Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
c468680542
|
@ -0,0 +1,11 @@
|
|||
<component name="ProjectCodeStyleConfiguration">
|
||||
<code_scheme name="Project" version="173">
|
||||
<JavaCodeStyleSettings>
|
||||
<option name="CLASS_COUNT_TO_USE_IMPORT_ON_DEMAND" value="99" />
|
||||
<option name="NAMES_COUNT_TO_USE_IMPORT_ON_DEMAND" value="99" />
|
||||
<option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
|
||||
<value />
|
||||
</option>
|
||||
</JavaCodeStyleSettings>
|
||||
</code_scheme>
|
||||
</component>
|
|
@ -1,13 +1,29 @@
|
|||
package ch.zhaw.catan;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* City Class Subclass of Structure to hold city at desired point.
|
||||
*
|
||||
* @author Andrin Fassbind
|
||||
*/
|
||||
public class City extends Settlement {
|
||||
|
||||
/**
|
||||
* Constructs a City Object and the desired Position with the desired Faction.
|
||||
*
|
||||
* @param faction of the player
|
||||
* @param position where the city will be placed
|
||||
*/
|
||||
public City(Config.Faction faction, Point position) {
|
||||
super(faction, position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides toString method to show faction name in uppercase.
|
||||
*
|
||||
* @return String Faction in uppercase
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return super.getFaction().toString().toUpperCase();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
package ch.zhaw.catan;
|
||||
|
||||
//TODO:JavaDoc
|
||||
/**
|
||||
* This enum is used to define the Commandwords.
|
||||
*
|
||||
* @author Leonardo Brandenberger
|
||||
*/
|
||||
public enum Command {
|
||||
NEXT_PLAYER("next player"), BUILD_SETTLEMENT("build settlement"), BUILD_CITY("build city"),
|
||||
BUILD_ROAD("build road"), TRADE_WITH_BANK("trade with bank"), QUIT("quit");
|
||||
|
@ -12,6 +16,12 @@ public enum Command {
|
|||
this.commandWord = commandWord;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the toString method and lets it give out the commandWord as a string when used.
|
||||
*
|
||||
* @return commandWord as a String
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return commandWord;
|
||||
}
|
||||
|
|
|
@ -2,24 +2,50 @@ package ch.zhaw.catan;
|
|||
|
||||
import ch.zhaw.hexboard.Label;
|
||||
|
||||
/**
|
||||
* Field Class stores Land and Label in Corresponding Field.
|
||||
*
|
||||
* @author Roman Schenk
|
||||
*/
|
||||
public class Field {
|
||||
|
||||
private final Config.Land land;
|
||||
private final Label label;
|
||||
|
||||
/**
|
||||
* Constructs field object that stores land and label object in Field.
|
||||
*
|
||||
* @param land that will be stored in Field
|
||||
* @param label that will be stored in Field
|
||||
*/
|
||||
public Field(Config.Land land, Label label) {
|
||||
this.land = land;
|
||||
this.label = label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Resource type of the field.
|
||||
*
|
||||
* @return Config.Resource of the field
|
||||
*/
|
||||
public Config.Resource getResource() {
|
||||
return land.getResource();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the Land type of the field.
|
||||
*
|
||||
* @return Config.Land of the field
|
||||
*/
|
||||
public Config.Land getLand() {
|
||||
return land;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the label of the field.
|
||||
*
|
||||
* @return Label of the field
|
||||
*/
|
||||
public Label getLabel() {
|
||||
return label;
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ public class Parser {
|
|||
public HashMap<String, Integer> gameStart() {
|
||||
HashMap<String, Integer> gameStartValues = new HashMap<>();
|
||||
gameStartValues.put("NumberOfPlayers", textIO.newIntInputReader().withMinVal(Config.MIN_NUMBER_OF_PLAYERS).withMaxVal(4).read("Number of players:"));
|
||||
gameStartValues.put("NumberOfWinPoints", textIO.newIntInputReader().withMinVal(5).withMaxVal(15).read("Winpoints needed for Victory:"));
|
||||
gameStartValues.put("NumberOfWinPoints", textIO.newIntInputReader().withMinVal(3).read("Winpoints needed for Victory:"));
|
||||
return gameStartValues;
|
||||
}
|
||||
|
||||
|
@ -102,7 +102,7 @@ public class Parser {
|
|||
}
|
||||
|
||||
/**
|
||||
* Outputs which player currently is at turn
|
||||
* Outputs which player currently is at turn.
|
||||
*
|
||||
* @param faction the faction which turn it is
|
||||
*/
|
||||
|
@ -134,6 +134,7 @@ public class Parser {
|
|||
* @param give if true ask for resource to give if false for resource to receive
|
||||
* @return Config.Resource the resource the player would like to give or receive
|
||||
*/
|
||||
|
||||
public Config.Resource trade(boolean give) {
|
||||
String output = "give";
|
||||
if (!give) {
|
||||
|
|
|
@ -2,11 +2,12 @@ package ch.zhaw.catan;
|
|||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
//TODO Java Doc
|
||||
|
||||
/**
|
||||
* This class is here in order to maintain the resources of the players, the amount of structures that they can build,
|
||||
* control to see if a player has enough to build a new structure and to add them into a faction.
|
||||
*
|
||||
* @author Leonardo Brandenberger, Roman Schrom, Andrin Fassbind, Stefan Amador
|
||||
*/
|
||||
public class Player {
|
||||
|
||||
|
@ -112,7 +113,6 @@ public class Player {
|
|||
* @param list the list that shows how many resources are required.
|
||||
* @return true if the player has enough resources to build and return false if he doesn't.
|
||||
*/
|
||||
//returns true if player has enough resources else false
|
||||
private boolean checkResourceToBuild(List<Config.Resource> list) {
|
||||
HashMap<Config.Resource, Integer> costs = new HashMap<>();
|
||||
for (Config.Resource resource : list) {
|
||||
|
|
Loading…
Reference in New Issue