diff --git a/.idea/misc.xml b/.idea/misc.xml
index c3dfb30..b573818 100644
--- a/.idea/misc.xml
+++ b/.idea/misc.xml
@@ -1,6 +1,6 @@
-
+
\ No newline at end of file
diff --git a/src/ch/zhaw/catan/SiedlerBoard.java b/src/ch/zhaw/catan/SiedlerBoard.java
index e27f855..5a36dc7 100644
--- a/src/ch/zhaw/catan/SiedlerBoard.java
+++ b/src/ch/zhaw/catan/SiedlerBoard.java
@@ -8,7 +8,7 @@ import java.awt.*;
import java.util.List;
import java.util.*;
-public class SiedlerBoard extends HexBoard {
+public class SiedlerBoard extends HexBoard {
Map lowerFieldLabel = new HashMap<>();
diff --git a/src/ch/zhaw/catan/SiedlerBoardTextView.java b/src/ch/zhaw/catan/SiedlerBoardTextView.java
index 97f6401..ce2ca66 100644
--- a/src/ch/zhaw/catan/SiedlerBoardTextView.java
+++ b/src/ch/zhaw/catan/SiedlerBoardTextView.java
@@ -5,8 +5,9 @@ import ch.zhaw.hexboard.HexBoardTextView;
import ch.zhaw.hexboard.Label;
import java.awt.*;
+import java.util.Set;
-public class SiedlerBoardTextView extends HexBoardTextView {
+public class SiedlerBoardTextView extends HexBoardTextView {
public SiedlerBoardTextView(SiedlerBoard board) {
super(board);
diff --git a/src/ch/zhaw/catan/SiedlerGame.java b/src/ch/zhaw/catan/SiedlerGame.java
index 9559984..df260e2 100644
--- a/src/ch/zhaw/catan/SiedlerGame.java
+++ b/src/ch/zhaw/catan/SiedlerGame.java
@@ -204,20 +204,19 @@ public class SiedlerGame {
* @return true, if the placement was successful
*/
public boolean buildSettlement(Point position) {
- //TODO Errors should be caught after this method is executed and returns false
- //1. Check if Corner
- if (!board.hasCorner(position)) {
+ //1. Check if position is corner && is empty && neighbour Corners are empty
+ if(!validPositionForSettlement(position)) {
return false;
}
- //2. Check if Corner is empty
- if (board.getCorner(position) != null) {
+ //2. Check if neighbourEdge are Roads belong to active Player
+ if(!checkAdjacentEdgesList(position)) {
return false;
}
//3. Can Player build Settlement
if (!allPlayers.get(activePlayer).buildSettlement()) {
return false;
}
- //4. Insert Road to map
+ //4. Insert Settlement to map
board.setCorner(position, new Settlement(allPlayers.get(activePlayer).getFaction()));
//5. Give Resoure to bank
bank.storeResourceToBank(Config.Structure.SETTLEMENT.getCosts());
@@ -257,39 +256,95 @@ public class SiedlerGame {
* @return true, if the placement was successful
*/
public boolean buildRoad(Point roadStart, Point roadEnd) {
- //1. Check if Edge
- if (!board.hasEdge(roadStart, roadEnd)) {
- // TODO: Error message
+ //1. Check if is edge && is empty && if neighbour Edge or Corners belong to Settlement of active Player
+ if (!validPositionForRoad(roadStart,roadEnd)){
return false;
}
- //2. Check if Edge is empty
- if (board.getEdge(roadStart, roadEnd) != null) {
- // TODO: Error message
- return false;
- }
- //3. Can Player build road
+ //2. Can Player build road
if (!allPlayers.get(activePlayer).buildRoad()) {
// TODO: Error message
return false;
}
- //4. Insert Road to map
+ //3. Insert Road to map
board.setEdge(roadStart, roadEnd, new Road(allPlayers.get(activePlayer).getFaction()));
- //5. Give Resource to bank
+ //4. Give Resource to bank
bank.storeResourceToBank(Config.Structure.ROAD.getCosts());
return true;
}
+ /**
+ * Can be used for both initial Settlement and normal Phase.
+ * @param roadStart
+ * @param roadEnd
+ * @return
+ */
+ private boolean validPositionForRoad(Point roadStart, Point roadEnd){
+ //1. Check if Edge
+ if (!board.hasEdge(roadStart, roadEnd)) {
+ return false;
+ }
+ //2. Check if Edge is empty
+ if (board.getEdge(roadStart, roadEnd) != null) {
+ return false;
+ }
+ //3. Check if NeighbourEdge are Roads
+ boolean hasNeighbourRoad = (checkAdjacentEdgesList(roadStart) || checkAdjacentEdgesList(roadEnd));
+ //4.Check if roadStart or roadEnd is Settlement of current player or if 3. is valid
+ if(board.getCorner(roadStart).getFaction() == allPlayers.get(activePlayer).getFaction()
+ || board.getCorner(roadEnd).getFaction() == allPlayers.get(activePlayer).getFaction()
+ || hasNeighbourRoad){
+ return true;
+ }
+ return false;
+ }
-
-
- private boolean validPositionForRoad(Point position){
- //todo implement
+ /**
+ * Do not use for initial Settlement
+ * @param position
+ * @return
+ */
+ private boolean validPositionForSettlement(Point position){
+ //1. Check if Corner
+ if (!board.hasCorner(position)) {
+ return false;
+ }
+ //2. Check if Corner is empty
+ if(board.getCorner(position) != null) {
+ return false;
+ }
+ //3. Check if neighbourCorners are empty
+ if(!checkAdjacentCornerList(position)) {
+ return false;
+ }
return true;
}
- private boolean validPositionForSettlement(Point position){
- //todo implement
+ /**
+ * This method checks if there are Roads build by active Player on adjacent edges
+ * @param point
+ * @return
+ */
+ private boolean checkAdjacentEdgesList(Point point) {
+ List results = board.getAdjacentEdges(point);
+ for(int i = 0; i < results.size(); i++) {
+ if(results.get(i).getFaction() == allPlayers.get(activePlayer).getFaction()) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Checks if Adjacent Corners are empty
+ * @param point Corner to check
+ * @return true if all Neighbour Corners are emtpy
+ */
+ private boolean checkAdjacentCornerList(Point point) {
+ List results = board.getNeighboursOfCorner(point);
+ if(results.size() > 0) {
+ return false;
+ }
return true;
}
@@ -325,7 +380,7 @@ public class SiedlerGame {
private HashMap getWinPoints(){
HashMap winPoints = new HashMap<>();
- List structures = board.getCorners();
+ List structures = board.getCorners();
for(Structure structure : structures) {
int newWinPoints = 0;