Using Values of Config in SiedlerGame.java
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@ -35,7 +35,7 @@ public class SiedlerGame {
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* three or players is not between two and four
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* three or players is not between two and four
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*/
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*/
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public SiedlerGame(int winPoints, int numberOfPlayers) {
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public SiedlerGame(int winPoints, int numberOfPlayers) {
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if(winPoints < 3 || numberOfPlayers < 2 || numberOfPlayers > 4) {
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if(winPoints < 3 || numberOfPlayers < Config.MIN_NUMBER_OF_PLAYERS || numberOfPlayers > 4) {
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throw new IllegalArgumentException();
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throw new IllegalArgumentException();
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}
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}
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bank = new Bank();
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bank = new Bank();
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@ -246,7 +246,7 @@ public class SiedlerGame {
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resourceArrayList.add(resource);
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resourceArrayList.add(resource);
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}
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}
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}
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}
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if(resourceArrayList.size() > 7){
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if(resourceArrayList.size() > Config.MAX_CARDS_IN_HAND_NO_DROP){
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int resourcesToRemove =resourceArrayList.size() - (resourceArrayList.size() / 2);
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int resourcesToRemove =resourceArrayList.size() - (resourceArrayList.size() / 2);
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Random random = new Random();
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Random random = new Random();
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for(int i = 0; i < resourcesToRemove; i++){
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for(int i = 0; i < resourcesToRemove; i++){
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