refactor gametest
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@@ -133,7 +133,7 @@ class GameTest {
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@Test
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void winner() {
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game = new Game(new interFace("Test",new Integer[]{0,2,1},new PositionVector.Direction[]{RIGHT,
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game = new Game(new interFace("Test",new Integer[]{0,2,0},new PositionVector.Direction[]{RIGHT,
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RIGHT,
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RIGHT,
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NONE,
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@@ -178,7 +178,7 @@ class GameTest {
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@Test
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void crashA() {
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game = new Game(new interFace("Test",new Integer[]{0,2,2},new PositionVector.Direction[]{UP}));
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game = new Game(new interFace("Test",new Integer[]{0,1,1},new PositionVector.Direction[]{UP}));
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game.initPhase();
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Assertions.assertEquals("b",game.gamePhase());
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}
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@@ -187,8 +187,8 @@ class GameTest {
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private class interFace extends UserInterface {
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private final PositionVector.Direction[] directions;
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private final Integer[] instructions;
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private PositionVector.Direction[] directions;
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private Integer[] instructions;
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private int pointerDir,pointerInstruction;
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