gruppe06-hufflepuff-projekt.../src/ch/zhaw/catan/Player.java

133 lines
4.8 KiB
Java

package ch.zhaw.catan;
import java.util.HashMap;
import java.util.List;
/**
* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
* control to see if a player has enough to build a new structure and to add them into a faction.
*
* @author Leonardo Brandenberger, Roman Schrom, Andrin Fassbind, Stefan Amador
*/
public class Player {
private final Config.Faction faction;
private final HashMap<Config.Resource, Integer> resources;
private final HashMap<Config.Structure, Integer> structureToUse;
/**
* The constructor initializes the faction and the Hashmaps resources and structureToUse.
*
* @param faction this is the faction of the player.
*/
public Player(Config.Faction faction) {
//Data fields
this.faction = faction;
//Initialize available structures
structureToUse = new HashMap<>();
structureToUse.put(Config.Structure.ROAD, Config.Structure.ROAD.getStockPerPlayer());
structureToUse.put(Config.Structure.SETTLEMENT, Config.Structure.SETTLEMENT.getStockPerPlayer());
structureToUse.put(Config.Structure.CITY, Config.Structure.CITY.getStockPerPlayer());
//Initialize resources
resources = new HashMap<>();
for (Config.Resource resource : Config.Resource.values()) {
resources.put(resource, 0);
}
}
/**
* This method returns all the resources the player has at the moment
*
* @return HashMap with the count of every resource
*/
public HashMap<Config.Resource, Integer> getResources() {
return resources;
}
/**
* This method returns player faction
*
* @return the faction of the player.
*/
public Config.Faction getFaction() {
return faction;
}
/**
* This method returns the amount of a specific resource that a player owns.
*
* @param resource the resource that is needed.
* @return the amount of the specific resource.
*/
public int getSpecificResource(Config.Resource resource) {
return resources.get(resource);
}
/**
* This method adds a specific resource to resources
*
* @param resource to add
* @param numberToAdd how much to add
*/
public void addResource(Config.Resource resource, int numberToAdd) {
resources.put(resource, resources.get(resource) + numberToAdd);
}
/**
* This method subtracts a specific resource from the player's resources. but check first if player has the specific resources.
*
* @param resource to subtract
* @param numberToSubtract how much to subtract
* @return true if resource has been subtracted false if player has not enough resources
*/
public boolean subtractResource(Config.Resource resource, int numberToSubtract) {
int inPossession = resources.get(resource);
if (inPossession - numberToSubtract < 0) {
return false;
}
resources.put(resource, inPossession - numberToSubtract);
return true;
}
/**
* This method has to be used when a player wants to build a structure. It checks if a player has enough of the specific structure
* and resources to build one more. If the player is able to build, this method subtracts the building cost from the resources
* in possession by the player.
* It reduces the amount of the specific structure a player can build by 1.
*
* @return true if the structure can be created false if the structure can't be created.
*/
public boolean build(Config.Structure structure) {
List<Config.Resource> costs = structure.getCosts();
if (structureToUse.get(structure) < 1 || !checkResourceToBuild(costs)) {
return false;
}
structureToUse.put(structure, structureToUse.get(structure) - 1);
return true;
}
/**
* This method checks the amount of resources a player has in order to determine if he haas enough
* resources to build a new structure.
*
* @param list the list that shows how many resources are required.
* @return true if the player has enough resources to build and return false if he doesn't.
*/
private boolean checkResourceToBuild(List<Config.Resource> list) {
HashMap<Config.Resource, Integer> costs = new HashMap<>();
for (Config.Resource resource : list) {
if (costs.containsKey(resource)) {
costs.put(resource, costs.get(resource) + 1);
} else {
costs.put(resource, 1);
}
}
for (Config.Resource resource : costs.keySet()) {
if (resources.get(resource) < costs.get(resource)) {
return false;
}
}
return true;
}
}