code cleanup
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@ -33,6 +33,7 @@ public final class PositionVector {
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/**
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* Adds two PositionVectors (e.g. car position and velocity vector or two velocity vectors).
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return A new PositionVector holding the result of the addition. If both
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@ -45,6 +46,7 @@ public final class PositionVector {
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/**
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* Subtracts two PositionVectors (e.g. car position and velocity vector or two velocity vectors).
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return A new PositionVector holding the result of the addition. If both
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@ -58,6 +60,7 @@ public final class PositionVector {
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/**
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* Calculates the scalar product (Skalarprodukt) of two 2D vectors. The scalar product
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* multiplies the lengths of the parallel components of the vectors.
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return The scalar product (vectorA * vectorB). Since vectorA and
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@ -75,6 +78,7 @@ public final class PositionVector {
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/**
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* Copy constructor
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*
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* @param other
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*/
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public PositionVector(final PositionVector other) {
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@ -11,6 +11,7 @@ public class DoNotMoveStrategy implements MoveStrategy {
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/**
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* This method will be used to return the next Direction for the car.
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*
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* @return a NONE Direction
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*/
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@Override
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@ -23,6 +23,7 @@ public class PathFinderMoveStrategy implements MoveStrategy {
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/**
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* Constructor which initialises the needed variables and creates the MoveList
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*
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* @param track track instance of the game
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* @param carIndex index of the car which owns this moveStrategy
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*/
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@ -82,6 +83,7 @@ public class PathFinderMoveStrategy implements MoveStrategy {
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/**
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* Method to check if a State is already in List calculatedStates
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*
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* @param state the State which should be checked
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* @return true if it is in List, false if it isn't in List
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*/
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