Merge pull request #31 from PM2-IT21bWIN-ruiz-mach-krea/Strategy
Strategy
This commit is contained in:
commit
483d800484
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@ -54,6 +54,7 @@ public class Game implements GameSpecification {
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("User Move Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Move List Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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moveStrategies.add("Path Follow Move Strategy");
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moveStrategies.add("Path Finder Move Strategy");
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for (int i = 0; i < track.getCarCount(); i++) {
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for (int i = 0; i < track.getCarCount(); i++) {
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Car car = track.getCar(i);
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Car car = track.getCar(i);
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MoveStrategy moveStrategy = null;
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MoveStrategy moveStrategy = null;
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@ -61,14 +62,14 @@ public class Game implements GameSpecification {
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String filePath;
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String filePath;
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int moveStrategie = userInterface.selectOption(
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int moveStrategie = userInterface.selectOption(
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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"Select Strategy for Car " + i + " (" + track.getCarId(i) + ")", moveStrategies);
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switch (moveStrategie + 1) {
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switch (moveStrategie) {
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case 1:
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case 0:
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moveStrategy = new DoNotMoveStrategy();
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moveStrategy = new DoNotMoveStrategy();
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break;
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break;
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case 2:
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case 1:
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moveStrategy = new UserMoveStrategy(userInterface, i, track.getCarId(i));
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moveStrategy = new UserMoveStrategy(userInterface, i, track.getCarId(i));
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break;
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break;
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case 3:
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case 2:
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filePath = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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filePath = ".\\moves\\" + selectedTrack.getName().split("\\.")[0] + "-car-" + track.getCar(i).getID() + ".txt";
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try {
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try {
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moveStrategy = new MoveListStrategy(filePath);
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moveStrategy = new MoveListStrategy(filePath);
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@ -76,7 +77,7 @@ public class Game implements GameSpecification {
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userInterface.printInformation("There is no Move-List implemented. Choose another Strategy!");
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userInterface.printInformation("There is no Move-List implemented. Choose another Strategy!");
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}
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}
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break;
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break;
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case 4:
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case 3:
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filePath = ".\\follower\\" + selectedTrack.getName().split("\\.")[0] + "_points.txt";
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filePath = ".\\follower\\" + selectedTrack.getName().split("\\.")[0] + "_points.txt";
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try {
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try {
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moveStrategy = new PathFollowerMoveStrategy(filePath, track.getCarPos(i));
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moveStrategy = new PathFollowerMoveStrategy(filePath, track.getCarPos(i));
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@ -84,6 +85,9 @@ public class Game implements GameSpecification {
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userInterface.printInformation("There is no Point-List implemented. Choose another Strategy!");
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userInterface.printInformation("There is no Point-List implemented. Choose another Strategy!");
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}
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}
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break;
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break;
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case 4:
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moveStrategy = new PathFinderMoveStrategy(track, i);
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break;
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}
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}
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}
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}
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selectMoveStrategy(car, moveStrategy);
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selectMoveStrategy(car, moveStrategy);
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@ -165,14 +169,14 @@ public class Game implements GameSpecification {
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*/
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*/
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@Override
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@Override
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public int getWinner() {
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public int getWinner() {
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if (onlyOneCarLeft()) {
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return currentCarIndex;
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}
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for (int i = 0; i < track.getCarCount(); i++) {
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for (int i = 0; i < track.getCarCount(); i++) {
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if (track.getCar(i).getWinPoints() == 1) {
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if (track.getCar(i).getWinPoints() == 1) {
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return i;
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return i;
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}
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}
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}
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}
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if (onlyOneCarLeft()) {
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return currentCarIndex;
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}
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return NO_WINNER;
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return NO_WINNER;
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}
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}
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@ -217,10 +221,15 @@ public class Game implements GameSpecification {
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break;
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break;
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}
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}
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}
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}
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int newWinPoints = track.calculateNewWinPoints(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition());
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if(newWinPoints == 1){
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track.getCar(currentCarIndex).increaseWinPoints();
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}else if(newWinPoints == -1){
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track.getCar(currentCarIndex).deductWinPoints();
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}
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if (crashPosition != null) {
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if (crashPosition != null) {
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track.carDoesCrash(currentCarIndex, crashPosition);
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track.carDoesCrash(currentCarIndex, crashPosition);
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} else {
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} else {
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calculateWinner(track.getCarPos(currentCarIndex), track.getCar(currentCarIndex).nextPosition(), currentCarIndex);
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track.moveCar(currentCarIndex);
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track.moveCar(currentCarIndex);
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}
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}
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}
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}
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@ -123,6 +123,7 @@ public class Track implements TrackSpecification {
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}
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}
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}
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}
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//TODO: THIS
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/**
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/**
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* Determines the finish line and saves it in a list, throws an Exception if none is found.
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* Determines the finish line and saves it in a list, throws an Exception if none is found.
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@ -276,8 +277,6 @@ public class Track implements TrackSpecification {
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*/
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*/
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@Override
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@Override
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public Config.SpaceType getSpaceType(PositionVector position) {
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public Config.SpaceType getSpaceType(PositionVector position) {
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//TODO: TO BE DELETED??
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//isPositionVectorOnTrack(position); Should be used but we are not allowed to change method head. We don't use function anyway
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char charAtPosition = track.get(position.getY()).charAt(position.getX());
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char charAtPosition = track.get(position.getY()).charAt(position.getX());
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ConfigSpecification.SpaceType[] spaceTypes = ConfigSpecification.SpaceType.values();
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ConfigSpecification.SpaceType[] spaceTypes = ConfigSpecification.SpaceType.values();
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for (ConfigSpecification.SpaceType spaceType : spaceTypes) {
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for (ConfigSpecification.SpaceType spaceType : spaceTypes) {
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@ -286,7 +285,7 @@ public class Track implements TrackSpecification {
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}
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}
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}
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}
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return null;
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return ConfigSpecification.SpaceType.WALL;
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}
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}
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/**
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/**
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@ -432,6 +431,53 @@ public class Track implements TrackSpecification {
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return pathList;
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return pathList;
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}
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}
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/**
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* This method will check if a car is passing the finishline.
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* If the car is passing the finishline in the wrong direction, the car will lose a winpoint.
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* If the car is passing the finishline in the correct direction, the car will gain a winpoint.
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* @param start the startposition of the car
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* @param finish the expected finishpositon of the car after the move
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* @return Number of new Winpoints for the current player.
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*/
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public int calculateNewWinPoints(PositionVector start, PositionVector finish) {
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List<PositionVector> path = calculatePointsOnPath(start, finish);
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for (PositionVector point : path) {
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switch (getSpaceType(point)) {
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case FINISH_UP:
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if (start.getY() > finish.getY()) {
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return 1;
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} else if (start.getY() < finish.getY()) {
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return -1;
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}
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break;
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case FINISH_DOWN:
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if (start.getY() < finish.getY()) {
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return 1;
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} else if (start.getY() > finish.getY()) {
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return -1;
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}
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break;
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case FINISH_RIGHT:
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if (start.getX() < finish.getX()) {
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return 1;
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} else if (start.getX() > finish.getX()) {
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return -1;
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}
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break;
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case FINISH_LEFT:
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if (start.getX() > finish.getX()) {
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return 1;
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} else if (start.getX() < finish.getX()) {
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return -1;
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}
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break;
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}
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}
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return 0;
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}
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/**
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/**
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* Return a String representation of the track, including the car locations.
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* Return a String representation of the track, including the car locations.
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*
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*
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@ -0,0 +1,169 @@
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package ch.zhaw.pm2.racetrack.strategy;
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import ch.zhaw.pm2.racetrack.PositionVector;
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import ch.zhaw.pm2.racetrack.Track;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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public class PathFinderMoveStrategy implements MoveStrategy{
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private Track track;
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private int carIndex;
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private List<PositionVector.Direction> moveList;
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private int pointer;
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private List<PositionVector.Direction> allDirections;
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private List<State> calculatedStates;
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public PathFinderMoveStrategy(Track track, int carIndex) {
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this.track = track;
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this.carIndex = carIndex;
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allDirections = Arrays.asList(PositionVector.Direction.values());
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createMoveList();
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}
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private void createMoveList(){
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pointer = -1;
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calculatedStates = new ArrayList<>();
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PossibleMove finishedMove = null;
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List<PossibleMove> possibleMoves= new ArrayList<>();
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for(PositionVector.Direction direction : allDirections){
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PossibleMove newMove = new PossibleMove(null, direction);
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if(! newMove.crashed()){
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possibleMoves.add(newMove);
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}
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}
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while(finishedMove == null){
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List<PossibleMove> newMoves = new ArrayList<>();
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for(PossibleMove previousMove : possibleMoves){
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for(PositionVector.Direction direction : allDirections){
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PossibleMove newMove = new PossibleMove(previousMove, direction);
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State newState = new State(newMove.endPosition, newMove.endVelocity);
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if(! (newMove.crashed() || alreadyCalculated(newState) || finishedMove != null)){
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if(newMove.finished()){
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finishedMove = newMove;
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} else {
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calculatedStates.add(newState);
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newMoves.add(newMove);
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}
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}
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}
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}
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possibleMoves = newMoves;
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}
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moveList = finishedMove.directions;
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}
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private boolean alreadyCalculated(State state){
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for(State calculatedState: calculatedStates){
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if(state.equals(calculatedState)){
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return true;
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}
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}
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return false;
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}
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public class State{
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PositionVector position;
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PositionVector velocity;
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public State(PositionVector position, PositionVector velocity){
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this.position = position;
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this.velocity = velocity;
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}
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public boolean equals(State compareState){
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if(compareState.position.equals(position) && compareState.velocity.equals(velocity)){
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return true;
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} else{
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return false;
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}
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}
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}
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public class PossibleMove {
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List<PositionVector.Direction> directions;
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PositionVector startPosition;
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PositionVector endPosition;
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PositionVector endVelocity;
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public PossibleMove(PossibleMove previousMove, PositionVector.Direction nextDirection){
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PositionVector startVelocity;
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directions = new ArrayList<>();
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if(previousMove != null){
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directions.addAll(previousMove.directions);
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startPosition = previousMove.endPosition;
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startVelocity = previousMove.endVelocity;
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}
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else {
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startPosition = track.getCarPos(carIndex);
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startVelocity = track.getCar(carIndex).getVelocity();
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}
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directions.add(nextDirection);
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endVelocity = new PositionVector(startVelocity.getX() + nextDirection.vector.getX(), startVelocity.getY() + nextDirection.vector.getY());
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endPosition = new PositionVector(startPosition.getX() + endVelocity.getX(), startPosition.getY() + endVelocity.getY());
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}
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public boolean finished(){
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if(track.calculateNewWinPoints(startPosition, endPosition) == 1){
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return true;
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}
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else{
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return false;
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}
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}
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public boolean crashed() {
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List<PositionVector> points = track.calculatePointsOnPath(startPosition, endPosition);
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for(PositionVector point : points) {
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if (track.willCrashAtPosition(carIndex, point)){
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return true;
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}
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}
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if(track.calculateNewWinPoints(startPosition, endPosition) == -1){
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return true;
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}
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return false;
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}
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}
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@Override
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public PositionVector.Direction nextMove() { //TODO check for crash and recreate movelist if crash
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pointer += 1;
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if (pointer < moveList.size()) {
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PositionVector.Direction direction = moveList.get(pointer);
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PositionVector currentVelocity = track.getCarVelocity(carIndex);
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PositionVector newVelocity = new PositionVector(currentVelocity.getX() + direction.vector.getX(), currentVelocity.getY() + direction.vector.getY());
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PositionVector currentPosition = track.getCarPos(carIndex);
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PositionVector newPosition = new PositionVector(currentPosition.getX() + newVelocity.getX(), currentPosition.getY() + newVelocity.getY());
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System.out.println("currentVelocity:" + currentVelocity.getX()+ ","+ currentVelocity.getY());
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System.out.println("newVelocity:" + newVelocity.getX()+ ","+ newVelocity.getY());
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for(PositionVector point : track.calculatePointsOnPath(currentPosition, newPosition)){
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if(track.willCrashAtPosition(carIndex, point)){
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createMoveList();
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pointer = 0;
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break;
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}
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}
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return moveList.get(pointer);
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}
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return null;
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}
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}
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@ -178,7 +178,7 @@ class GameTest {
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@Test
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@Test
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void crashA() {
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void crashA() {
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game = new Game(new interFace("Test",new Integer[]{0,1,1},new PositionVector.Direction[]{UP}));
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game = new Game(new interFace("Test",new Integer[]{0,1,0},new PositionVector.Direction[]{UP}));
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game.initPhase();
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game.initPhase();
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Assertions.assertEquals("b",game.gamePhase());
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Assertions.assertEquals("b",game.gamePhase());
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}
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}
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