removed to do's and updated java docs.
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@ -4,18 +4,21 @@ import java.util.*;
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/**
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* New Class PLayer
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* This class is here to add players to the game.
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* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
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* control to see if a player has enough to build a new structure and to add them into a faction.
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*/
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public class Player {
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private Config.Faction faction;
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private HashMap<Config.Resource,Integer> resources;
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private HashMap<Config.Structure,Integer> structureToUse;
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private int roadsToUse;
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private int settlementsToUse;
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private int citiesToUse;
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private HashMap<Config.Resource, Integer> resources;
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private HashMap<Config.Structure, Integer> structureToUse;
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public Player (Config.Faction faction){
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/**
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* The constructor creates a new instance of the player class that initializes the Hashmap resources and structureToUse.
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*
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* @param faction this is the faction of the player.
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*/
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public Player(Config.Faction faction) {
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//Datenfelder
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this.faction = faction;
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//Verfügbare Structures initialisieren
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@ -25,35 +28,42 @@ public class Player {
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structureToUse.put(Config.Structure.CITY, Config.Structure.CITY.getStockPerPlayer());
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//Ressourcen initialisiern
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resources = new HashMap<>();
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for(Config.Resource resource : Config.Resource.values()) {
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resources.put(resource,0);
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for (Config.Resource resource : Config.Resource.values()) {
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resources.put(resource, 0);
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}
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}
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/**
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* This method returns all the resources the player has at the moment
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*
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* @return HashMap with the count of every resource
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*/
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public HashMap<Config.Resource,Integer> getResources() {
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public HashMap<Config.Resource, Integer> getResources() {
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return resources;
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}
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/**
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* This method returns player faction
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* @return
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*
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* @return the faction of the player.
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*/
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public Config.Faction getFaction() { return faction; }
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public Config.Faction getFaction() {
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return faction;
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}
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/**
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* This method returns for specific resource how much player possesess.
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* @param resource
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* @return
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* This method returns the amount of a specific resource that a player owns.
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*
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* @param resource the resource that is needed.
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* @return the amount of the specific resource.
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*/
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public int getSpecificResource(Config.Resource resource) { return resources.get(resource); }
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public int getSpecificResource(Config.Resource resource) {
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return resources.get(resource);
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}
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/**
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* This method adds a specific resource to resourcess
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*
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* @param resource to add
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* @param numberToAdd how much to add
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*/
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@ -63,42 +73,48 @@ public class Player {
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/**
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* This method substracts a specific resource from resourcess but check first if player has enough resources.
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*
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* @param resource to substract
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* @param numberToSubstract how much to substract
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* @return true if resource has been substracted false if player has not enough resources
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*/
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public boolean substractResource(Config.Resource resource, int numberToSubstract) {
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int inPossesion = resources.get(resource);
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if(inPossesion - numberToSubstract < 0) {
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if (inPossesion - numberToSubstract < 0) {
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return false;
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}
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resources.put(resource,inPossesion - numberToSubstract);
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resources.put(resource, inPossesion - numberToSubstract);
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return true;
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}
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//todo java doc aktualisieren
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/**
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* This method has to be used when a player wants to build a settlement. It checks if a player has enough roads
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* This method has to be used when a player wants to build a structure. It checks if a player has enough of the specific structure
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* and resources to build one more. If the player is able to build, this method subtracts the buildcost from the resources
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* in possession by the player.
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* @return true if road can be created false if road can't be created.
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* It reduces the amount of the specific structure a player can build by 1.
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* @return true if the structure can be created false if the structure can't be created.
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*/
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public boolean build(Config.Structure structure){
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public boolean build(Config.Structure structure) {
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List<Config.Resource> costs = structure.getCosts();
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if(structureToUse.get(structure) < 1 || !checkResourceToBuild(costs)){
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if (structureToUse.get(structure) < 1 || !checkResourceToBuild(costs)) {
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return false;
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}
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structureToUse.put(structure, structureToUse.get(structure) - 1);
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return true;
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}
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/**
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* This method checks the amount of resources a player has in order to determine if he haas enough
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* resources to build a new structure.
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*
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* @param list the list that shows how many resources are required.
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* @return true if the player has enough resources to build and return false if he doesn't.
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*/
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//returns true if player has enough resources else false
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private boolean checkResourceToBuild(List<Config.Resource> list) {
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HashMap<Config.Resource, Integer> costs = new HashMap<>();
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for(Config.Resource resource : list){
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if(costs.containsKey(resource)){
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for (Config.Resource resource : list) {
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if (costs.containsKey(resource)) {
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costs.put(resource, costs.get(resource) + 1);
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} else {
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costs.put(resource, 1);
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@ -111,6 +127,4 @@ public class Player {
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}
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return true;
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}
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}
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@ -161,7 +161,6 @@ public class SiedlerGame {
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* @return true, if the placement was successful
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*/
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public boolean placeInitialSettlement(Point position, boolean payout) {
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// TODO: Implement
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if(!validPositionForSettlement(position)){
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return false;
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}
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@ -186,7 +185,6 @@ public class SiedlerGame {
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* @return true, if the placement was successful
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*/
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public boolean placeInitialRoad(Point roadStart, Point roadEnd) {
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// TODO: Implement
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if (!validPositionForRoad(roadStart, roadEnd)){
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return false;
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}
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@ -228,7 +226,6 @@ public class SiedlerGame {
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for (Point field : diceValueFields) {
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List<Resource> resources = board.getResourcesforFaction(field,player.getFaction());
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for (Config.Resource resource : resources){
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//TODO: Check if Resource Null notwendig?
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returnMap.get(player.getFaction()).add(resource);
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addResourcesToPlayer(player, resource, 1);
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}
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@ -309,7 +306,6 @@ public class SiedlerGame {
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* @return true, if the placement was successful
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*/
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public boolean buildCity(Point position) {
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// TODO: OPTIONAL task - Implement
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//1. Check if Corner.
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if (!board.hasCorner(position)){
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return false;
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@ -356,7 +352,6 @@ public class SiedlerGame {
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}
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//2. Can Player build road
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if (!allPlayers.get(activePlayer).build(Config.Structure.ROAD)) {
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// TODO: Error message
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return false;
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}
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