Added UnitTests for reconstruction/simulation for a real game
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_X" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</component>
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</project>
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</project>
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@ -45,11 +45,9 @@ public class SiedlerBoard extends HexBoard<Land, Settlement, Road, String> {
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return view.toString();
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return view.toString();
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}
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}
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//TODO: Add fields, constructors and methods as you see fit. Do NOT change the signature
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//TODO: Add fields, constructors and methods as you see fit. Do NOT change the signature
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// of the methods below.
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// of the methods below.
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/**
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/**
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* Returns the fields associated with the specified dice value.
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* Returns the fields associated with the specified dice value.
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*
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*
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@ -1,13 +1,21 @@
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package ch.zhaw.catan;
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package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import ch.zhaw.catan.games.ThreePlayerStandard;
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import org.beryx.textio.TextIO;
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import org.beryx.textio.TextIO;
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import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextTerminal;
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import org.beryx.textio.TextTerminal;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.Test;
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import java.awt.*;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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/***
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/***
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@ -17,12 +25,12 @@ import java.awt.*;
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* to get several different game states.
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* to get several different game states.
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*
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*
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*/
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*/
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public class SiedlerGameTest {
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public class SiedlerGameTest {
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@Test
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private final static int DEFAULT_WINPOINTS = 10;
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public void dummyTestMethod() {
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private final static int DEFAULT_PLAYERAMOUNT = 4;
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assertTrue(false);
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}
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/**
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/**
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* To Test getLongestRoad in SiedlerGame isolatet do:
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* To Test getLongestRoad in SiedlerGame isolatet do:
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@ -48,7 +56,108 @@ public class SiedlerGameTest {
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
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board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
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board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
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//SiedlerGame.getLongestRoadFaction(board,faction);
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//SiedlerGame.getLongestRoadFaction(board,faction);
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}
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/**
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* Tests if the method will fail when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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*/
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@Test
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public void destructiveTestBuildCity() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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//Too
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Assertions.assertFalse(model.buildCity(new Point(50, 60)));
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//Factions wants to build a city on a city from another faction
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Assertions.assertFalse(model.buildCity(new Point(3, 3)));
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}
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/**
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* Tests if the method fails when given false Data
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* {@link ThreePlayerStandard#getAfterSetupPhase(int)}
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*/
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@Test
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public void destructiveTestBuildRoad() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhase(DEFAULT_WINPOINTS);
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System.out.println(model.buildRoad(new Point(3, 7),new Point(3, 9)));
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}
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/**
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* Tests if the method fails when trading material with the same material
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* {@link ThreePlayerStandard#getAfterSetupPhaseAlmostEmptyBank(int)}
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*/
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@Test
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public void destructiveTestTradeWithBank() {
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SiedlerGame model = ThreePlayerStandard.getAfterSetupPhaseAlmostEmptyBank(DEFAULT_WINPOINTS);
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model.switchToNextPlayer();
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Map<Config.Resource, Integer> expectedResourceCards = ThreePlayerStandard.BANK_ALMOST_EMPTY_RESOURCE_CARD_STOCK.get(model.getCurrentPlayerFaction());
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assertEquals(expectedResourceCards.get(Config.Resource.WOOL), model.getCurrentPlayerResourceStock(Config.Resource.WOOL));
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assertEquals(expectedResourceCards.get(Config.Resource.LUMBER), model.getCurrentPlayerResourceStock(Config.Resource.LUMBER));
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System.out.println(model.tradeWithBankFourToOne(Config.Resource.WOOL, Config.Resource.WOOL));
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}
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@Test
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public void TestGameInSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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Assertions.assertEquals(0, resources.get(Config.Resource.BRICK));
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Assertions.assertEquals(0, resources.get(Config.Resource.GRAIN));
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Assertions.assertEquals(0, resources.get(Config.Resource.LUMBER));
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Assertions.assertEquals(0, resources.get(Config.Resource.ORE));
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Assertions.assertEquals(0, resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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@Test
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public void TestGameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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throwDiceSeveralTimes(game, 5, 5);
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System.out.println("\n\nVerteilung \n\n");
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for (Config.Faction faction: game.getPlayerFactions()) {
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HashMap<Config.Resource, Integer> resources = game.getCurrentPlayerResource();
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System.out.printf(faction.toString() + "\n");
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System.out.println(" BRICK " + resources.get(Config.Resource.BRICK).toString());
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System.out.println(" GRAIN " + resources.get(Config.Resource.GRAIN));
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System.out.println(" LUMBER " + resources.get(Config.Resource.LUMBER));
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System.out.println(" ORE " + resources.get(Config.Resource.ORE));
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System.out.println(" WOOL " + resources.get(Config.Resource.WOOL));
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game.switchToNextPlayer();
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}
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}
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@Test
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public void TestGameInMiddle() {
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}
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}
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private void throwDiceSeveralTimes(SiedlerGame game, int dice, int amountDiceThrows) {
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for (int i = 0; i < amountDiceThrows; i++) {
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System.out.println(game.getCurrentPlayerFaction().toString());
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game.throwDice(dice);
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}
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}
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private SiedlerGame gameAfterSetupPhase() {
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SiedlerGame game = new SiedlerGame(DEFAULT_WINPOINTS, DEFAULT_PLAYERAMOUNT);
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for (Config.Faction faction: game.getPlayerFactions()) {
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}
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return game;
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}
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}
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}
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