Merge remote-tracking branch 'origin/main'
# Conflicts: # src/main/java/ch/zhaw/pm2/racetrack/InvalidFileFormatException.java
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6560de8708
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@ -33,6 +33,7 @@ public final class PositionVector {
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/**
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* Adds two PositionVectors (e.g. car position and velocity vector or two velocity vectors).
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return A new PositionVector holding the result of the addition. If both
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@ -45,6 +46,7 @@ public final class PositionVector {
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/**
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* Subtracts two PositionVectors (e.g. car position and velocity vector or two velocity vectors).
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return A new PositionVector holding the result of the addition. If both
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@ -58,6 +60,7 @@ public final class PositionVector {
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/**
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* Calculates the scalar product (Skalarprodukt) of two 2D vectors. The scalar product
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* multiplies the lengths of the parallel components of the vectors.
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*
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* @param vectorA A position or velocity vector
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* @param vectorB A position or velocity vector
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* @return The scalar product (vectorA * vectorB). Since vectorA and
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@ -75,6 +78,7 @@ public final class PositionVector {
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/**
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* Copy constructor
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*
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* @param other
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*/
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public PositionVector(final PositionVector other) {
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@ -11,6 +11,7 @@ public class DoNotMoveStrategy implements MoveStrategy {
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/**
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* This method will be used to return the next Direction for the car.
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*
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* @return a NONE Direction
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*/
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@Override
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@ -23,6 +23,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Constructor which initialises the needed variables and creates the MoveList
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*
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* @param track track instance of the game
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* @param carIndex index of the car which owns this moveStrategy
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*/
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@ -82,6 +83,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Method to check if a State is already in List calculatedStates
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*
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* @param state the State which should be checked
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* @return true if it is in List, false if it isn't in List
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*/
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@ -103,6 +105,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Constructor of State
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*
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* @param position the PositionVector object with coordinates of the Position
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* @param velocity the PositionVector object with coordinates of the Velocity
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*/
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@ -113,6 +116,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Checks if a state has the same Position and the same Velocity
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*
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* @param compareState the State object to compare
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* @return true if it is equal, false if it is not equal
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*/
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@ -136,6 +140,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Constructor of PossibleMove
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*
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* @param previousMove The move which must be executed bevor this move can be executed
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* @param nextDirection The direction of the move
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*/
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@ -149,8 +154,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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directions.addAll(previousMove.directions); //copy the LIst of Directions from the previousMove
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startPosition = previousMove.endPosition; //use the endPosition from previousMove as startPosition
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startVelocity = previousMove.endVelocity; //use the endVelocity from previousMove as startVelocity
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}
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else { //if there was no previousMove
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} else { //if there was no previousMove
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startPosition = track.getCarPos(carIndex); //use the current Position of the car from track as startPosition
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startVelocity = track.getCar(carIndex).getVelocity(); //use the current Velocity of the car from track as startVelocity
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}
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@ -161,6 +165,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* check if the finishline is crossed (in correct direction) if this move is executed
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*
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* @return true if finishline will be crossed
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*/
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public boolean finished() {
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@ -169,6 +174,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* checks if the car will crash or finishline will be crossed in wrong direction if this move is executed
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*
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* @return true if car will crash
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*/
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public boolean crashed() {
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@ -187,6 +193,7 @@ public class PathFinderMoveStrategy implements MoveStrategy{
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/**
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* Checks if the next Move in moveList will crash. If no crash next move in moveList will be executed.
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* If crash the moveList will be recreated.
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*
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* @return the direction of acceleration which should be executed.
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*/
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@Override
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