gruppe06-hufflepuff-projekt.../src/ch/zhaw/catan/Parser.java

154 lines
5.3 KiB
Java

package ch.zhaw.catan;
import org.beryx.textio.TextIO;
import org.beryx.textio.TextIoFactory;
import org.beryx.textio.TextTerminal;
import java.awt.Point;
import java.util.HashMap;
/**
* This class performs all communication with the player, includes asking for input and showing the map.
*
* @author Leonardo Brandenberger
*/
public class Parser {
private final TextIO textIO;
private final TextTerminal<?> textTerminal;
/**
* Constructs a parser Object, initializes the textIO components TextTerminal and textIO.
*/
public Parser() {
textIO = TextIoFactory.getTextIO();
textTerminal = textIO.getTextTerminal();
}
/**
* Ask user to input two coordinates with have to be higher than 0 and returns them as a Point.
*
* @return Point that the user specified with an input
*/
public Point getPoint() {
return new Point(textIO.newIntInputReader().withMinVal(0).read("x coordinate:"),
textIO.newIntInputReader().withMinVal(0).read("y coordinate:"));
}
/**
* Takes care of displaying the gameboard that it receives as parameter.
*
* @param gameboard that has to be displayed
*/
public void displayGameboard(String gameboard) {
textTerminal.println(gameboard);
}
/**
* Displays Player info that includes his current resources and his winpoint he currently owns
*
* @param currentPlayerResource Hashmap of all Resources with corresponding number that a player currently owns.
* @param winpoints that the player is currently holding
*/
public void displayPlayerInfo(HashMap<Config.Resource, Integer> currentPlayerResource, int winpoints) {
textTerminal.println("You are currently holding " + winpoints + " winpoints.");
textTerminal.println("You own the follwing resources:");
for (Config.Resource resource : currentPlayerResource.keySet()) {
textTerminal.println(resource.name() + ":" + currentPlayerResource.get(resource));
}
}
/**
* Displays the winner of the game in the Console.
*
* @param winner the faction that has won
*/
public void displayWinnertext(Config.Faction winner) {
textTerminal.println(winner.name() + " won the game!");
}
/**
* Method that is used at the start of the game to get how many players will be playing and how many winpoints
* should be set.
*
* @return HashMap that includes the number of players and how many winpoints the game should have.
*/
public HashMap<String, Integer> gameStart() {
HashMap<String, Integer> gameStartValues = new HashMap<>();
gameStartValues.put("NumberOfPlayers", textIO.newIntInputReader().withMinVal(Config.MIN_NUMBER_OF_PLAYERS).withMaxVal(4).read("Number of players:"));
gameStartValues.put("NumberOfWinPoints", textIO.newIntInputReader().withMinVal(3).read("Winpoints needed for Victory:"));
return gameStartValues;
}
/**
* Asks the player for coordinates to place a structure if the structure is a road the player will be notified
* that he will need to input two coordinates a start and a finish one.
*
* @param structure the structure that should be asked for coordinates
*/
public void giveCoordinatesForStructures(Config.Structure structure) {
textTerminal.println("Please insert coordinates for " + structure);
if (structure == Config.Structure.ROAD) {
textTerminal.println("Please first insert the start coordinate and when prompted again the coordinate of the end of the road.");
}
}
/**
* Displays the dice number that has been thrown.
*
* @param number the thrown dice number
*/
public void thrownDices(int number) {
textTerminal.println("Dices have been thrown, the combined value is: " + number);
}
/**
* Outputs which player currently is at turn.
*
* @param faction the faction which turn it is
*/
public void playerTurn(Config.Faction faction) {
textTerminal.println("It is " + faction.name() + "'s turn.");
}
/**
* Outputs error message.
*/
public void errorMessage() {
textTerminal.println("The command was not excecuted successfully!");
}
/**
* Ask the player what action he would like to perform.
* As possible possibilities the Enum Command is used.
*
* @return Command which action has been choosen
*/
public Command getAction() {
return textIO.newEnumInputReader(Command.class).read("What would you like to do?");
}
/**
* Asks the player which resources he would like to trade.
* As possibilites the Enum in Config.Resource.class is used.
*
* @param give if true ask for resource to give if false for resource to receive
* @return Config.Resource the resource the player would like to give or receive
*/
public Config.Resource trade(boolean give) {
String output = "give";
if (!give) {
output = "receive";
}
return textIO.newEnumInputReader(Config.Resource.class).read("Which Resource would you like to " + output);
}
/**
* Clears the instances of textIO and textTerminal.
*/
public void quit() {
textTerminal.dispose();
textIO.dispose();
}
}