refactor gametest
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badec0d16f
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@ -290,7 +290,6 @@ public class Game implements GameSpecification {
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* If the car is passing the finishline in the correct direction, the car will gain a winpoint.
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* @param start the startposition of the car
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* @param finish the expected finishpositon of the car after the move
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* @param carIndex of the current player.
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*/
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private void calculateWinner(PositionVector start, PositionVector finish, int carIndex) {
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List<PositionVector> path = calculatePath(start, finish);
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@ -284,7 +284,7 @@ public class Track implements TrackSpecification {
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}
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}
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return null;
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return ConfigSpecification.SpaceType.WALL;
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}
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/**
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@ -133,7 +133,7 @@ class GameTest {
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@Test
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void winner() {
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game = new Game(new interFace("Test",new Integer[]{0,2,1},new PositionVector.Direction[]{RIGHT,
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game = new Game(new interFace("Test",new Integer[]{0,2,0},new PositionVector.Direction[]{RIGHT,
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RIGHT,
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RIGHT,
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NONE,
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@ -178,7 +178,7 @@ class GameTest {
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@Test
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void crashA() {
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game = new Game(new interFace("Test",new Integer[]{0,2,2},new PositionVector.Direction[]{UP}));
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game = new Game(new interFace("Test",new Integer[]{0,1,1},new PositionVector.Direction[]{UP}));
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game.initPhase();
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Assertions.assertEquals("b",game.gamePhase());
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}
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@ -187,8 +187,8 @@ class GameTest {
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private class interFace extends UserInterface {
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private final PositionVector.Direction[] directions;
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private final Integer[] instructions;
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private PositionVector.Direction[] directions;
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private Integer[] instructions;
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private int pointerDir,pointerInstruction;
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