the readme of Siedler of catan has been written and language correction.
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README.md
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README.md
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@ -35,6 +35,8 @@ number that the player rolled with the dice.
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Now as for the commands a player has to put in while it's their turn:
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#Build Settlement
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``build settlement`` Builds a settlement
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When it's the players turn, they can build a new settlement by giving the command
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build settlement. With that they will be asked where they want to build said settlement
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and to enter the coordinates, then the program will check if those coordinates are available or not. Then the
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@ -43,6 +45,8 @@ insufficient resources the settlement will not be built and an error message wil
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appear. The turn of the current player will continue until the player ends it.
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#Build City
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``build city`` Builds a city
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During the players turn they can build a city on the same coordinates that they
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have already built a settlement on. To do that they have to enter the command
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build city. Then they have to add the coordinates that they want the city to be
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@ -53,6 +57,8 @@ the program will subtract them of the players resources, otherwise the city won'
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be build and the player continues their turn until they end it.
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#Build Road
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``build road`` Builds a road
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During the current players turn, the player can build a new road by giving the
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command build road. Then the player will be asked to give the coordinates for where
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they want to build the new road after entering the coordinates the program will
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@ -64,6 +70,8 @@ have enough resources the road will not be built and the player will receive
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an error message. The player continues their turn until they end it.
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#Trade with Bank
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``trade with bank`` Let's the player trade resources with the bank
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The current player can trade resources with the bank by entering the command
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trade with bank. The player then can enter what and how many resources they want
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then they have to enter what resources they will give in return. The trade course
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@ -72,14 +80,21 @@ trade for one of their choosing from the bank. If they do not have enough resour
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to give the trade will not be completed and the player may continue their turn.
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#Next Player
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``next player`` Ends a players turn
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When the current player has done all the building and trading they wanted and now
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want to end their turn they can end it by entering the command next player. By entering
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this command the player relinquishes their turn and the next player may start their
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turn.
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#Quit
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``quit`` Let's a player quit the game
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If a player wants to quit the game they can enter the command quit while it's their
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turn to quit the game.
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#Coordinates
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#Class Diagram
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@ -27,7 +27,7 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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*/
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private final HashMap<Point, Field> fields = new HashMap<>();
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Config.Faction longestRoadFaction = null;
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int longestRoadLenth = 0;
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int longestRoadLength = 0;
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/**
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* Method to create the predefined game field from Config.
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@ -172,13 +172,13 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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}
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if (currentFaction != null) {
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longestRoadFaction = currentFaction;
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longestRoadLenth = currentRoad;
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longestRoadLength = currentRoad;
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}
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} else {
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for (Config.Faction faction : players.keySet()) {
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if (players.get(faction) >= 5 && players.get(faction) > longestRoadLenth) {
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if (players.get(faction) >= 5 && players.get(faction) > longestRoadLength) {
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longestRoadFaction = faction;
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longestRoadLenth = players.get(faction);
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longestRoadLength = players.get(faction);
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}
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}
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}
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@ -186,8 +186,8 @@ public class SiedlerBoard extends HexBoard<Config.Land, Settlement, Road, String
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}
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//todo javadoc
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public int getLongestRoadLenth() {
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return longestRoadLenth;
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public int getLongestRoadLength() {
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return longestRoadLength;
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}
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/**
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@ -50,7 +50,7 @@ public class SiedlerGameTest {
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
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board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
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assertEquals(Config.Faction.BLUE, board.getLongestRoadFaction(factionList));
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assertEquals(6,board.getLongestRoadLenth());
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assertEquals(6,board.getLongestRoadLength());
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//todo prüfen ob länge Stimmt.
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}
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