code cleanup
This commit is contained in:
parent
00cb917842
commit
77652705dc
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@ -7,5 +7,8 @@ public class InvalidFileFormatException extends Exception {
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public InvalidFileFormatException(String errorMessage) {
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public InvalidFileFormatException(String errorMessage) {
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super(errorMessage);
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super(errorMessage);
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}
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}
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public InvalidFileFormatException(){super();}
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public InvalidFileFormatException() {
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super();
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}
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}
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}
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@ -7,6 +7,7 @@ public class InvalidTrackFormatException extends Exception {
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public InvalidTrackFormatException(String errorMessage) {
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public InvalidTrackFormatException(String errorMessage) {
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super(errorMessage);
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super(errorMessage);
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}
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}
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public InvalidTrackFormatException() {
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public InvalidTrackFormatException() {
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super();
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super();
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}
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}
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@ -9,7 +9,7 @@ import java.util.List;
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/**
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/**
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* Strategy which calculates the path automatically
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* Strategy which calculates the path automatically
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*/
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*/
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public class PathFinderMoveStrategy implements MoveStrategy{
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public class PathFinderMoveStrategy implements MoveStrategy {
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private final Track track;
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private final Track track;
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private final int carIndex;
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private final int carIndex;
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private List<PositionVector.Direction> moveList;
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private List<PositionVector.Direction> moveList;
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@ -36,17 +36,17 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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/**
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* Method to create a working moveList
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* Method to create a working moveList
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*/
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*/
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private void createMoveList(){
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private void createMoveList() {
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// if Movelist is recreated next move will be the first move in moveList
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// if Movelist is recreated next move will be the first move in moveList
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pointer = 0;
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pointer = 0;
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calculatedStates = new ArrayList<>();
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calculatedStates = new ArrayList<>();
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PossibleMove finishedMove = null;
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PossibleMove finishedMove = null;
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List<PossibleMove> possibleMoves= new ArrayList<>();
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List<PossibleMove> possibleMoves = new ArrayList<>();
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// create a PossibleMove object for each direction which doesn't end with a crash.
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// create a PossibleMove object for each direction which doesn't end with a crash.
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for(PositionVector.Direction direction : allDirections){
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for (PositionVector.Direction direction : allDirections) {
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PossibleMove newMove = new PossibleMove(null, direction);
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PossibleMove newMove = new PossibleMove(null, direction);
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if(! newMove.crashed()){
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if (!newMove.crashed()) {
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possibleMoves.add(newMove);
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possibleMoves.add(newMove);
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}
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}
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@ -54,16 +54,16 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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// while no PossibleMove crosses the finishline
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// while no PossibleMove crosses the finishline
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// every PossibleMove will be accelerated in each direction to find a Move which finishes.
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// every PossibleMove will be accelerated in each direction to find a Move which finishes.
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while(finishedMove == null){
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while (finishedMove == null) {
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List<PossibleMove> newMoves = new ArrayList<>();
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List<PossibleMove> newMoves = new ArrayList<>();
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for(PossibleMove previousMove : possibleMoves){
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for (PossibleMove previousMove : possibleMoves) {
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for(PositionVector.Direction direction : allDirections){
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for (PositionVector.Direction direction : allDirections) {
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PossibleMove newMove = new PossibleMove(previousMove, direction);
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PossibleMove newMove = new PossibleMove(previousMove, direction);
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State newState = new State(newMove.endPosition, newMove.endVelocity);
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State newState = new State(newMove.endPosition, newMove.endVelocity);
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//only use the new created Possible Move if it doesn't crash, end State isn't in List of calculatedStates
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//only use the new created Possible Move if it doesn't crash, end State isn't in List of calculatedStates
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// and if there is no move found yet which is finished.
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// and if there is no move found yet which is finished.
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if(! (newMove.crashed() || alreadyCalculated(newState) || finishedMove != null)){
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if (!(newMove.crashed() || alreadyCalculated(newState) || finishedMove != null)) {
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if(newMove.finished()){
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if (newMove.finished()) {
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finishedMove = newMove;
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finishedMove = newMove;
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} else {
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} else {
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calculatedStates.add(newState);
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calculatedStates.add(newState);
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@ -85,9 +85,9 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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* @param state the State which should be checked
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* @param state the State which should be checked
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* @return true if it is in List, false if it isn't in List
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* @return true if it is in List, false if it isn't in List
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*/
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*/
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private boolean alreadyCalculated(State state){
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private boolean alreadyCalculated(State state) {
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for(State calculatedState: calculatedStates){
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for (State calculatedState : calculatedStates) {
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if(state.equals(calculatedState)){
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if (state.equals(calculatedState)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -97,26 +97,28 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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/**
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* Combination of position and velocity
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* Combination of position and velocity
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*/
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*/
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public static class State{
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public static class State {
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final PositionVector position;
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final PositionVector position;
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final PositionVector velocity;
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final PositionVector velocity;
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/**
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/**
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* Constructor of State
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* Constructor of State
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*
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* @param position the PositionVector object with coordinates of the Position
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* @param position the PositionVector object with coordinates of the Position
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* @param velocity the PositionVector object with coordinates of the Velocity
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* @param velocity the PositionVector object with coordinates of the Velocity
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*/
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*/
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public State(PositionVector position, PositionVector velocity){
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public State(PositionVector position, PositionVector velocity) {
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this.position = position;
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this.position = position;
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this.velocity = velocity;
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this.velocity = velocity;
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}
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}
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/**
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/**
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* Checks if a state has the same Position and the same Velocity
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* Checks if a state has the same Position and the same Velocity
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*
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* @param compareState the State object to compare
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* @param compareState the State object to compare
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* @return true if it is equal, false if it is not equal
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* @return true if it is equal, false if it is not equal
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*/
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*/
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public boolean equals(State compareState){
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public boolean equals(State compareState) {
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return compareState.position.equals(position) && compareState.velocity.equals(velocity);
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return compareState.position.equals(position) && compareState.velocity.equals(velocity);
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}
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}
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}
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}
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@ -136,21 +138,21 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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/**
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* Constructor of PossibleMove
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* Constructor of PossibleMove
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*
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* @param previousMove The move which must be executed bevor this move can be executed
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* @param previousMove The move which must be executed bevor this move can be executed
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* @param nextDirection The direction of the move
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* @param nextDirection The direction of the move
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*/
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*/
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public PossibleMove(PossibleMove previousMove, PositionVector.Direction nextDirection){
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public PossibleMove(PossibleMove previousMove, PositionVector.Direction nextDirection) {
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// Velocity of the car bevor the move is executed
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// Velocity of the car bevor the move is executed
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PositionVector startVelocity;
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PositionVector startVelocity;
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directions = new ArrayList<>();
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directions = new ArrayList<>();
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// check if there was a previousMove.
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// check if there was a previousMove.
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if(previousMove != null){
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if (previousMove != null) {
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directions.addAll(previousMove.directions); //copy the LIst of Directions from the previousMove
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directions.addAll(previousMove.directions); //copy the LIst of Directions from the previousMove
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startPosition = previousMove.endPosition; //use the endPosition from previousMove as startPosition
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startPosition = previousMove.endPosition; //use the endPosition from previousMove as startPosition
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startVelocity = previousMove.endVelocity; //use the endVelocity from previousMove as startVelocity
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startVelocity = previousMove.endVelocity; //use the endVelocity from previousMove as startVelocity
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}
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} else { //if there was no previousMove
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else { //if there was no previousMove
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startPosition = track.getCarPos(carIndex); //use the current Position of the car from track as startPosition
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startPosition = track.getCarPos(carIndex); //use the current Position of the car from track as startPosition
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startVelocity = track.getCar(carIndex).getVelocity(); //use the current Velocity of the car from track as startVelocity
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startVelocity = track.getCar(carIndex).getVelocity(); //use the current Velocity of the car from track as startVelocity
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}
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}
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@ -161,20 +163,22 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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/**
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* check if the finishline is crossed (in correct direction) if this move is executed
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* check if the finishline is crossed (in correct direction) if this move is executed
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*
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* @return true if finishline will be crossed
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* @return true if finishline will be crossed
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*/
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*/
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public boolean finished(){
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public boolean finished() {
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return track.calculateNewWinPoints(startPosition, endPosition) == 1;
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return track.calculateNewWinPoints(startPosition, endPosition) == 1;
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}
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}
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/**
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/**
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* checks if the car will crash or finishline will be crossed in wrong direction if this move is executed
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* checks if the car will crash or finishline will be crossed in wrong direction if this move is executed
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*
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* @return true if car will crash
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* @return true if car will crash
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*/
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*/
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public boolean crashed() {
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public boolean crashed() {
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List<PositionVector> points = track.calculatePointsOnPath(startPosition, endPosition);
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List<PositionVector> points = track.calculatePointsOnPath(startPosition, endPosition);
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for(PositionVector point : points) {
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for (PositionVector point : points) {
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if (track.willCrashAtPosition(carIndex, point)){
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if (track.willCrashAtPosition(carIndex, point)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -187,6 +191,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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/**
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* Checks if the next Move in moveList will crash. If no crash next move in moveList will be executed.
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* Checks if the next Move in moveList will crash. If no crash next move in moveList will be executed.
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* If crash the moveList will be recreated.
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* If crash the moveList will be recreated.
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*
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* @return the direction of acceleration which should be executed.
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* @return the direction of acceleration which should be executed.
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*/
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*/
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@Override
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@Override
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@ -197,8 +202,8 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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PositionVector newVelocity = new PositionVector(currentVelocity.getX() + direction.vector.getX(), currentVelocity.getY() + direction.vector.getY());
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PositionVector newVelocity = new PositionVector(currentVelocity.getX() + direction.vector.getX(), currentVelocity.getY() + direction.vector.getY());
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PositionVector currentPosition = track.getCarPos(carIndex);
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PositionVector currentPosition = track.getCarPos(carIndex);
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PositionVector newPosition = new PositionVector(currentPosition.getX() + newVelocity.getX(), currentPosition.getY() + newVelocity.getY());
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PositionVector newPosition = new PositionVector(currentPosition.getX() + newVelocity.getX(), currentPosition.getY() + newVelocity.getY());
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for(PositionVector point : track.calculatePointsOnPath(currentPosition, newPosition)){
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for (PositionVector point : track.calculatePointsOnPath(currentPosition, newPosition)) {
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if(track.willCrashAtPosition(carIndex, point)){
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if (track.willCrashAtPosition(carIndex, point)) {
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createMoveList();
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createMoveList();
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pointer = 0;
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pointer = 0;
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direction = moveList.get(pointer);
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direction = moveList.get(pointer);
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