Merge remote-tracking branch 'origin/main'
# Conflicts: # src/ch/zhaw/catan/SiedlerGame.java
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commit
e23f8bcdde
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@ -1,3 +1,6 @@
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<<<<<<< HEAD
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/out/
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=======
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# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
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@ -73,4 +76,5 @@ fabric.properties
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.idea/httpRequests
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# Android studio 3.1+ serialized cache file
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.idea/caches/build_file_checksums.ser
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.idea/caches/build_file_checksums.ser
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>>>>>>> origin/main
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" project-jdk-name="openjdk-17" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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@ -152,10 +152,12 @@ public class SiedlerGame {
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return false;
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}
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board.setCorner(position, new Settlement(allPlayers.get(activePlayer).getFaction()));
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if(payout){
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if(payout) {
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List<Config.Land> lands = board.getLandsForCorner(position);
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for (Config.Land land:lands){
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allPlayers.get(activePlayer).addResource(land.getResource(), 1);
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for (Config.Land land : lands) {
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if (land.getResource() != null) {
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allPlayers.get(activePlayer).addResource(land.getResource(), 1);
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}
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}
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}
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return true;
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@ -202,24 +204,26 @@ public class SiedlerGame {
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public Map<Faction, List<Resource>> throwDice(int dicethrow) {
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if (dicethrow == 7) {
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handleDiceThrow7();
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return null;
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} else {
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Map<Faction, List<Resource>> returnMap = new HashMap<>();
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Map<Faction,List<Resource>> returnMap= new HashMap<>();
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List<Point> diceValueFields = board.getFieldsForDiceValue(dicethrow);
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for (Player player : allPlayers) {
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returnMap.put(player.getFaction(), new ArrayList());
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for (Point field : diceValueFields) {
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List<Resource> resources = board.getResourcesforFaction(field, player.getFaction());
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for (Config.Resource resource : resources) {
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List<Resource> resources= board.getResourcesforFaction(field,player.getFaction());
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for (Config.Resource resource : resources){
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//TODO: Check if Resource Null notwendig?
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returnMap.get(player.getFaction()).add(resource);
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player.addResource(resource, 1);
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player.addResource(resource,1);
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}
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}
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}
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return returnMap;
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}
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return null;
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}
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private void handleDiceThrow7() {
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for(Player player : allPlayers) {
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HashMap<Resource, Integer> resources = player.getResources();
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@ -353,10 +357,12 @@ public class SiedlerGame {
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}
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//3. Check if NeighbourEdge are Roads
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boolean hasNeighbourRoad = (checkAdjacentEdgesList(roadStart) || checkAdjacentEdgesList(roadEnd));
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//4.Check if roadStart or roadEnd is Settlement of current player or if 3. is valid
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if(board.getCorner(roadStart).getFaction() == allPlayers.get(activePlayer).getFaction()
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|| board.getCorner(roadEnd).getFaction() == allPlayers.get(activePlayer).getFaction()
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|| hasNeighbourRoad){
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if(hasNeighbourRoad) {
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return true;
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}
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//4.Check if roadStart or roadEnd is Settlement of current player
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if((board.getCorner(roadStart)!=null && board.getCorner(roadStart).getFaction() == allPlayers.get(activePlayer).getFaction())
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||(board.getCorner(roadEnd)!=null && board.getCorner(roadEnd).getFaction() == allPlayers.get(activePlayer).getFaction())) {
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return true;
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}
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return false;
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@ -372,7 +378,11 @@ public class SiedlerGame {
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if (!board.hasCorner(position)) {
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return false;
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}
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//2. Check if Corner is empty
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//2. Check if water
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if(checkIfWater(position)) {
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return false;
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}
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//3. Check if Corner is empty
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if(board.getCorner(position) != null) {
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return false;
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}
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@ -383,6 +393,16 @@ public class SiedlerGame {
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return true;
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}
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private boolean checkIfWater(Point point) {
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List<Config.Land> fields = board.getFields(point);
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for(Config.Land land : fields) {
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if(!land.equals(Config.Land.WATER)) {
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return false;
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}
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}
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return true;
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}
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/**
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* This method checks if there are Roads build by active Player on adjacent edges
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* @param point
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