Merge branch 'main' into Strategy
This commit is contained in:
@@ -18,7 +18,7 @@ import static ch.zhaw.pm2.racetrack.PositionVector.Direction;
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public class Game implements GameSpecification {
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public static final int NO_WINNER = -1;
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private Track track;
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int currentCarIndex;
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private int currentCarIndex;
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UserInterface userInterface;
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@@ -27,7 +27,7 @@ public class Game implements GameSpecification {
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}
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public boolean initPhase() throws InvalidTrackFormatException, FileNotFoundException {
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public boolean initPhase() throws InvalidTrackFormatException {
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File folder = new File("tracks");
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File[] listOfFiles = folder.listFiles();
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if (listOfFiles.length > 0) {
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@@ -36,42 +36,46 @@ public class Game implements GameSpecification {
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tracks.add(file.getName());
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}
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File selectedTrack = listOfFiles[userInterface.selectOption("Select Track file", tracks)];
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try {
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track = new Track(selectedTrack);
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} catch (FileNotFoundException | PositionVectorNotValid e) {
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e.printStackTrace();
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}
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selectTrack(selectedTrack);
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List<String> moveStrategies = new ArrayList<>();
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moveStrategies.add("Do not move Strategy");
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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for (int i = 0; i < track.getCarCount(); i++) {
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while(track.getCar(i).getMoveStrategy() == null) {
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Car car = track.getCar(i);
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MoveStrategy moveStrategy = null;
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while (moveStrategy == null) {
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String filePath;
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int moveStrategie = userInterface.selectOption(
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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switch (moveStrategie + 1) {
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case 1:
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track.getCar(i).setMoveStrategy(new DoNotMoveStrategy());
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moveStrategy = new DoNotMoveStrategy();
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break;
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case 2:
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track.getCar(i).setMoveStrategy(new UserMoveStrategy(userInterface, i, track.getCarId(i)));
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moveStrategy = new UserMoveStrategy(userInterface, i, track.getCarId(i));
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break;
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case 3:
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String path = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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filePath = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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try {
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MoveStrategy moveStrategy = new MoveListStrategy(path);
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track.getCar(i).setMoveStrategy(moveStrategy);
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moveStrategy = new MoveListStrategy(filePath);
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} catch (FileNotFoundException e) {
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userInterface.printInformation("There is no MoveList implemented. Choose another Strategy!");
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userInterface.printInformation("There is no Move-List implemented. Choose another Strategy!");
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}
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//TODO: Backslash kompatibel für Linux
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break;
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case 4:
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track.getCar(i).setMoveStrategy(new PathFollowerMoveStrategy()); //TODO: add Arguments
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filePath = ".\\follower\\" + selectedTrack.getName().split("\\.")[0] + "_points.txt";
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try {
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moveStrategy = new PathFollowerMoveStrategy(filePath, track.getCarPos(i));
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} catch (FileNotFoundException e) {
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userInterface.printInformation("There is no Point-List implemented. Choose another Strategy!");
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}
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break;
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}
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}
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selectMoveStrategy(car, moveStrategy);
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}
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return true;
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} else {
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@@ -80,6 +84,31 @@ public class Game implements GameSpecification {
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}
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}
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/**
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* The functionality was taken out of init to automate testing
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*
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* @param selectedTrack
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*/
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Track selectTrack(File selectedTrack) {
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try {
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track = new Track(selectedTrack);
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return track;
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} catch (FileNotFoundException | PositionVectorNotValid | InvalidTrackFormatException e) {
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e.printStackTrace();
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}
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return null;
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}
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/**
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* The functionality was taken out of init to automate testing
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*
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* @param car to set the MoveStrategy
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* @param strategy The movestrategy to set
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*/
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void selectMoveStrategy(Car car, MoveStrategy strategy) {
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car.setMoveStrategy(strategy);
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}
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/**
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* Return the index of the current active car.
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* Car indexes are zero-based, so the first car is 0, and the last car is getCarCount() - 1.
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@@ -115,6 +144,7 @@ public class Game implements GameSpecification {
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/**
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* Get the velocity of the specified car.
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*
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* @param carIndex The zero-based carIndex number
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* @return A PositionVector containing the car's current velocity
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*/
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@@ -192,20 +222,20 @@ public class Game implements GameSpecification {
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}
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public String gamePhase() throws PositionVectorNotValid {
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while (CarsMoving() && getWinner() == NO_WINNER) {
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while (carsMoving() && getWinner() == NO_WINNER) {
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userInterface.printTrack(track);
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Direction direction = null;
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direction= track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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if(direction == null) {
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Direction direction;
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direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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if (direction == null) {
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track.getCar(currentCarIndex).setMoveStrategy(new DoNotMoveStrategy());
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direction= track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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direction = track.getCar(currentCarIndex).getMoveStrategy().nextMove();
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}
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doCarTurn(direction);
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switchToNextActiveCar();
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}
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userInterface.printTrack(track);
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int indexWinner = getWinner();
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if(indexWinner == NO_WINNER){
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if (indexWinner == NO_WINNER) {
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return null;
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}
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return String.valueOf(track.getCar(indexWinner).getID());
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@@ -241,69 +271,15 @@ public class Game implements GameSpecification {
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*/
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@Override
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public List<PositionVector> calculatePath(PositionVector startPosition, PositionVector endPosition) {
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ArrayList<PositionVector> pathList = new ArrayList<>();
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// Use Bresenham's algorithm to determine positions.
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int x = startPosition.getX();
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int y = startPosition.getY();
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// Relative Distance (x & y axis) between end- and starting position
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int diffX = endPosition.getX() - startPosition.getX();
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int diffY = endPosition.getY() - startPosition.getY();
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// Absolute distance (x & y axis) between end- and starting position
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int distX = Math.abs(diffX);
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int distY = Math.abs(diffY);
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// Direction of vector on x & y axis (-1: to left/down, 0: none, +1 : to right/up)
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int dirX = Integer.signum(diffX);
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int dirY = Integer.signum(diffY);
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// Determine which axis is the fast direction and set parallel/diagonal step values
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int parallelStepX, parallelStepY;
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int diagonalStepX, diagonalStepY;
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int distanceSlowAxis, distanceFastAxis;
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if (distX > distY) {
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// x axis is the 'fast' direction
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parallelStepX = dirX;
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parallelStepY = 0; // parallel step only moves in x direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distY;
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distanceFastAxis = distX;
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} else {
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// y axis is the 'fast' direction
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parallelStepX = 0;
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parallelStepY = dirY; // parallel step only moves in y direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distX;
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distanceFastAxis = distY;
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}
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int error = distanceFastAxis / 2;
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for (int step = 0; step < distanceFastAxis; step++) {
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error -= distanceSlowAxis;
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if (error < 0) {
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error += distanceFastAxis; // correct error value to be positive again
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// step into slow direction; diagonal step
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x += diagonalStepX;
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y += diagonalStepY;
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} else {
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// step into fast direction; parallel step
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x += parallelStepX;
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y += parallelStepY;
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}
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pathList.add(new PositionVector(x, y));
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}
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return pathList;
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return track.calculatePointsOnPath(startPosition, endPosition);
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}
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
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List<PositionVector> path = calculatePath(start, finish);
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for (PositionVector point : path) {
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if (track.getSpaceType(point) != null)
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{
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if (track.getSpaceType(point) != null) {
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switch (track.getSpaceType(point)) {
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case FINISH_UP:
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if (start.getY() < finish.getY()) {
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@@ -333,15 +309,16 @@ public class Game implements GameSpecification {
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track.getCar(carIndex).increaseWinPoints();
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}
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break;
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}
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}
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}
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}
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}
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/**
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* Does indicate if a car would have a crash with a WALL space or another car at the given position.
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*
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* @param carIndex The zero-based carIndex number
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* @param position A PositionVector of the possible crash position
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* @return A boolean indicator if the car would crash with a WALL or another car.
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@@ -353,17 +330,17 @@ public class Game implements GameSpecification {
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public boolean onlyOneCarLeft() {
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int carsLeft = 0;
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for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
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if(! track.getCar(carIndex).isCrashed()) {
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for (int carIndex = 0; carIndex < track.getCarCount(); carIndex++) {
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if (!track.getCar(carIndex).isCrashed()) {
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carsLeft++;
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}
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}
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return !(carsLeft > 1);
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}
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public boolean CarsMoving() {
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for(int carIndex = 0; carIndex < track.getCarCount(); carIndex ++) {
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if(! (track.getCar(carIndex).isCrashed() || track.getCar(carIndex).getMoveStrategy().getClass() == DoNotMoveStrategy.class)) {
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public boolean carsMoving() {
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for (int carIndex = 0; carIndex < track.getCarCount(); carIndex++) {
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if (!(track.getCar(carIndex).isCrashed() || track.getCar(carIndex).getMoveStrategy().getClass() == DoNotMoveStrategy.class)) {
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return true;
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}
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}
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@@ -1,5 +1,10 @@
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package ch.zhaw.pm2.racetrack;
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/**
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* Class for Exception when invalid Fileformat is used.
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*/
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public class InvalidFileFormatException extends Exception {
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// TODO: implementation
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public InvalidFileFormatException(String errorMessage) {
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super(errorMessage);
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}
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}
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@@ -1,5 +1,13 @@
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package ch.zhaw.pm2.racetrack;
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/**
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* Class for Exception when invalid track format is used.
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*/
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public class InvalidTrackFormatException extends Exception {
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// TODO: implementation
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public InvalidTrackFormatException(String errorMessage) {
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super(errorMessage);
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}
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public InvalidTrackFormatException() {
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super();
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}
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}
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@@ -6,7 +6,7 @@ import java.util.List;
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public class Main {
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public static void main(String[] args) throws InvalidTrackFormatException, FileNotFoundException, PositionVectorNotValid {
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public static void main(String[] args) throws InvalidTrackFormatException, PositionVectorNotValid {
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UserInterface userInterface = new UserInterface("Hello and Welcome to Racetrack by Team02-\"AngryNerds\"");
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while (true) {
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Game game = new Game(userInterface);
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@@ -355,6 +355,65 @@ public class Track implements TrackSpecification {
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return currentSpace.getValue();
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}
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public ArrayList<PositionVector> calculatePointsOnPath(PositionVector startPosition, PositionVector endPosition) {
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ArrayList<PositionVector> pathList = new ArrayList<>();
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// Use Bresenham's algorithm to determine positions.
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int x = startPosition.getX();
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int y = startPosition.getY();
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// Relative Distance (x & y axis) between end- and starting position
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int diffX = endPosition.getX() - startPosition.getX();
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int diffY = endPosition.getY() - startPosition.getY();
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// Absolute distance (x & y axis) between end- and starting position
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int distX = Math.abs(diffX);
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int distY = Math.abs(diffY);
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// Direction of vector on x & y axis (-1: to left/down, 0: none, +1 : to right/up)
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int dirX = Integer.signum(diffX);
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int dirY = Integer.signum(diffY);
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// Determine which axis is the fast direction and set parallel/diagonal step values
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int parallelStepX, parallelStepY;
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int diagonalStepX, diagonalStepY;
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int distanceSlowAxis, distanceFastAxis;
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if (distX > distY) {
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// x axis is the 'fast' direction
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parallelStepX = dirX;
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parallelStepY = 0; // parallel step only moves in x direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distY;
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distanceFastAxis = distX;
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} else {
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// y axis is the 'fast' direction
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parallelStepX = 0;
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parallelStepY = dirY; // parallel step only moves in y direction
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diagonalStepX = dirX;
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diagonalStepY = dirY; // diagonal step moves in both directions
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distanceSlowAxis = distX;
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distanceFastAxis = distY;
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}
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int error = distanceFastAxis / 2;
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for (int step = 0; step < distanceFastAxis; step++) {
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error -= distanceSlowAxis;
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if (error < 0) {
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error += distanceFastAxis; // correct error value to be positive again
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// step into slow direction; diagonal step
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x += diagonalStepX;
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y += diagonalStepY;
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} else {
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// step into fast direction; parallel step
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x += parallelStepX;
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y += parallelStepY;
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}
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pathList.add(new PositionVector(x, y));
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}
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return pathList;
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}
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/**
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* Return a String representation of the track, including the car locations.
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*
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@@ -25,9 +25,9 @@ public class MoveListStrategy implements MoveStrategy {
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Direction[] directions = Direction.values();
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while (scanner.hasNextLine()) {
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String line = scanner.nextLine();
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for (Direction dir : directions) {
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if (dir.toString().equals(line)) {
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moveList.add(dir);
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for (Direction direction : directions) {
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if (direction.toString().equals(line)) {
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moveList.add(direction);
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break;
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}
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}
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@@ -1,15 +1,126 @@
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package ch.zhaw.pm2.racetrack.strategy;
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import ch.zhaw.pm2.racetrack.PositionVector;
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import ch.zhaw.pm2.racetrack.PositionVector.Direction;
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||||
import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.util.ArrayList;
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||||
import java.util.Scanner;
|
||||
|
||||
/**
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* The PathFollowerMoveStrategy class determines the next move based on a file containing points on a path.
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*/
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public class PathFollowerMoveStrategy implements MoveStrategy {
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||||
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||||
/**
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* The current Position of the car.
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||||
*/
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||||
private PositionVector currentPosition;
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||||
/**
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||||
* The current Velocity of the car.
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||||
*/
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||||
private PositionVector currentVelocity;
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||||
/**
|
||||
* List of all points on the path.
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||||
*/
|
||||
private ArrayList<PositionVector> pointList;
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||||
/**
|
||||
* The index of the next point on the path.
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||||
*/
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||||
private int pointer;
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||||
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||||
/**
|
||||
* Constructor to create a new PathFollowerMoveStrategy for a car.
|
||||
* @param path The location where the file is saved
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||||
* @param startPosition The start position of the car
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||||
* @throws FileNotFoundException If the file with the given path does not exist.
|
||||
*/
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||||
public PathFollowerMoveStrategy(String path, PositionVector startPosition) throws FileNotFoundException {
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||||
pointList = new ArrayList<>();
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||||
pointer = 0;
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||||
readFile(new File(path));
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||||
currentPosition = startPosition;
|
||||
currentVelocity = new PositionVector(0, 0);
|
||||
}
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||||
|
||||
/**
|
||||
* Method to read the given File and add the points to the pointList
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||||
* @param trackFile the File Object which should be read
|
||||
* @throws FileNotFoundException If the file with the given path does not exist.
|
||||
*/
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public void readFile(File trackFile) throws FileNotFoundException {
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||||
Scanner scanner = new Scanner(new FileInputStream(trackFile), "UTF-8");
|
||||
while (scanner.hasNextLine()) {
|
||||
String line = scanner.nextLine();
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||||
String[] coordinates = line.split("(\\(X:|, Y:|\\))");
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||||
pointList.add(new PositionVector(Integer.parseInt(coordinates[1]), Integer.parseInt(coordinates[2])));
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||||
}
|
||||
}
|
||||
|
||||
/**
|
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* Method to select the direction for the next move.
|
||||
* @return The direction for the next move. null if there are no points left in the list.
|
||||
*/
|
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@Override
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||||
public Direction nextMove() {
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||||
// TODO: implementation
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||||
throw new UnsupportedOperationException();
|
||||
// if no more points in the list --> return null
|
||||
if (pointer >= pointList.size()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// increase pointer variable if the next point is reached.
|
||||
if (pointList.get(pointer).equals(currentPosition)) {
|
||||
pointer ++;
|
||||
}
|
||||
|
||||
// calculate Vector from current Position to next Point
|
||||
PositionVector movementVector = new PositionVector(pointList.get(pointer).getX() - currentPosition.getX(), pointList.get(pointer).getY() - currentPosition.getY());
|
||||
|
||||
// select acceleration for X
|
||||
int accelerationX;
|
||||
if((movementVector.getX() == 0 && currentVelocity.getX() > 0) || //reduce velocity to 0 if the destination coordinate is reached
|
||||
(movementVector.getX() > 0 && movementVector.getX()/2.0 <= currentVelocity.getX()) || //increase velocity
|
||||
(movementVector.getX() < 0 && movementVector.getX()/2.0 < currentVelocity.getX())){ //reduce velocity
|
||||
accelerationX = -1;
|
||||
} else if((movementVector.getX() == 0 && currentVelocity.getX() < 0) || //reduce velocity to 0 if the destination coordinate is reached
|
||||
(movementVector.getX() > 0 && movementVector.getX()/2.0 > currentVelocity.getX()) || //increase velocity
|
||||
(movementVector.getX() < 0 && movementVector.getX()/2.0 >= currentVelocity.getX())) { //reduce velocity
|
||||
accelerationX = 1;
|
||||
}
|
||||
else { //no acceleration
|
||||
accelerationX = 0;
|
||||
}
|
||||
|
||||
// select acceleration for Y
|
||||
int accelerationY;
|
||||
if((movementVector.getY() == 0 && currentVelocity.getY() > 0) || //reduce velocity to 0 if the destination coordinate is reached
|
||||
(movementVector.getY() > 0 && movementVector.getY()/2.0 <= currentVelocity.getY()) || //increase velocity
|
||||
(movementVector.getY() < 0 && movementVector.getY()/2.0 < currentVelocity.getY())){ //reduce velocity
|
||||
accelerationY = -1;
|
||||
} else if((movementVector.getY() == 0 && currentVelocity.getY() < 0) || //reduce velocity to 0 if the destination coordinate is reached
|
||||
(movementVector.getY() > 0 && movementVector.getY()/2.0 > currentVelocity.getY()) || //increase velocity
|
||||
(movementVector.getY() < 0 && movementVector.getY()/2.0 >= currentVelocity.getY())) { //reduce velocity
|
||||
accelerationY = 1;
|
||||
}
|
||||
else { //no acceleration
|
||||
accelerationY = 0;
|
||||
}
|
||||
|
||||
//update current Velocity and current Position with the selected acceleration
|
||||
currentVelocity = new PositionVector(currentVelocity.getX() + accelerationX, currentVelocity.getY() + accelerationY);
|
||||
currentPosition = new PositionVector(currentPosition.getX() + currentVelocity.getX(), currentPosition.getY() + currentVelocity.getY());
|
||||
|
||||
//Find Direction for acceleration
|
||||
PositionVector acceleration = new PositionVector(accelerationX, accelerationY);
|
||||
Direction[] directions = Direction.values();
|
||||
for (Direction direction : directions) {
|
||||
if (direction.vector.equals(acceleration)) {
|
||||
return direction;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user