added PathFinderMoveStrategy in Game.
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@ -42,6 +42,7 @@ public class Game implements GameSpecification {
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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moveStrategies.add("Path Finder Move Strategy");
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for (int i = 0; i < track.getCarCount(); i++) {
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Car car = track.getCar(i);
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MoveStrategy moveStrategy = null;
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@ -49,14 +50,14 @@ public class Game implements GameSpecification {
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String filePath;
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int moveStrategie = userInterface.selectOption(
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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switch (moveStrategie + 1) {
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case 1:
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switch (moveStrategie) {
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case 0:
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moveStrategy = new DoNotMoveStrategy();
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break;
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case 2:
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case 1:
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moveStrategy = new UserMoveStrategy(userInterface, i, track.getCarId(i));
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break;
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case 3:
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case 2:
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filePath = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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try {
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moveStrategy = new MoveListStrategy(filePath);
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@ -65,7 +66,7 @@ public class Game implements GameSpecification {
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}
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//TODO: Backslash kompatibel für Linux
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break;
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case 4:
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case 3:
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filePath = ".\\follower\\" + selectedTrack.getName().split("\\.")[0] + "_points.txt";
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try {
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moveStrategy = new PathFollowerMoveStrategy(filePath, track.getCarPos(i));
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@ -73,6 +74,9 @@ public class Game implements GameSpecification {
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userInterface.printInformation("There is no Point-List implemented. Choose another Strategy!");
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}
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break;
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case 4:
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moveStrategy = new PathFinderMoveStrategy(track, i);
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break;
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}
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}
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selectMoveStrategy(car, moveStrategy);
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@ -0,0 +1,40 @@
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package ch.zhaw.pm2.racetrack.strategy;
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import ch.zhaw.pm2.racetrack.PositionVector;
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import ch.zhaw.pm2.racetrack.Track;
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import java.util.ArrayList;
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import java.util.List;
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public class PathFinderMoveStrategy implements MoveStrategy{
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private Track track;
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private int carIndex;
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private List<PositionVector.Direction> moveList;
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private int pointer;
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public PathFinderMoveStrategy(Track track, int carIndex) {
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this.track = track;
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this.carIndex = carIndex;
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createMoveList();
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pointer = -1;
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}
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private void createMoveList(){
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moveList = new ArrayList<>();
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}
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@Override
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public PositionVector.Direction nextMove() {
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pointer += 1;
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//TODO: Check if crash. if yes --> createMoveList();
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if (pointer < moveList.size()) {
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return moveList.get(pointer);
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}
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return null;
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}
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}
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@ -1,116 +0,0 @@
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package ch.zhaw.pm2.racetrack.strategy;
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import ch.zhaw.pm2.racetrack.Game;
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import ch.zhaw.pm2.racetrack.InvalidTrackFormatException;
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import ch.zhaw.pm2.racetrack.PositionVector;
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import ch.zhaw.pm2.racetrack.Track;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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public class PathFinderStrategy implements MoveStrategy{
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private ArrayList<tryOutPaths> possiblePaths;
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private Game game;
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private boolean foundPath = false;
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private List<PositionVector.Direction> directions = Arrays.asList(PositionVector.Direction.values());
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private ArrayList<PositionVector.Direction> directionToTake = new ArrayList<>();
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private int currentMove = 0;
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public PathFinderStrategy(Game game, int carIndex) {
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this.game = game;
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possiblePaths = new ArrayList<>();
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calculatePaths();
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try {
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getDirections();
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} catch (InvalidTrackFormatException e) {
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e.printStackTrace();
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}
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}
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private void calculatePaths() {
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for (int i = 0; i < 50; i++) {
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if(foundPath){
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break;
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}
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ArrayList<tryOutPaths> temporary = new ArrayList<>();
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Iterator<tryOutPaths> it = possiblePaths.iterator();
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while (it.hasNext()) {
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tryOutPaths current = it.next();
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if (!current.isFeasible()) {
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it.remove();
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} else {
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for (PositionVector.Direction direction : directions) {
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temporary.add(current);
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if (temporary.get(temporary.size() - 1).takeDirection(direction)) {
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foundPath = true;
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}
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}
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}
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}
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possiblePaths.clear();
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possiblePaths.addAll(temporary);
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}
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}
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private void getDirections() throws InvalidTrackFormatException {
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if(foundPath){
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for (tryOutPaths path: possiblePaths) {
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if (path.isFinished()){
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directionToTake = path.getDirectionsTaken();
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}
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}
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} else {
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throw new InvalidTrackFormatException();
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}
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}
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@Override
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public PositionVector.Direction nextMove() {
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PositionVector.Direction direction = directionToTake.get(currentMove);
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currentMove++;
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return direction;
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}
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public class tryOutPaths {
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ArrayList<PositionVector.Direction> directionsTaken = new ArrayList<>();
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PositionVector currentPosition;
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Track track;
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private boolean feasible;
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private boolean finished;
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public tryOutPaths(Track track){
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this.track = track;
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}
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public boolean isFeasible(){
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return feasible;
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}
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public boolean takeDirection(PositionVector.Direction direction) {
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if(directionsTaken.size() >= 50){
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feasible = false;
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return false;
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}
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else if(finished){
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return true;
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}
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else {
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//check if possible eventuell hier??
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directionsTaken.add(direction);
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return false;
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}
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}
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public ArrayList<PositionVector.Direction> getDirectionsTaken(){
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return directionsTaken;
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}
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public boolean isFinished(){
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return finished;
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}
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}
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}
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