Merge remote-tracking branch 'origin/main'
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commit
ebc63b996d
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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@ -1,11 +1,11 @@
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package ch.zhaw.catan;
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import java.util.HashMap;
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import java.util.List;
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/**
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* New Class PLayer
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* This class is here to add players to the game.
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* @author: Stefan Amador
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*/
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public class Player {
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@ -31,31 +31,92 @@ public class Player {
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/**
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* This method returns all the resources the player has at the moment
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* @return HashMap
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* @return HashMap with the count of every resource
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*/
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public HashMap<Config.Resource,Integer> getResources() {
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return resources;
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}
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/**
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* This method returns player faction
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* @return
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*/
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public Config.Faction getFaction() { return faction; }
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/**
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* This method returns for specific resource how much player possesess.
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* @param resource
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* @return
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*/
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public int getSpecificResource(Config.Resource resource) { return resources.get(resource); }
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/**
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* This method adds a specific resource to resourcess
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* @param resource to add
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* @param numberToAdd how much to add
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*/
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public void addResource(Config.Resource resource, int numberToAdd) {
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resources.put(resource, resources.get(resource) + numberToAdd);
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}
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/**
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* This method substracts a specific resource from resourcess but check first if player has enough resources.
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* @param resource to substract
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* @param numberToTake how much to substract
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* @return true if resource has been substracted false if player has not enough resources
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*/
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public boolean substractResource(Config.Resource resource, int numberToTake) {
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int inPossesion = resources.get(resource);
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if(inPossesion - numberToTake < 0) {
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return false;
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}
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resources.put(resource,inPossesion - numberToTake);
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return true;
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}
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/**
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* This method has to be used when a player wants to build a road. It checks if a player has enough roads
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* and resources to build one more. If player is able to build, the method substract the buildcost from the resources
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* in possesion by the player.
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* @return true if road can be created false if road can't be created
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*/
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public boolean buildRoad() {
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if (roadsToUse > 0) {
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roadsToUse--;
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return true;
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List<Config.Resource> costs = Config.Structure.ROAD.getCosts();
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if ( roadsToUse == 0 || !checkRessourceToBuild(costs)) {
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return false;
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}
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return false;
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for (Config.Resource resource : costs) {
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resources.put(resource,resources.get(resource)-1);
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}
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return true;
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}
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/**
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* This method has to be used when a player wants to build a settlement. It checks if a player has enough roads
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* and resources to build one more. If player is able to build, the method substract the buildcost from the resources
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* in possesion by the player.
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* @return true if road can be created false if road can't be created
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*/
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public boolean buildSettlement() {
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if (settlementsToUse > 0) {
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settlementsToUse--;
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return true;
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List<Config.Resource> costs = Config.Structure.SETTLEMENT.getCosts();
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if ( settlementsToUse == 0 || !checkRessourceToBuild(costs)) {
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return false;
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}
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return false;
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for (Config.Resource resource : costs) {
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resources.put(resource,resources.get(resource)-1);
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}
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return true;
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}
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//returns true if player has enough resources else false
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private boolean checkRessourceToBuild(List<Config.Resource> liste) {
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for (Config.Resource resource : liste) {
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int possesion = resources.get(resource);
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if (possesion == 0) {
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return false;
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}
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}
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return true;
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}
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}
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