Completed Java Doc in Siedler.java
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@ -3,16 +3,25 @@ package ch.zhaw.catan;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Random;
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import java.util.Random;
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/**
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* This Class manages the game process and contains the Main Method wich creates and starts a new Parser and a new Game.
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*/
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public class Siedler {
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public class Siedler {
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/**
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* The main Method of the game. It creates a Parser Object and calls the Methods foundingPhase (to create a new Game) and gamePhase
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* @param args There are no arguments needed.
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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//Spiel erstellen
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Parser parser = new Parser();
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Parser parser = new Parser();
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SiedlerGame game = foundingPhase(parser);
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SiedlerGame game = foundingPhase(parser);
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gamePhase(parser, game);
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gamePhase(parser, game);
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}
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}
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/**
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* The Method for the usual game Process. It contains the Main loop to get new commands from the players and calls the associated methods.
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* @param parser The Parser Object which will interact with the player.
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* @param game The Game object which is already created and has the foundig phase completed.
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*/
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private static void gamePhase(Parser parser, SiedlerGame game) {
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private static void gamePhase(Parser parser, SiedlerGame game) {
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boolean running = true;
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boolean running = true;
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boolean diceThrown = false;
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boolean diceThrown = false;
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@ -21,10 +30,10 @@ public class Siedler {
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parser.displayGameboard(game.getBoard().getTextView()); //todo jedesmal ausgeben? oder nur wenn neuer Spieler oder separater Befehl?
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parser.displayGameboard(game.getBoard().getTextView()); //todo jedesmal ausgeben? oder nur wenn neuer Spieler oder separater Befehl?
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parser.playerTurn(currentPlayerFaction);
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parser.playerTurn(currentPlayerFaction);
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if(!diceThrown) {
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if(!diceThrown) {
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throwDice(game, parser);
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throwDice(parser, game);
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diceThrown = true;
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diceThrown = true;
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}
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}
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parser.displayPlayerInfo(game.getCurruntPlayerResource(), game.getCurrentPlayerWinpoints());
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parser.displayPlayerInfo(game.getCurrentPlayerResource(), game.getCurrentPlayerWinpoints());
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switch (parser.getAction()) {
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switch (parser.getAction()) {
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case NEXTPLAYER:
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case NEXTPLAYER:
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if(caseNextPlayer(parser, game)){
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if(caseNextPlayer(parser, game)){
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@ -55,6 +64,12 @@ public class Siedler {
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}
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}
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}
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}
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/**
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* The Method which is called if the player chooses the command "next Player".
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* @param parser The parser Object which will interact with the player.
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* @param game The game Object which will be used to execute the Method.
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* @return true: if there is a winner and game is finished. false: if there is no winner (yet).
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*/
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private static boolean caseNextPlayer(Parser parser, SiedlerGame game){
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private static boolean caseNextPlayer(Parser parser, SiedlerGame game){
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Config.Faction winner = game.getWinner();
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Config.Faction winner = game.getWinner();
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if(winner == null) {
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if(winner == null) {
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@ -66,6 +81,11 @@ public class Siedler {
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}
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}
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}
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}
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/**
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* The Method which is called if the player chooses the command "Trade with bank".
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* @param parser The parser Object which will interact with the player.
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* @param game The game Object which will be used to execute the Method.
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*/
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private static void caseTradeWithBank(Parser parser, SiedlerGame game) {
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private static void caseTradeWithBank(Parser parser, SiedlerGame game) {
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Config.Resource offer = parser.trade(true);
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Config.Resource offer = parser.trade(true);
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Config.Resource want = parser.trade(false);
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Config.Resource want = parser.trade(false);
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@ -74,6 +94,12 @@ public class Siedler {
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}
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}
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}
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}
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/**
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* The Method which is called if the player chooses a command to build any structure.
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* @param parser The parser Object which will interact with the player.
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* @param game The game Object which will be used to execute the Method.
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* @param structure The kind of Structure the player selected to build.
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*/
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private static void caseBuildStructure(Parser parser, SiedlerGame game, Config.Structure structure) {
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private static void caseBuildStructure(Parser parser, SiedlerGame game, Config.Structure structure) {
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parser.giveCoordinatesForStructures(structure);
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parser.giveCoordinatesForStructures(structure);
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boolean successfully = false;
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boolean successfully = false;
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@ -89,41 +115,54 @@ public class Siedler {
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}
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}
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}
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}
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private static void throwDice(SiedlerGame game, Parser parser) {
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/**
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* The method which calculates a random dice number and calls the method throwDice in the game Object.
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* @param parser The parser Object which will interact with the player.
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* @param game The game Object which will be used to execute the Method.
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*/
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private static void throwDice(Parser parser, SiedlerGame game) {
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Random random = new Random();
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Random random = new Random();
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//sum of two integers from 0-5 + 2 --> sum of two integers from 1-6
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//(sum of two random integers from 0-5) + 2 => (sum of two random integers from 1-6)
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int thrownDices = random.nextInt(6) + random.nextInt(6) + 2;
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int thrownDices = random.nextInt(6) + random.nextInt(6) + 2;
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//todo check if 7
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parser.thrownDices(thrownDices);
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parser.thrownDices(thrownDices);
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game.throwDice(thrownDices);
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game.throwDice(thrownDices);
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}
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}
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/**
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* The Method which executes the whole founding phase. It Creates a new SiedlerGame Object and prompts the players to build their first structures.
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* @param parser The parser Object which will interact with the player.
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* @return The new SiedlerGame Object which is created.
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*/
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private static SiedlerGame foundingPhase(Parser parser) {
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private static SiedlerGame foundingPhase(Parser parser) {
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HashMap<String, Integer> gameInfo = parser.gameStart();
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HashMap<String, Integer> gameInfo = parser.gameStart();
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SiedlerGame game = new SiedlerGame(gameInfo.get("NumberOfWinPoints"), gameInfo.get("NumberOfPlayers"));
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SiedlerGame game = new SiedlerGame(gameInfo.get("NumberOfWinPoints"), gameInfo.get("NumberOfPlayers"));
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//each Player builds their first Settlement and first Road in reverse order than in the rest of the game
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for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
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for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
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buildStructuresInFoundingPhase(game, parser, false);
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buildStructuresInFoundingPhase(parser, game, false);
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if(player < gameInfo.get("NumberOfPlayers")){
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if(player < gameInfo.get("NumberOfPlayers")){
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game.switchToPreviousPlayer();
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game.switchToPreviousPlayer();
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}
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}
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}
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}
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//each Player bilds their second Settlement and second Road and gets a Payout for these Structures in usual order.
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for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
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for(int player = 1; player <= gameInfo.get("NumberOfPlayers"); player++){
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buildStructuresInFoundingPhase(game, parser, true);
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buildStructuresInFoundingPhase(parser, game, true);
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game.switchToNextPlayer();
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game.switchToNextPlayer();
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}
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}
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return game;
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return game;
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}
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}
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/**
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private static void buildStructuresInFoundingPhase(SiedlerGame game, Parser parser, Boolean payout){
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* The Method is called by foundingPhase. It prompts the Player to build a Settlement and a Road.
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* @param parser The parser Object which will interact with the player.
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* @param game The game Object which will be used to execute the Method.
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* @param payout true (for second Settlement in founding Phase): the Player gets a payout for the settlment. false (for first Settlement in founding Phase): The Player gets no payout.
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*/
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private static void buildStructuresInFoundingPhase(Parser parser, SiedlerGame game, Boolean payout){
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parser.displayGameboard(game.getBoard().getTextView());
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parser.displayGameboard(game.getBoard().getTextView());
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parser.playerTurn(game.getCurrentPlayerFaction());
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parser.playerTurn(game.getCurrentPlayerFaction());
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//build Settlement
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//build Settlement
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parser.giveCoordinatesForStructures(Config.Structure.SETTLEMENT);
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parser.giveCoordinatesForStructures(Config.Structure.SETTLEMENT);
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boolean sucessful = false;
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boolean sucessful = false;
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@ -149,6 +188,4 @@ public class Siedler {
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}
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}
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} while(!sucessful);
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} while(!sucessful);
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}
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}
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}
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}
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@ -128,7 +128,7 @@ public class SiedlerGame {
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return allPlayers.get(activePlayer).getSpecificResource(resource);
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return allPlayers.get(activePlayer).getSpecificResource(resource);
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}
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}
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public HashMap<Resource, Integer> getCurruntPlayerResource() {
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public HashMap<Resource, Integer> getCurrentPlayerResource() {
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return allPlayers.get(activePlayer).getResources();
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return allPlayers.get(activePlayer).getResources();
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}
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}
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