package ch.zhaw.catan; import static org.junit.jupiter.api.Assertions.assertTrue; import org.beryx.textio.TextIO; import org.beryx.textio.TextIoFactory; import org.beryx.textio.TextTerminal; import org.junit.jupiter.api.Test; import java.awt.*; /*** * TODO Write your own tests in this class. * * Note: Have a look at {@link ch.zhaw.catan.games.ThreePlayerStandard}. It can be used * to get several different game states. * */ public class SiedlerGameTest { @Test public void dummyTestMethod() { assertTrue(false); } /** * To Test getLongestRoad in SiedlerGame isolatet do: * 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static * 2. make SiedlerGame.getLongestRoadFaction public * 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad. * 4. add Parameter faction to SiedlerGame.getLongestRoadFaction * 5. Create Board in testLongestRoad() and Hashmap with faction * Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it * Make branches in between the road with diffrent lengths. * */ @Test public void testLongestRoad() { SiedlerBoard board = new SiedlerBoard(); board.createFixGamefield(); board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7))); board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(5, 7))); board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(4, 4))); board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(3, 7))); board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE,new Point(3, 7),new Point(3, 9))); board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10))); board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9))); board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7))); //SiedlerGame.getLongestRoadFaction(board,faction); } }