worked on PathFinderMoveStrategy and Refactoring in Game.java
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4b5802a0d0
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@ -220,7 +220,12 @@ public class Game implements GameSpecification {
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if (crashPosition != null) {
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track.carDoesCrash(currentCarIndex, crashPosition);
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} else {
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calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
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int newWinPoints = calculateNewWinPoints(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
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if(newWinPoints == 1){
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track.getCar(currentCarIndex).increaseWinPoints();
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}else{
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track.getCar(currentCarIndex).deductWinPoints();
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}
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track.moveCar(currentCarIndex);
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}
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}
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@ -280,43 +285,46 @@ public class Game implements GameSpecification {
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
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private int calculateNewWinPoints(PositionVector start, PositionVector finish) {
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List<PositionVector> path = calculatePath(start, finish);
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for (PositionVector point : path) {
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if (track.getSpaceType(point) != null) {
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switch (track.getSpaceType(point)) {
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case FINISH_UP:
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if (start.getY() < finish.getY()) {
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track.getCar(carIndex).increaseWinPoints();
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return 1;
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} else if (start.getY() > finish.getY()) {
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track.getCar(carIndex).deductWinPoints();
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return -1;
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}
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break;
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case FINISH_DOWN:
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if (start.getY() > finish.getY()) {
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track.getCar(carIndex).increaseWinPoints();
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return 1;
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} else if (start.getY() < finish.getY()) {
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track.getCar(carIndex).deductWinPoints();
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return -1;
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}
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break;
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case FINISH_RIGHT:
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if (start.getX() < finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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return 1;
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} else if (start.getX() > finish.getX()) {
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track.getCar(carIndex).deductWinPoints();
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return -1;
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}
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break;
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case FINISH_LEFT:
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if (start.getX() > finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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return 1;
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} else if (start.getX() < finish.getX()) {
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track.getCar(carIndex).increaseWinPoints();
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return -1;
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}
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break;
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default:
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return 0;
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}
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}
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}
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return 0;
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}
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@ -1,36 +1,128 @@
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package ch.zhaw.pm2.racetrack.strategy;
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import ch.zhaw.pm2.racetrack.PositionVector;
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import ch.zhaw.pm2.racetrack.PositionVectorNotValid;
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import ch.zhaw.pm2.racetrack.Track;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.*;
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public class PathFinderMoveStrategy implements MoveStrategy{
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private Track track;
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private int carIndex;
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private List<PositionVector.Direction> moveList;
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private int pointer;
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private List<PositionVector.Direction> allDirections;
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public PathFinderMoveStrategy(Track track, int carIndex) {
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this.track = track;
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this.carIndex = carIndex;
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allDirections = Arrays.asList(PositionVector.Direction.values());
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createMoveList();
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pointer = -1;
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}
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private void createMoveList(){
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moveList = new ArrayList<>();
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PossibleMove finishedMove = null;
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List<PossibleMove> possibleMoves= new ArrayList<>();
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for(PositionVector.Direction direction : allDirections){
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possibleMoves.add(new PossibleMove(null, direction));
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}
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while(finishedMove == null){
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List<PossibleMove> newMoves = new ArrayList<>();
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for(PossibleMove previousMove : possibleMoves){
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for(PositionVector.Direction direction : allDirections){
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PossibleMove newMove = new PossibleMove(previousMove, direction);
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if(! (newMove.crashed() || newMove.drivingLoop())){
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newMoves.add(newMove);
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}
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}
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}
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possibleMoves = newMoves;
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finishedMove = findFinishedMove(possibleMoves);
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}
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moveList = finishedMove.directions;
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pointer = moveList.size();
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}
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private PossibleMove findFinishedMove(List<PossibleMove> moveList){
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for(PossibleMove move : moveList){
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if(move.finished()){
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return move;
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}
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}
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return null;
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}
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public class PossibleMove {
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List<PositionVector.Direction> directions;
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List<PositionVector> positions;
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PositionVector endVelocity;
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public PossibleMove(PossibleMove previousMove, PositionVector.Direction nextDirection){
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PositionVector startVelocity;
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PositionVector startPosition;
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positions = new ArrayList<>();
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directions = new ArrayList<>();
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if(previousMove != null){
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positions.addAll(previousMove.positions);
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directions.addAll(previousMove.directions);
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startPosition = positions.get(positions.size()-1);
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startVelocity = previousMove.endVelocity;
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}
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else {
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startPosition = track.getCarPos(carIndex);
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startVelocity = track.getCar(carIndex).getVelocity();
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}
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directions.add(nextDirection);
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endVelocity = new PositionVector(startVelocity.getX() + nextDirection.vector.getX(), startVelocity.getY() + nextDirection.vector.getY());
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positions.add(new PositionVector(startPosition.getX() + endVelocity.getX(), startPosition.getY() + endVelocity.getY()));
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}
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public boolean finished(){
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for(PositionVector finishPosition : track.getFinishLine()){
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if(finishPosition.equals(positions.get(positions.size()-1))){
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return true; //TODO: check direction
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}
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}
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return false;
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}
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public boolean crashed() {
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try {
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if(track.willCrashAtPosition(carIndex, positions.get(positions.size()-1))){
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return true;
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}
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} catch (PositionVectorNotValid e) {
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return true;
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}
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return false;
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}
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public boolean drivingLoop(){
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for(int i = 0; i < positions.size()-1; i++){
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if(positions.get(i).equals(positions.get(positions.size()-1))){
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return true;
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}
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}
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return false;
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}
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}
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@Override
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public PositionVector.Direction nextMove() {
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pointer += 1;
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pointer -= 1;
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//TODO: Check if crash. if yes --> createMoveList();
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if (pointer < moveList.size()) {
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if (pointer >= 0) {
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return moveList.get(pointer);
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}
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return null;
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