0));
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Assertions.assertEquals(new PositionVector(24,24),game.getCarPosition(1));
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}
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@Test
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void getCarVelocity() {
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Assertions.assertEquals(new PositionVector(0,0),game.getCarVelocity(0));
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Assertions.assertEquals(new PositionVector(0,0),game.getCarVelocity(1));
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}
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@Test
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void getWinner() {
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Assertions.assertEquals(NO_WINNER,game.getWinner());
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}
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@Test
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void onlyOneCarLeft() {
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Assertions.assertFalse(game.onlyOneCarLeft());
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}
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@Test
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void carsMoving() {
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Assertions.assertTrue(game.carsMoving());
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}
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}
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@Nested
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@DisplayName("Basic manipulation")
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class manipulation {
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@BeforeEach
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void setup() {
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userInterface = new UserInterface("Test");
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game = new Game(userInterface);
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track = game.selectTrack(new File(".\\tracks\\challenge.txt"));
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game.selectMoveStrategy(track.getCar(0),new UserMoveStrategy(new UserInterface("Testing"),0, track.getCarId(0)));
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game.selectMoveStrategy(track.getCar(1),new UserMoveStrategy(new UserInterface("Testing"),1, track.getCarId(1)));
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}
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@Test
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void carTurnCorrect() {
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try {
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game.doCarTurn(PositionVector.Direction.RIGHT);
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Assertions.assertEquals(new PositionVector(1,0),game.getCarVelocity(0));
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} catch (PositionVectorNotValid positionVectorNotValid) {
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positionVectorNotValid.printStackTrace();
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}
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}
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@Test
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void carCrash() {
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try {
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game.doCarTurn(PositionVector.Direction.UP);
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Assertions.assertTrue(game.onlyOneCarLeft());
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} catch (PositionVectorNotValid positionVectorNotValid) {
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positionVectorNotValid.printStackTrace();
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}
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}
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}
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}
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