fix in getWinner in Game.java

This commit is contained in:
romanschenk37 2022-03-18 16:48:37 +01:00
parent 1c618ad09a
commit 9869e8e74d
1 changed files with 7 additions and 8 deletions

View File

@ -128,10 +128,9 @@ public class Game implements GameSpecification {
if (onlyOneCarLeft()) { if (onlyOneCarLeft()) {
return currentCarIndex; return currentCarIndex;
} }
List<Car> cars = track.getCars(); for (int i = 0; i < track.getCarCount(); i++) {
for (Car car : cars) { if (track.getCar(i).getWinPoints() == 1) {
if (car.getWinPoints() == 1) { return i;
return car.getID(); // TODO: Index not ID
} }
} }
return NO_WINNER; return NO_WINNER;
@ -294,8 +293,8 @@ public class Game implements GameSpecification {
List<PositionVector> path = calculatePath(start, finish); List<PositionVector> path = calculatePath(start, finish);
for (PositionVector point : path) { for (PositionVector point : path) {
if (track.getSpaceType(point) != null) if (track.getSpaceType(point) != null)
{ {
switch (track.getSpaceType(point)) { //TODO: Case null switch (track.getSpaceType(point)) {
case FINISH_UP: case FINISH_UP:
if (start.getY() < finish.getY()) { if (start.getY() < finish.getY()) {
track.getCar(carIndex).increaseWinPoints(); track.getCar(carIndex).increaseWinPoints();
@ -324,9 +323,9 @@ public class Game implements GameSpecification {
track.getCar(carIndex).increaseWinPoints(); track.getCar(carIndex).increaseWinPoints();
} }
break; break;
} }
} }
} }
} }