Implemented longest Road logic in SiedlerGame
-adjusted Road and Settlement to return position
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@@ -1,8 +1,14 @@
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package ch.zhaw.catan;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import org.beryx.textio.TextIO;
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import org.beryx.textio.TextIoFactory;
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import org.beryx.textio.TextTerminal;
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import org.junit.jupiter.api.Test;
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import java.awt.*;
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/***
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* TODO Write your own tests in this class.
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@@ -18,4 +24,31 @@ public class SiedlerGameTest {
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assertTrue(false);
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}
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/**
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* To Test getLongestRoad in SiedlerGame isolatet do:
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* 1. make SiedlerGame.getLongestRoadFaction, Siedlergame.countRoad && Siedlergame.getNextPoint static
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* 2. make SiedlerGame.getLongestRoadFaction public
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* 3. add Parameter Board to SiedlerGame.getLongestRoadFaction and SiedlerGame.countRoad.
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* 4. add Parameter faction to SiedlerGame.getLongestRoadFaction
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* 5. Create Board in testLongestRoad() and Hashmap with faction
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* Tipp: Logic Equivalent classes are: start counting at settlements with 0 or 1 or 2 or 3 own roads attached to it
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* Make branches in between the road with diffrent lengths.
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*
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*/
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@Test
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public void testLongestRoad() {
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SiedlerBoard board = new SiedlerBoard();
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board.createFixGamefield();
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board.setEdge(new Point(6, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(6, 6),new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(5, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(5, 7)));
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board.setEdge(new Point(4, 6), new Point(4, 4), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(4, 4)));
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board.setEdge(new Point(4, 6), new Point(3, 7), new Road(Config.Faction.BLUE,new Point(4, 6),new Point(3, 7)));
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board.setEdge(new Point(3, 7), new Point(3, 9), new Road(Config.Faction.BLUE,new Point(3, 7),new Point(3, 9)));
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board.setEdge(new Point(3, 9), new Point(4, 10), new Road(Config.Faction.BLUE,new Point(3, 9),new Point(4, 10)));
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board.setEdge(new Point(4, 10), new Point(5, 9), new Road(Config.Faction.BLUE,new Point(4, 10),new Point(5, 9)));
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board.setCorner(new Point(3,7),new Settlement(Config.Faction.BLUE,new Point(3,7)));
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//SiedlerGame.getLongestRoadFaction(board,faction);
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}
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}
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