Improved Readme
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README.md
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README.md
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# Siedler of Catan
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# Siedler of Catan
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Siedler of Catan is a multi-player-roleplay game, that lets you create settlements,
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Siedler of catan is a multi-player-roleplay game, that lets you create settlements,
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build roads and upgrade settlements to cites in the world of catan.
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build roads and upgrade settlements to cites in the world of catan.
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You have to try to get the required amount of winpoints as fast as possible to come out as the winner.
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You have to try to get the required amount of winpoints as fast as possible to come out as the winner.
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You collect winpoints by owning settlements and cities and even get an extra two for owning the longest road.
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You collect winpoints by owning settlements and cities and even get an extra two for owning the longest road.
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@ -18,12 +18,13 @@ There have to be at least two roads between them.
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7. The player with the longest road (most roads connecting to one another), which is longer than 4
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7. The player with the longest road (most roads connecting to one another), which is longer than 4
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will be awarded two additional winpoints.
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will be awarded two additional winpoints.
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8. If a player rolls a 7 on a dice throw, all player that are holding more than 7 resources,
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8. If a player rolls a 7 on a dice throw, all player that are holding more than 7 resources,
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will lose half of all their resources. The resources that are being taken are chosen
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will lose half of all their resources. The resources that are being taken are chosen randomly.
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by random.
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9. Winpoints get awarded as following: (Settlement: 1), (City: 2), (Longest Road: 2)
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For a more detailed version of the rules please look here: https://www.catan.de/sites/prod/files/2021-06/CATAN_DasSpiel_Spielregel.pdf
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For a more detailed version of the rules please look here: https://www.catan.de/sites/prod/files/2021-06/CATAN_DasSpiel_Spielregel.pdf
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#Usermanual
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#How To Play
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Setup Phase:
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Setup Phase:
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1. Enter the number of players that will be playing. (min 2, max 4)
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1. Enter the number of players that will be playing. (min 2, max 4)
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2. Enter the number of winpoints needed to win the game. (min 3)
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2. Enter the number of winpoints needed to win the game. (min 3)
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>It is your turn as soon as the console shows it is your turn.
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>It is your turn as soon as the console shows it is your turn.
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>To execute an action type in the associated number of the command, which is showed in the terminal.
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>To execute an action type in the associated number of the command which is showed in the terminal.
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Same applies when asked about resources.
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Same applies when asked about resources.
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> Note that the dice throwing gets done automatically before each turn,
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and you get informed in the console which number has been chosen.
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The resources will also be added to the corresponding factions automatically.
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>You can do as many Commands as you like per turn. If decide to finish your turn, you can do so using the next player command.
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#Avaible Commands:
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#Avaible Commands:
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>``next player`` Ends a players turn and the next player turn will be started
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>``next player`` Ends a players turn and the next player turn will be started
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When the current player has done all the building and trading they wanted and now
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want to end their turn they can end it by entering the command next player. By choosing
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the command the player finishes their turn and the next player is at turn
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>``build settlement`` Builds a settlement at the chosen location.
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>``build settlement`` Builds a settlement at the chosen location.
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When it's the players turn, they can build a new settlement by giving the command
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You will be prompted to give coordinates for the settlement. If the coordinates are valid
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build settlement. With that they will be asked where they want to build said settlement
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and comply with all siedler rules a settlement of your faction will be build on the map.
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and to enter the coordinates, then the program will check if those coordinates are available or not. Then the
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If the coordinates aren't a valid position you will be prompted to input them again.
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program will subtract the resources needed to build a settlement. If the player has
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If there is an illegal move for example not enough resources or invalid field an error will be shown.
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insufficient resources the settlement will not be built and an error message will
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appear. The turn of the current player will continue until the player ends it.
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>``build city`` Builds a city at the chosen location.
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>``build city`` Builds a city at the chosen location.
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During the players turn they can build a city on the same coordinates that they
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You will be prompted to give the coordinates for an existing settlement. If the coordinates are valid
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have already built a settlement on. To do that they have to enter the command
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and comply with all siedler rules a city of your faction will be build on the map.
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build city. Then they have to add the coordinates that they want the city to be
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If the coordinates aren't a valid position you will be prompted to input them again.
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built at. If the coordinates are available and the settlement at that coordinate is
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If there is an illegal move for example not enough resources or invalid field an error will be shown.
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of the same faction as the player then the city can be built there. The program
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will then check if the player has sufficient resources to build the city, then
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the program will subtract them of the players resources, otherwise the city won't
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be build and the player continues their turn until they end it.
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>``build road`` Builds a road at chosen location.
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>``build road`` Builds a road at chosen location.
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During the current players turn, the player can build a new road by choosing the
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You will be prompted to give two coordinate sets, the first coordinate of the start of the road and the second one
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command build road. The player will be asked to give the coordinates of the start corner and the end corner for where
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of the end of the road.If the coordinates aren't a valid position you will be prompted to input them again.
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they want to build the new road after entering the coordinates the program will
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If there is an illegal move for example not enough resources or invalid field an error will be shown.
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check to see if they are valid coordinates and if they aren't occupied.
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If the coordinates are checked and there was no error message, then the program
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will check if the player has enough resources to build the road if they do the
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program will then subtract the amount of resources of the player. If they do not
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have enough resources the road will not be built and the player will receive
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an error message. The player continues their turn until they end it.
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>``trade with bank`` Starts the trade with the bank
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>``trade with bank`` Starts the trade with the bank
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The current player can trade resources with the bank by entering the command
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You will first be prompted to input the resource that you offer.
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trade with bank. The player then can enter what and how many resources they want
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Afterwards you will be prompted to input the resource that you would like to receive.
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then they have to enter what resources they will give in return. The trade course
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The Trade is in a 4 to 1 ratio, meaning that you give 4 resources to receive 1.
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for the resources is set to 1:4. That means the player will have to give 4 resources
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If you own the needed resources the trade will be completed.
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trade for one of their choosing from the bank. If they do not have enough resources
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If the bank doesn't have your desired resource, or you don't own enough resources of the one to give,
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to give the trade will not be completed and the player may continue their turn.
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an error message will be shown.
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>``quit`` Quits the game completely.
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>``quit`` Quits the game completely.
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